Tutorial: Simple scenario creation 101
Moderator: Vic
RE: Tutorial: Simple scenario creation
Now click on the diplomatics tab and set the relation of the Netherlands with Germany to 0. (means war).
Now we have setup almost everything except the actual units.
I will start with making the HQ units: The Dutch Supreme Command and the German 18th Army.
Now we have setup almost everything except the actual units.
I will start with making the HQ units: The Dutch Supreme Command and the German 18th Army.
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RE: Tutorial: Simple scenario creation
We need to go to the map and select the hex The Hague for the Netherlands and then click on the units button (a). We will press the add unit button (b) and then the add subformation button (c) for the newly created unit. If we select that subformation we can set its type to staff by pressing the SFtype button (d).
You might want to set the xp too. Also dont forget to set these units to be HQs by setting the HQ to true (e).
I will give the Dutch and German HQ enough staff to cover for all troops and add some trucks for transfer capability.
Then i will add some normal non-hq units as front units.
Dont forget to set the people of the german units to German instead of Dutch!
You might want to set the xp too. Also dont forget to set these units to be HQs by setting the HQ to true (e).
I will give the Dutch and German HQ enough staff to cover for all troops and add some trucks for transfer capability.
Then i will add some normal non-hq units as front units.
Dont forget to set the people of the german units to German instead of Dutch!
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RE: Tutorial: Simple scenario creation
On this picture you can see i created the two HQs. Now i'll change all towns HQs to their respective HQs. We do this by clicking on the hex of a location (a) and then on the set HQ button (b).
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RE: Tutorial: Simple scenario creation
if i have to add a lot of more or less the same units. i usually note down the number of the unit i want to copy (a), then add a unit (b) and select the make copy of other unit # (c) button. That last button will ask you for a unit number, give the number of the unit you want to copy.
Dont forget to set the HQs of the units by the way!
Dont forget to set the HQs of the units by the way!
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RE: Tutorial: Simple scenario creation
The OOBs are ready. Yes the graphics are not customized much. You should set a different left corner graphics for the dutch and select nicer HQ graphics.. but i want to stick to the essentials here.
What you really still have to do is set initial production for all towns (make sure there is enough initial supply set). you do this like you would do in game.
But i noticed that the production is way to high compared to the time scale and unit sizes. So we will set production 75% lower.
What you really still have to do is set initial production for all towns (make sure there is enough initial supply set). you do this like you would do in game.
But i noticed that the production is way to high compared to the time scale and unit sizes. So we will set production 75% lower.
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RE: Tutorial: Simple scenario creation
We do this by going to the peoples subscreen again (a), then selecting a people(b) and setting its production if owned by its own peoplegroup to 0.25 instead of 1.
One other thing thats odd for this scenario is that the range of aircraft is only 10 hex. which in real life scale is really small. So we will make a quick event that will set the range of aircraft a bit further.
One other thing thats odd for this scenario is that the range of aircraft is only 10 hex. which in real life scale is really small. So we will make a quick event that will set the range of aircraft a bit further.
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RE: Tutorial: Simple scenario creation
click on the events button and then click to add an event (A), add a code line to that event (b), then click to set that code line to exec (c) and set the Exec to ExecMoveType for movementtype 6 , and set its movement cost modifier to 50% of normal cost. This will double the range of aircraft for this scenario.
Now the last thing we have to do before calling this scenario basicly playable is to set everything ready. This is very important to do.
Now the last thing we have to do before calling this scenario basicly playable is to set everything ready. This is very important to do.
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RE: Tutorial: Simple scenario creation
Go to the settings subscreen (a) and press the Set Ready button (b). This will give all units full supply, readiness and the ammount of entrenchment they should have. Make sure to always press this before calling your scenario finished.
Save the scenario. And go and try give it a spin. If you play it a few times you'll see what you'll have forgotten to setup properly. Play testing your scenarios is very important. dont forget it. It always stays a bit of trial and error.
I hope this quickly written tutorial will be a bit of a help on making simple scenarios with the default units and rules.
Kind regards,
Vic
Save the scenario. And go and try give it a spin. If you play it a few times you'll see what you'll have forgotten to setup properly. Play testing your scenarios is very important. dont forget it. It always stays a bit of trial and error.
I hope this quickly written tutorial will be a bit of a help on making simple scenarios with the default units and rules.
Kind regards,
Vic
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RE: Tutorial: Simple scenario creation
Here is the scenario we just build.
This concludes the Simple Scenario Design 101.
I hope to do a Simple Scenario Design 102 on this scenario to show how to put the dots on the i.
This concludes the Simple Scenario Design 101.
I hope to do a Simple Scenario Design 102 on this scenario to show how to put the dots on the i.
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RE: Tutorial: Simple scenario creation 101
Excellent Vic - Thanks for taking the time to go through this!
Rick
Rick
- Delyn Locksmiths
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RE: Tutorial: Simple scenario creation 101
This is great VIc, as soon as I have some paper I'll print the rest off and have a read. I hate reading from a screen!
RE: Tutorial: Simple scenario creation 101
ORIGINAL: Delyn Locksmiths
This is great VIc, as soon as I have some paper I'll print the rest off and have a read. I hate reading from a screen!
Delyn,
Check out his community web-site. http://www.advancedtactics.org/
He has a Documents section where these are formatted in PDF for nicer printing.
Rick
- Delyn Locksmiths
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RE: Tutorial: Simple scenario creation 101
Cheers Rick, I had to drive 3 and a half hours to pick up some parts for a job tommorow - on bloody boxing day too. [&:] Still, now it means I can use the ink in my fathers printer [;)]
RE: Tutorial: Simple scenario creation 101
ORIGINAL: Delyn Locksmiths
Cheers Rick, I had to drive 3 and a half hours to pick up some parts for a job tommorow - on bloody boxing day too. [&:] Still, now it means I can use the ink in my fathers printer [;)]
Silver linings and all that. Boxing Day? I've actually heard of that, but what is it?
Merry Christmas!
Rick
- Delyn Locksmiths
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RE: Tutorial: Simple scenario creation 101
I dunno [:D], the day after christmas.
Nothing to do with boxers as far as i know [&:]
Nothing to do with boxers as far as i know [&:]
- lion_of_judah
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RE: Tutorial: Simple scenario creation 101
How are national borders made?
RE: Tutorial: Simple scenario creation 101
Yes thanks i'm using it to try to build a red dawn scen
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RE: Tutorial: Simple scenario creation 101
Would it be possible to get a .pdf file of your Scenario Design tutorials?
RE: Tutorial: Simple scenario creation 101
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RE: Tutorial: Simple scenario creation 101
THANK YOU VERY MUCH!!!