Conquest of the Aegean Update Released!

Prepare yourself for a wargaming tour-de-force! Conquest of the Aegean is the next generation of the award-winning and revolutionary Airborne Assault series and it takes brigade to corps-level warfare to a whole new level. Realism and accuracy are the watchwords as this pausable continuous time design allows you to command at any echelon, with smart AI subordinates and an incredibly challenging AI.

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Alex Fiedler
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Conquest of the Aegean Update Released!

Post by Alex Fiedler »

The World War II operational strategy game packs a bigger payload than ever before, and with new shiny armor too…

Matrix Games and Panther Games (www.panthergames.com) have released another update for their World War II real time pausible strategy game, Conquest of the Aegean. This latest update comes with about 20 changes and fixes, including the bug in the resupply code that prevented supplies from being transferred from air delivered SEPs to on-map Bases.

The update also brings an “overhaul” to the Moving in Formation code to ensure HQs did not overrun their guard subgroups in the assault. In addition, the Estabs of various air landing Bases have had their available transport capacities increased. It should also be noted that the Signature graphics have been changed, so if you have created a scenario, open it in the ScenMaker and reset the commander signatures for both sides and save the scenario before continuing construction. Finally, the developers over at Panther Games noted a handful of minor tweaks to improve the gaming experience that comes with Conquest of the Aegean.

In Conquest of the Aegean, players get to take on the role of either the Allied or German commanders during World War II and pit their wits against either a computer controlled opponent or a human opponent via LAN or the internet. You can play as the Allies in a desperate fight to maintain a foothold on the southern flank of Europe using the mountainous Greek terrain to achieve concealment and surprise. Or, the for the more aggressive commanders among us, you can fight as the Axis who are tasked with driving as hard and fast as possible into Greek territory to assure an expedient and inexpensive victory.

Based off of the very successful Airborne Assault: Highway to the Reich, this operational “Pausable Continuous Time” strategy game represents a major step forward from its predecessor. Not only does Conquest of the Aegean take you to a new theatre of the Second World War, but also major changes to the game have been made engine to make it an even more detailed and realistic recreation of WWII combat. To breathe fresh life into Airborne Assault while still capturing the strategically intense but fun gameplay that came with previous titles in the series, Conquest of the Aegean includes a realistic resupply system, a vastly enhanced interface, and improved weather patterns, all complimented by 20 brand new maps and 30 brand new scenarios.

Stay tuned to the main Matrix Games website at www.matrixgames.com for additional information on Conquest of the Aegean and other new Matrix Games products.
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Helpless
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RE: Conquest of the Aegean Update Released!

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Matrix guys are running with "painfully realistic" delays [:D]
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RE: Conquest of the Aegean Update Released!

Post by 06 Maestro »

[:D][:D]  Crossing the LD a week late-pretty wild.  At least they don't just give up though.
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RE: Conquest of the Aegean Update Released!

Post by spindoc »

Where is the 12/6 update? The only one I can find is the 2.141 update from November 27.
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RE: Conquest of the Aegean Update Released!

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[&:]What update??? there was one last month, is this some kind of sick joke?[:-][;)]
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Erik Rutins
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RE: Conquest of the Aegean Update Released!

Post by Erik Rutins »

Ok, ok... we're a bit backed up with the holiday season. Next time, to avoid criticism, we'll delay the patch release until the press release is ready. That's what you all want, right? [;)]
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RE: Conquest of the Aegean Update Released!

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ORIGINAL: Erik Rutins

Ok, ok... we're a bit backed up with the holiday season. Next time, to avoid criticism, we'll delay the patch release until the press release is ready. That's what you all want, right? [;)]


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RE: Conquest of the Aegean Update Released!

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ORIGINAL: TheHellPatrol

ORIGINAL: Erik Rutins

Ok, ok... we're a bit backed up with the holiday season. Next time, to avoid criticism, we'll delay the patch release until the press release is ready. That's what you all want, right? [;)]


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LOL[:D]
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RE: Conquest of the Aegean Update Released!

Post by JeF »

ORIGINAL: Erik Rutins
Next time, to avoid criticism, we'll delay the patch release until the press release is ready.

You'll get criticism for not releasing the patch on time and for being driven by the marketing.
You can't escape. [:'(]

JeF.
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