Premature Strike Results

Carriers At War is Strategic Studies Group famed simulation of Fleet Carrier Air and Naval Operations in the Pacific from 1941 - 1945.

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HobbesACW
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Premature Strike Results

Post by HobbesACW »

Hi folks, I just noticed that the strike screen shows the result of the strike in the bottom right corner before the little
plane graphic makes it's run which takes away all the suspense of watching the animation for me.

I don't think any of the options disable this? Seems a big shame if not.
Cheers, Chris
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blastpop
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RE: Premature Strike Results

Post by blastpop »

I had noticed that as well. It doesn't bother me tho I can understand it will be a problem for some. If I know a bomber is being destroyed I've been trying to guess which one gets bagged... [:D]
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Gregor_SSG
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RE: Premature Strike Results

Post by Gregor_SSG »

ORIGINAL: hobbes

Hi folks, I just noticed that the strike screen shows the result of the strike in the bottom right corner before the little
plane graphic makes it's run which takes away all the suspense of watching the animation for me.

I don't think any of the options disable this? Seems a big shame if not.
Cheers, Chris

We can have a look at this, but choreographing the strike screen is already a pretty involved exercise so we'll have to see.

Gregor
Vice President, Strategic Studies Group
See http://www.ssg.com.au and http://www.ssg.com.au/forums/
for info and free scenarios.
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Toby42
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RE: Premature Strike Results

Post by Toby42 »

ORIGINAL: Gregor_SSG
ORIGINAL: hobbes

Hi folks, I just noticed that the strike screen shows the result of the strike in the bottom right corner before the little
plane graphic makes it's run which takes away all the suspense of watching the animation for me.

I don't think any of the options disable this? Seems a big shame if not.
Cheers, Chris

We can have a look at this, but choreographing the strike screen is already a pretty involved exercise so we'll have to see.

Gregor

I watch the screen before the animation. That is the easiest for me. You can't please everyone!!!
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Erik Rutins
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RE: Premature Strike Results

Post by Erik Rutins »

Yeah, I consider that a feature actually - sometimes I don't want to watch the animation all the way through if they're going to be all misses.
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Brigz
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RE: Premature Strike Results

Post by Brigz »

So they did retain the attack animations from the original game. I certainly hope this is something that can be disabled and that there is an optional fast result screen available. When I first got the original CAW game the attack animation was kind of cool at first but after a while it got very boring and fortunately I was able to turn off this feature within the game. I hope we will have this option in the new release as I'm very interested in buying this new version. I'm sure after the new-ness wears off other players will see what I mean.
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Toby42
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RE: Premature Strike Results

Post by Toby42 »

ORIGINAL: Dave Briggs

So they did retain the attack animations from the original game. I certainly hope this is something that can be disabled and that there is an optional fast result screen available. When I first got the original CAW game the attack animation was kind of cool at first but after a while it got very boring and fortunately I was able to turn off this feature within the game. I hope we will have this option in the new release as I'm very interested in buying this new version. I'm sure after the new-ness wears off other players will see what I mean.

I'm pretty sure that there is an option to turn it off...
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Prince of Eckmühl
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RE: Premature Strike Results

Post by Prince of Eckmühl »

ORIGINAL: Erik Rutins

Yeah, I consider that a feature actually - sometimes I don't want to watch the animation all the way through if they're going to be all misses.
Actually, I think that it'd be kind of cool if the animations were slowed down a tad, sort of maximize the pure dread of it all. Of course, you'd also want to have the results posted after the on-screen fireworks.

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themattcurtis
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RE: Premature Strike Results

Post by themattcurtis »

There is a strike screen speed option under game options, accordin to the manual. I don't get to try the game for another day as I've gotten to crash for a couple of nights at the girlfriend's (which is cool too)[:)]. But the manual says it's there.
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Prince of Eckmühl
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RE: Premature Strike Results

Post by Prince of Eckmühl »

I've got it set to "slow," but those badboys still go zipping across the screen. I've wondered if its tied to my CPU speed somehow.

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WHLNH
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RE: Premature Strike Results

Post by WHLNH »



Well, they do have graphics for the attack, but they did not retain THE attack animations from the original game. The new graphics are better. I think, but could be wrong, you can turn them off.

Bill
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So they did retain the attack animations from the original game. I certainly hope this is something that can be disabled and that there is an optional fast result screen available. When I first got the original CAW game the attack animation was kind of cool at first but after a while it got very boring and fortunately I was able to turn off this feature within the game. I hope we will have this option in the new release as I'm very interested in buying this new version. I'm sure after the new-ness wears off other players will see what I mean.

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Toby42
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RE: Premature Strike Results

Post by Toby42 »

ORIGINAL: WHLNH
Well, they do have graphics for the attack, but they did not retain THE attack animations from the original game. The new graphics are better. I think, but could be wrong, you can turn them off.

Bill

You can turn them off, but it's better with them on....
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Prince of Eckmühl
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RE: Premature Strike Results

Post by Prince of Eckmühl »

ORIGINAL: Treale
You can turn them off, but it's better with them on....
Hell, I wish the developers would show it all, including the fighters, the whole enchilada.

Combat Mission's animation is simply a replay of the turn's events that are displayed once all the numbers get crunched.

There's no reason that you couldn't do something similar with the CaW engine, albeit with a 2D, overhead map.

PoE
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Gregor_SSG
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RE: Premature Strike Results

Post by Gregor_SSG »

If you turn Advanced Options on you can turn off the Strike Screen display. In that case you just get an event log entry and a report showing the results of the strikes.

As others have said, the animations on the strike screen are much improved over the original game, and you can zip through them pretty quickly, so you may want to stick with them.

Gregor
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See http://www.ssg.com.au and http://www.ssg.com.au/forums/
for info and free scenarios.
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TheHellPatrol
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RE: Premature Strike Results

Post by TheHellPatrol »

I like it the way it is, if my Allied bombers are trying[8|] to hit a TG and i know it's going to be a bunch of misses i can just click until something good comes up[;)]. If it's a Carrier flight i just don't look at the bottom right screen to keep up the suspense.
I agree with PoE that more animations such as fighters/CAP would be even better[8D].
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Adam Parker
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RE: Premature Strike Results

Post by Adam Parker »

ORIGINAL: hobbes

Hi folks, I just noticed that the strike screen shows the result of the strike in the bottom right corner before the little
plane graphic makes it's run which takes away all the suspense of watching the animation for me.

TOTALLY AGREE! [:)]

Edit: And after now being aware of this thanks to this thread [;)] I'm now getting used to it. Like Hell Patrol said...

Still it does waste the suspense of the action unfolding I suppose.
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carnifex
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RE: Premature Strike Results

Post by carnifex »

if you see the strike results and they look boring then click the mouse - that will skip the animation
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HobbesACW
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RE: Premature Strike Results

Post by HobbesACW »

ORIGINAL: Gregor_SSG
ORIGINAL: hobbes

Hi folks, I just noticed that the strike screen shows the result of the strike in the bottom right corner before the little
plane graphic makes it's run which takes away all the suspense of watching the animation for me.

I don't think any of the options disable this? Seems a big shame if not.
Cheers, Chris

We can have a look at this, but choreographing the strike screen is already a pretty involved exercise so we'll have to see.

Gregor

Thanks. Obviously people have different opinions but if there was an option (even activated by file edit of a flag) of making this window blank I would much prefer that.

Cheers, Chris




MasterServer
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RE: Premature Strike Results

Post by MasterServer »

I am not a player and have never seen the game.

However, is it possible to consider the premature raid result as maybe a radio report back from your raiders or observer craft - incomplete in detail, but a summary action report, but an intelligence report none the less.

Of course you will not get to know the details of why you failed or suceeded until you get the full debriefing (later).

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Adam Parker
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RE: Premature Strike Results

Post by Adam Parker »

Not really MS. The way it is working is that the strike screen has 3 parts. The main top part of the screen is a big top down depiction of the TG's ships steaming along. The incomming squadrons fly over one at a time and drop their ordnance, cause damage explosions from hits and take damage themselves from flak, CAP.
 
The bottom left of the screen shows a 2d side-on picture of the target ship of each wave with a colored damage bar that starts green for good health and spreads black for permanent damage and orange for fire. With full enemy damage FOW on it can go solid red.
 
To the right of that, is a depiction of the attacking squadron with ordnance icons shaded or full color. Here the success of each ordnance's hit is shown (an ordance icon will be full color) and aircraft damage indicated in terms of hits/KIA.
 
Now as it stands, as each squadron makes its run, the full results are shown in the 2 bottom areas of the screen straight off. Say the squadron makes a hit. The ship picture will show fire, the damage bar will change and there will be a full color indicator of the ordance that hit. With that known, the squadron then makes its appearance on the top-down screen and sure enough, you'll see a ship get hit once. It kinda spoils the anticipation of watching the 2d top down action unfold.
 
So really there are at least three solutions:
 
1. Just show the 2d top down part of screen, no bottom fields (but it is kinda nice seeing the fire and damage bars grow).
2. Delay the appearance of the bottom fields until after the action on the top down screen is over.
3. Leave everything as is and give us more scenarios and random TG composition in existing scens!
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