Resolve out of game

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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IAN 1963
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Resolve out of game

Post by IAN 1963 »

Hi

Would it be possible to have a feature you could set game parameters so that once a combat has about to be resolved you had the option to choose a “Resolve Out Of Game” option. The game would then pause and save and you would be presented with a page of dada units / unit state and a picture of the attacking and defending unit hexes, and all surrounding hexes

This could then be used to resolve the combat using another game system such as, The Campaign Series, Steel Panthers or Combat Mission. Once this was done you could then re-start “Advanced Tactics” and would be given a page of date dialoge boxes to fill in that would feed the results of the combat back into the game.

You would not want to use it every time, or even most times but it would add depth to the game.

Any thoughts
Ian
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Vic
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RE: Resolve out of game

Post by Vic »

I am sorry to disapoint you, but this feature is not planned.
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gazfun
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RE: Resolve out of game

Post by gazfun »

Thats unfortunate, I would of liked that feature, but would there be a way around it, say like stop the game at that point of contact, then re-edit the game, with the current stats, then as a copy change and resave the stats perhaps
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gazfun
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RE: Resolve out of game

Post by gazfun »

Could someone inform me please, that if I cant resolve out of game, then would I be able to edit a game that was saved, at a certain spot in the combat, and re-enter that units new strength points, and continue on?
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Vic
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RE: Resolve out of game

Post by Vic »

No it is not possible to edit a running game. This would be to great an opportunity for cheating in PBEM games.
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seille
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RE: Resolve out of game

Post by seille »

Lol Vic, that´s exactly what i thought about.
For testing scenario´s or unit sets this might be ok, but not for running games.
 
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gazfun
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RE: Resolve out of game

Post by gazfun »

I wonder why it was seen fit not include this feature, or was it even thought about?
Hanal
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RE: Resolve out of game

Post by Hanal »

Personally, I do not see the value of such a request...why would a developer, who has created a unique game engine, then go about figuring out how his battle resolutions can be completed by other game engines which he does not have the rights to? I'm sorry but this has got to be one of the most lamest requests that I have ever seen! 
 
Who posted this request, Bill Belichick?
seille
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RE: Resolve out of game

Post by seille »

Personally, I do not see the value of such a request...

And you´re not alone....AT can calculate combat outcome very well.
Why using other engines ?? In addition how much is the possibility a AT gamer
has these other games ?
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Awac835
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RE: Resolve out of game

Post by Awac835 »

ORIGINAL: J P Falcon

I'm sorry but this has got to be one of the most lamest requests that I have ever seen!

Who posted this request, Bill Belichick?

Did you have a bad day or something?

First off yeah it might have been strange if one developer should implement such a feature for another developers game i agree. But the idea behind being able to dive down into the detail, of a particuler battle isnt something taken out of thin air.

Have you ever heard about the game line Total War.
Here you are able to dive into the combat resolution of the strategic map, or have the computer auto resolve.

Im not saying AT should be turned into a TB game and then at battles into a RTS or anything. But some games have taken this approch. Speaking for myself i much preferr if AT stays TB and at the operational level only :D

and actualy with something like XML it should be quite possible to do if two developers would come together and either work out a protocol or write a parser between the two games.




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gazfun
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RE: Resolve out of game

Post by gazfun »

ORIGINAL: J P Falcon

Personally, I do not see the value of such a request...why would a developer, who has created a unique game engine, then go about figuring out how his battle resolutions can be completed by other game engines which he does not have the rights to? I'm sorry but this has got to be one of the most lamest requests that I have ever seen! 

Who posted this request, Bill Belichick?
You are completley out of line fella!
First of all whats wrong with using another software for detailed combat, and as far as having Rights to anything is absurd, you went there alone all by yourself, so you will deserve all you get back from that.
Ever heard of a export file, where you have the units involved in the combat export a notepad file where you can edit the notepad file, and re-enter the stats after a playing the battle in a Third Party software, of miniture battle?
As this game seems to me that you can make your own games, where there is the possibility, just slighty mind you where units represented are Division, or larger?

I was also looking into other possibilities, of re-editing etc, so I was trying to understand how I can do something. So What I had in mind (as Im not into mind reading), I was hoping for people with a broader understanding than what you responded with, and I sure hope that you have nothing to do, with the production team on this, or it will be certainly lacking in a depth that is required for such an enterprise.

And thank you AWAC 835 for putting a bit of sanity, into the discussion.
PDiFolco
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RE: Resolve out of game

Post by PDiFolco »

Personnally I don't give a dime for this feature, when I play an op/strat game I don't want to play a tac game...And when I want to play a tac game.. well you can figure [:D]
Plus it's "theoricallt inconsistent", as the "father" game can't know what params it should use for the child game - how does it model morale, ammo, etc.. ?
If not done properly this'll make the results inconsistent with what would have been obtained with the "parent" game system.
Only exception is games made from the start to be "parent" to some existing game systems : eg TAS for Fighting Steel, CMC (if ever it's finished) for CM...or the SP meta campaigns. Those are just an additional layer for a game, not "real" games in themselves.

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william64
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RE: Resolve out of game

Post by william64 »

This game is going to be mostly played with PBEM.  For every person who wants to ask for such a feature, there are 2 to 3 people who will be able to use this to cheat during a game. 
 
This game gives you the opportunity to edit your units before the game starts.  The idea of being able to edit a game in the middle is an easy way for people to cheat in the middle of a game.  The only reason I would like a feature like this was if I was playing a random game by myself.  It would be nice to be able to edit a random game on the fly, but what you are asking for opens the door to too much garbage.
 
The fact that you care so much about it tells me that you are one of those who would know how to take advantage of it.
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gazfun
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RE: Resolve out of game

Post by gazfun »

ORIGINAL: william64

This game is going to be mostly played with PBEM.  For every person who wants to ask for such a feature, there are 2 to 3 people who will be able to use this to cheat during a game. 

This game gives you the opportunity to edit your units before the game starts.  The idea of being able to edit a game in the middle is an easy way for people to cheat in the middle of a game.  The only reason I would like a feature like this was if I was playing a random game by myself.  It would be nice to be able to edit a random game on the fly, but what you are asking for opens the door to too much garbage.

The fact that you care so much about it tells me that you are one of those who would know how to take advantage of it.
Well that certainly is a negative response!
This feature will be incorporated in EiA and its not viewed as an opportunity to cheat, in fact it would be pointless for anyone to do so for they would be #1 target, for doing so.
Do you have anything to do with the testing or producing of this software? I dont suppose not.
Im helping in testing in EiA and this is a good feature.
If someone of authority would be kind enough to answer the question, I have raised?
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Awac835
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RE: Resolve out of game

Post by Awac835 »

ORIGINAL: william64

This game is going to be mostly played with PBEM. For every person who wants to ask for such a feature, there are 2 to 3 people who will be able to use this to cheat during a game.

This game gives you the opportunity to edit your units before the game starts. The idea of being able to edit a game in the middle is an easy way for people to cheat in the middle of a game. The only reason I would like a feature like this was if I was playing a random game by myself. It would be nice to be able to edit a random game on the fly, but what you are asking for opens the door to too much garbage.

The fact that you care so much about it tells me that you are one of those who would know how to take advantage of it.

The fact that you oppose this feature so strongly tells me you are one of those people who already know how to reverse engineer a game and hack in your own cheats!!! so you dont want others with less skills being able to cheat against you, cheating against them...
I BET THAT IS THE CASE... CHEAT... CHEATER!!!!

on a more serious note...

Why on earth would requesting such a feature make anyone a cheater???
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Hertston
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RE: Resolve out of game

Post by Hertston »

ORIGINAL: william64

The fact that you care so much about it tells me that you are one of those who would know how to take advantage of it.

BS. In fact, rarely have I seen so much total BS in one thread.

Right then, let's expose some of it. First up, Ian makes an excellent suggestion. If the devs don't believe there is sufficient demand for it to be implemented, or indeed share the ludicrous paranoia regarding cheating of other posters (more on that later), I can accept that.. but nevertheless it's a good idea.

First up, there are a lot of people who would appreciate this feature, including me. I have asked for much the same thing in connection with a couple of other games here. For example, it was the need for such an operational with detailed tactical combo set-up that led to the development of the (sadly ill fated, it seems) Combat Mission Campaigns. In addition to the possibility of using tactical computer games to resolve battles there is another 'biggie' - miniatures. Many miniature gamers are crying out for an operational framework in which they can place their tabletop tables, and this feature would provide just that.
Personally, I do not see the value of such a request...why would a developer, who has created a unique game engine, then go about figuring out how his battle resolutions can be completed by other game engines which he does not have the rights to? I'm sorry but this has got to be one of the most lamest requests that I have ever seen!

It is your response that is 'lame'. Re-read the first post; all that is involved is manual data input. Rights to game engines are irrelevant, there is no mix of code or a direct import of files. The player just types in numbers, they can determine the transfer parameters themselves. It could be from tactical computer games, miniatures or, if they were so inclined, throwing a few dice. Or, indeed, what you think they should be if you are using the system to explore a few historical what-ifs rather than gaming in the usual sense.
In addition how much is the possibility a AT gamer has these other games ?

I have no idea. Some will have them. Some might even buy them.. SPWaW is free and the Campaign Series isn't exactly expensive. You can buy all three first gen CM games for $25 if you look around. As their use would be totally optional, and the idea doesn't require particular games anyway, the question is irrelevant.

Now, cheating. I have no idea what gaming background some of you guys come from, but try asking yourself an honest question - how big will the Advanced Tactics PBEM community be after a couple of months? While I wish every success for this game, I doubt it will reach three figures (sales will be a lot more, obviously!!). Most regular players will have regular opponents, all of whom they would trust not to cheat in the same way I trust all those with whom I PBEM. The number of cheaters would be minimal.. and if you can't spot the odd rogue from the way a series of games go you probably have insufficient skill to beat them anyway. In FPS and RTS games cheating is a big problem. In war and strategy games with a small, close-knit community it is a minimal problem in my experience. If you are worried about cheating on the scale suggested here, you are playing with the wrong people. There's no money at stake, even even any prestige worth talking about. Try trusting a few people. If they let you down it's their loss, not yours.

Bah.... [:@]
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Vic
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RE: Resolve out of game

Post by Vic »

I dont want to give any judgement about if a game should support out of game resolve. AT will not.
 
About cheating i do have an opinion. And i speak from personal experience. It is so easy and tempting (and i actually did it in the past) to restart a turn if an initial combat result does not quite go your way that i see it as neccessary self protection to add cheat protection for PBEM.
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seille
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RE: Resolve out of game

Post by seille »

And i enjoy such a protection very much since it gives me a good feeling the other guy has to fight the fair way and can´t
redo turns or something like this that easy.
I have big problems wasting my time with opponents who doesn´t play fair. I never can enjoy such a game and i can´t continue playing
these guy´s.
 
And sorry to say it again, but that "resolve out of game" sounds like a great backdoor for cheaters.
 
Yes, I do not trust anybody !  [X(]
 
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Hertston
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RE: Resolve out of game

Post by Hertston »

ORIGINAL: seille

And sorry to say it again, but that "resolve out of game" sounds like a great backdoor for cheaters.

It's rather an academic point as it isn't going to happen, but there's no reason whatsoever why it should be. Just code it as an option.. uncheck the box and its disabled, and no 'backdoor' to anybody. As with several other games, you just select how you wish to resolve tactical combat before you start.

I'd point as as well that if combat is resolved out of game, it's assumed that both players will be participating in the tactical combat resolution and will know what the result of the combat was. The 'backdoor' originates from gazfun's suggestion for an alternative to the original suggestion as that isn't going to happen, not the original suggestion itself.


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gazfun
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RE: Resolve out of game

Post by gazfun »

ORIGINAL: Vic

I dont want to give any judgement about if a game should support out of game resolve. AT will not.

About cheating i do have an opinion. And i speak from personal experience. It is so easy and tempting (and i actually did it in the past) to restart a turn if an initial combat result does not quite go your way that i see it as neccessary self protection to add cheat protection for PBEM.
Could you answer me this question, do you have anything to do with the making of this title?
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