PureSim 2007 CE - Release 2 Available

PureSim Baseball is the ultimate baseball fan's toy, with support for both casual and hardcore baseball fans.

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puresimmer
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PureSim 2007 CE - Release 2 Available

Post by puresimmer »

The PureSim CE Release 2 is ready for download!

NOTE: You must have the final commercial version of PureSim baseball 2007 v1.51 (Published by Matrix Games) installed in order to apply any PureSim 2007 Community Edition updates. Have your serial number handy as well.

The last official Matrix release of PureSim 2007 can be downloaded here:
Download PureSim Baseball 2007 v1.51 Official release

Once you have a CE release installed you can continue to apply free CE updates moving
forward.

The latest PureSim 2007 CE (Release 2) can be downloaded here:
Download PureSim Baseball CE Release 2 (143mb)

Donations to the ongoing development of PureSim CE can be made here: Donate to the PureSim Community Edition (Its all secure, through PayPal).

Since I didn't post the changes and fixes for Release 1 here are the updated release
notes for CE 1 and 2:

PureSim Community Edition Release 2 - Features and Fixes


Fix - If user did "Quick load" from the main game menu and was presented
with the multiplayer login dialog, and then pressed cancel - PureSim was
crashing

Fix - Player right-click context menu was not being positioned properly
when PureSim was running in windowed mode in a resolution greater than 1024x768

Tweak - If the user is doing a pure historical replay then PureSim will
now automatically progress through the initial draft phase at high speed (since
it's really just loading teams, not doing a draft) This way the user doesn't
have to click "Run unil my pick..." in order to kick off the process

Fix - CE release 1 introduced a bug where the team
dropdown selector on the side menu was not working (the team names were in there
but you couldn't pick a team)

Fix - PureSim was not always respecting the options to
enable/disable sounds

New - Added new option to disable/enable the bat crack
sound effect that plays when the user moves from screen to screen. This way the
user can still have in game and ambient sounds when they only wanted to disable
the menu sounds.

New - Added new sample VB.NET project to the SDK\ folder that demonstrates
how to read and write to PureSim association database files. This is for mod
developers and is not a game "feature."


PureSim Community Edition Release 1- Features and Fixes

New - Removed DirectX 8.0a dependency. This gets us 100% compatibility with
Windows Vista, with full support for ambient sounds, animated ball flight and UI
effects. PureSim now can run on any system with DirectX 3.0 - 10.0. The only
concession is I had to remove the fireworks display after a home run, but that
was getting old anyway :)

New - Completely revamped initial and amateur draft interface, much more
information, much more interactivity, and quite a bit more immersive.

New - "Quick Links" feature adds handy links (on every screen!) to Minor League
Roster management, Major league roster management and team front office screens.

New - Added standings for the human player's team's division on the main
association screen in the team summary window

New - Opened up database format. Previously, PureSim association databases were
password protected. You can now open up any .PSA/.PSX file using Microsoft
Access 2003 or later. This could prove useful for 3rd party mods and utilities.
Please make BACKUPS of your associations before poking around. Due to time
constraints I can't provide much more support than the comments you'll see in
the database, so you may need to do a little trial and error in there. Hopefully
at some point I can release some code that shows some simple examples of working
with the database. Each association has a minimum of 2 databases with .PSA and
.PSX extensions respectively. Association databases reside in the PSA\ subdirectory in
whatever folder you installed PureSim to.

Developer, PureSim Baseball
Walewander
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RE: PureSim 2007 CE - Release 2 Available

Post by Walewander »

I'm having problems starting the initial draft. I'm trying to play using the Fictional Major League Baseball template. I pick my team and when I click on the "Click here to start or resume the draft" link and the Loading/please wait flashes and the screen stays the same... I click again and again and never get to the actual draft. I unistalled all versions of Pure Sim and reinstalled them but that didn't help. Any ideas?
puresimmer
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RE: PureSim 2007 CE - Release 2 Available

Post by puresimmer »

Does it work when not using a template?
Developer, PureSim Baseball
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akcranker
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RE: PureSim 2007 CE - Release 2 Available

Post by akcranker »

I download this later tonight.. this big files are killing me.. I need a faster connection :P
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KG Erwin
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RE: PureSim 2007 CE - Release 2 Available

Post by KG Erwin »

ORIGINAL: akcranker

I download this later tonight.. this big files are killing me.. I need a faster connection :P

Yeah, even with a cable connection, getting the latest updates still take 45 minutes or so. Maybe you should set the download just before you go to bed.
Image
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akcranker
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RE: PureSim 2007 CE - Release 2 Available

Post by akcranker »

ORIGINAL: KG Erwin

ORIGINAL: akcranker

I download this later tonight.. this big files are killing me.. I need a faster connection :P

Yeah, even with a cable connection, getting the latest updates still take 45 minutes or so. Maybe you should set the download just before you go to bed.

Yea I usually do or when I know I've got a good 3 hours of tv shows to watch or I plan on managing a week's worth of games in PSCE
Walewander
Posts: 85
Joined: Wed Sep 21, 2005 9:35 pm

RE: PureSim 2007 CE - Release 2 Available

Post by Walewander »

I just tried it and yes, it does work without a template. I set up a Pure Sim Classic Association and it seems to work fine. I prefer it this way anyway, but I was just trying to see the draft when I tried Fictional Major League Baseball... Thanks.
lancevance
Posts: 11
Joined: Sun Jan 21, 2007 4:53 am

RE: PureSim 2007 CE - Release 2 Available

Post by lancevance »

So


Yea I usually do or when I know I've got a good 3 hours of tv shows to watch

[/quote]

What are these tv shows as I'm trying to find a good three hour block.
puresimmer
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RE: PureSim 2007 CE - Release 2 Available

Post by puresimmer »

ORIGINAL: Walewander

I just tried it and yes, it does work without a template. I set up a Pure Sim Classic Association and it seems to work fine. I prefer it this way anyway, but I was just trying to see the draft when I tried Fictional Major League Baseball... Thanks.

Thanks for trying that. I will look into the template issue, hopefully I can have it fixed soon.

Shaun
Developer, PureSim Baseball
puresimmer
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RE: PureSim 2007 CE - Release 2 Available

Post by puresimmer »

ORIGINAL: akcranker

ORIGINAL: KG Erwin

ORIGINAL: akcranker

I download this later tonight.. this big files are killing me.. I need a faster connection :P

Yeah, even with a cable connection, getting the latest updates still take 45 minutes or so. Maybe you should set the download just before you go to bed.

Yea I usually do or when I know I've got a good 3 hours of tv shows to watch or I plan on managing a week's worth of games in PSCE


Once we get broad distribution of PureSim CE I will start doing mini patch downloads, which will be much smaller. I just want to get everyone up and running with the latest and greatest bits, with the least confusion for now.

Shaun

Developer, PureSim Baseball
bigpapag
Posts: 36
Joined: Sat Jan 14, 2006 3:50 am

RE: PureSim 2007 CE - Release 2 Available

Post by bigpapag »

Hey KG Erwin

What cable company do you get the internet thru? I have Cable internet and downloaded both version of CE in 17 mins..

Big Papa G
verizon32
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RE: PureSim 2007 CE - Release 2 Available

Post by verizon32 »

Awesome.

Do I need to get release 1 of CE too or Release 2 includes all?

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akcranker
Posts: 477
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RE: PureSim 2007 CE - Release 2 Available

Post by akcranker »

ORIGINAL: puresimmer

ORIGINAL: akcranker

ORIGINAL: KG Erwin




Yeah, even with a cable connection, getting the latest updates still take 45 minutes or so. Maybe you should set the download just before you go to bed.

Yea I usually do or when I know I've got a good 3 hours of tv shows to watch or I plan on managing a week's worth of games in PSCE


Once we get broad distribution of PureSim CE I will start doing mini patch downloads, which will be much smaller. I just want to get everyone up and running with the latest and greatest bits, with the least confusion for now.

Shaun


No worries Shaun.. believe me I just wish I had a faster connection for everything I do on the net. But no worries about the file size.. I'll download it while I'm sleeping.
puresimmer
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RE: PureSim 2007 CE - Release 2 Available

Post by puresimmer »

ORIGINAL: verizon32

Awesome.

Do I need to get release 1 of CE too or Release 2 includes all?


For all CE releases, you simply need to install the latest version, they are always cumulative as far as fixes and new features go.
Developer, PureSim Baseball
JonnieR
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Joined: Fri Aug 19, 2005 5:50 pm

RE: PureSim 2007 CE - Release 2 Available

Post by JonnieR »

I have comcast cable and downloaded the file in less than 4 minutes. I hope this diesn't interfere with the 2007 rosters I'm working on.
Abev
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RE: PureSim 2007 CE - Release 2 Available

Post by Abev »

ORIGINAL: puresimmer
New - Opened up database format. Previously, PureSim association databases were
password protected. You can now open up any .PSA/.PSX file using Microsoft
Access 2003 or later. This could prove useful for 3rd party mods and utilities.
Please make BACKUPS of your associations before poking around. Due to time
constraints I can't provide much more support than the comments you'll see in
the database, so you may need to do a little trial and error in there. Hopefully
at some point I can release some code that shows some simple examples of working
with the database. Each association has a minimum of 2 databases with .PSA and
.PSX extensions respectively. Association databases reside in the PSA\ subdirectory in
whatever folder you installed PureSim to.


WOW Shaun! At first I was thinking "there's nothing different, its the same data as before?!" But then I actually read this line You can now open up any .PSA/.PSX file using Microsoft Access 2003 or later. and checked it out and got really excited.

I am a little involved in other tech projects at the moment (I am not smart enough to handle two at a time), but if Shaun is unavailable and some of you people out there need some help figuring out what comes from where in the db feel free to ask me.

It may take me 6 months, but I hope/think I can come up with some interesting mods.

Shaun the only problem I would have is if I make a mod, is it possible for me to display it somewhere other than the addin section? I would love to be able to have another tab on the player card. Don't rush. Like I said it may take me a few months :)
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jimkehn
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RE: PureSim 2007 CE - Release 2 Available

Post by jimkehn »

Abev......
  Now ya got our curiosity up. Which tab would you like to add???
It probly isn't.............but it otta be against the rules to bring these topics up and not elaborate!!!!
[:-][:-][:-]
Abev
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RE: PureSim 2007 CE - Release 2 Available

Post by Abev »

ORIGINAL: JimKehn

Abev......
Now ya got our curiosity up. Which tab would you like to add???
It probly isn't.............but it otta be against the rules to bring these topics up and not elaborate!!!!
[:-][:-][:-]


An extra tab can hold anything the mod creator wants to make. I had nothing specific in mind, it could be custom stat reports and/or randomly generated personal data...
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Nukester
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RE: PureSim 2007 CE - Release 2 Available

Post by Nukester »

You can now open up any .PSA/.PSX file using Microsoft Access 2003 or later. and checked it out and got really excited.

Wow that could be very cool.
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The Monkey
Posts: 6
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RE: PureSim 2007 CE - Release 2 Available

Post by The Monkey »

I tried to open an existing association file in Access 2003(both the .psa & .psx files) and both ask me for a password. I tried no characters & it reports invalid, and I tried just one <space> and no luck either.
&nbsp;
Is this supposed to work retroactively, or maybe just for new associations created with CE??
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