ORIGINAL: Hertston
I would be nice if one of those testers concerned would expose their heads above the parapet and explain exactly why the wanted them.
I've got an open mind on this one. FoF is a strategy game based on the ACW, not a simulation of it, let alone a military simulation of it. In such a game huge liberties have to be be taken in regard to other aspects of play just to keep the game manageable, playable, balanced and even codeable, which everyone accepts without batting an eyelid. Knowing the nature of the 'usual' variety of Matrix tester I can't believe they would want a blatant historical inaccuracy without a reason, such as gameplay balance for example.
Anyone brave enough to say what that reason was?
I don't remember the circumstances, but it was probably a game-balance issue, giving the CSA's navy a fighting chance.
You know, something occurs to me. If you reduce the strength of that CSA ironclads from 10 to 1 that means that when the game begins the CSA has just one of them, but gains one each time the ironclads group is in a shipyard (where "repairs" add one strength per turn). This way, it would take nine turns, or 4.5 months, before the CSA has a fleet of them equal to the Union's. You guys might want to try that and see how you like it. (1 ironclad is worthless in battle, so the CSA would not be able to use any of its ironclads in battle until they reach seven, for fear of completely losing them.)