Refresh bug on highlighted reachable hexes

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Herode_2
Posts: 188
Joined: Tue Oct 30, 2007 12:00 pm

Refresh bug on highlighted reachable hexes

Post by Herode_2 »

Good evening gentlemen,

Here is a small screenshot before further explanation for this minor bug :

Image

So, what happens here ?
- I select an hex where several units are located (1)
- I press the M shortcut : the reachable hexes for the selected unit (the first one of the stack) are highlighted
- I click in the second unit's icon on the right panel (2)

Bug n°1 : the selected hexes is no more highlighted, what can be seen on the screenshot. Anyway, that's microscopic and I would not even have noticed it were not the...
Bug n°2 : if I click on the escape button (the leftmost one, the red cornered arrow, on the tools rows) or press the escape key, I expect the stack to be no more selected for move (that's OK) and the reachable hexes to be no more highlighted, and that's not the case : they remain highlighted.

AMOF, it's mainly a refresh canvas problem because if I use the glider to move to one of the edges of the map and then come back to the incriminated zone, the highlighted hexes have returned to their normal display.
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Vic
Posts: 9282
Joined: Mon May 17, 2004 2:17 pm
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RE: Refresh bug on highlighted reachable hexes

Post by Vic »

@herode,

thanks for pointing that out. i'll fix it for the next patch.

kind regards,
vic
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