Everything is point, click & drag, so it is very quick & easy.
You can change the map you wish to play on in the template drop down, a brief description of the area and an overview is then displayed for your edification. Novel to this RBG is the concept of a template. Essentially a template is a predefined map along with intelligent potential placement options for a multitudinous number of platoons of all unit types (armour, infantry, ATG, etc). These templates are then the source which is used to create the final random battle. Templates can be edited in the scenario editor so you can make them yourself. This allows the potential to create literally millions of unique battle configurations, but at the same type have them intelligently set up (eg ATG hiding in the tree line, infantry in foxholes, no tanks in the river, etc)
If you have PCOWS you will have the potential to play random battles on almost 30 different maps (summer and winter). However the game will probably only ship with a handful of random battle templates (maps), with the option to create your own or download them from the community.
Another nice feature of the RBG is the ability to generate reasonably intelligent battle orders de novo. Here is an example of the pre battle description which was auto generated on my last random battle ...
Code: Select all
Date: 04/03/1943 (Spring)
Human: German vs AI: Russian.
German assault.
--- Situation ---
A mostly flat farming region somewhere near Kharkov, Ukraine. The map is criss-crossed by many small tree outcrops and fields,
which lends itself well to concealment & consequently can be considered excellent defensive terrain.
A small river with an attendant bridge and crossings runs along the Northern border.
A snaking road bisects the map diagonally, along which lies a small clutch of burnt out farm houses.
Template Credit: Laryngoscope
Your low strength, veteran forces are set up along the South Eastern edge of the map and are facing North Westwards.
Foreword scouts have detected the enemy in the area.
--- Orders ---
You are ordered to rout the enemy forces from their defensive positions. Securing the Gun Pits is of paramount importance.
The South Bank should also be secured.
It is important that you control the battlefield quickly. The enemy will be receiving a defensive bonus on or about turn 31.
--- Intelligence ---
Expect medium enemy resistance. Our recon assets have detected enemy artillery support & minefields.
Guter Glück Kommandant
The test battles generated so far have been very enjoyable to play, the team will keep working on developing new templates right up until the time of PCK release [:D]