ORIGINAL: Monkeys Brain
Stupid are: elephants and such things (why you need ancient warfare here at all? LOL[:'(]
There's no accounting for taste.
Mount and Dismount - pure stupidity, TOAW is OPERATIONAL game - it is not tactical game a la STEEL PANTHERS!!!
Mobile status covers that.
Not if the defenders are foot units and in a badlands hex or dunes hex. Then your motorized infantry can only stare at them. Dismount/mount would have a lot of uses.
Find city option is also needed.
See 12.3
I have suggested DYNAMICAL ZOC's numerous times so that my division don't spend 8 or 6 mov. points if it is PINNED by mere COMPANY!!!!
So PC would DYNAMICALLY (SEE) calculate movement costs.
Alright. 7.5 was similar but not quite the same.
Like commanders who are giving bonueses or penalties to units under them!
That would make TOAW a lot more interesting.
See 4.12.1
Now we have pale, bland all same units, no attachments to them. This option would also give a plethora new options to HQ subordination.
For example you could adjust divisions that Paulus 6th Army get's. He started with 18 divisions and later his fat army ended at 22! I think, talking now just from my head.
So Zhukov would give this or that bonus. So you can make plans, what flanks you will attack and with which commander. That is oprational game. On one flank you must defend so you put Heinrici there or Jaenecke.
Etc!
See 4.2, 4.7, 4.9 etc.