unpackaged modS?

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Bien4500
Posts: 2
Joined: Sun Nov 26, 2006 6:17 am

unpackaged modS?

Post by Bien4500 »

IS THERE such a thing as un packadged mods bcoz i want to mod the demo of star shatter.
Bien M.
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Zanthras
Posts: 146
Joined: Wed Sep 06, 2006 10:46 am

RE: unpackaged modS?

Post by Zanthras »

TurgotZ hosts a grouper forum what contains a lot of what has been done in SS. You can request an invite via this link...
 
http://www.grouper.com/GroupProfiles/Request_Invite/?id=204011
 
What you are looking for is there, unpackage mods live in the source directory.
 
Hope this helps.
"Don't give up the ship!"
-Captain James Lawrence

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Pheonix Starflare
Posts: 254
Joined: Wed Mar 31, 2004 8:20 pm
Location: Boston, MA, USA

RE: unpackaged modS?

Post by Pheonix Starflare »

I recall that you might have to add the '-filesys' switch to enable the use of non- .dat'd mods, but it's been ages since I've modded SS, and I'm not sure what's changed. 
"An optimist sees a glass half full, a pessimist sees a glass half empty and an engineer sees a glass thats twice as big as it has to be."

"What do you get when you cross a chicken and and elephant? Chicken elephant sine(theta)"
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Dragonlead
Posts: 303
Joined: Sun May 16, 2004 6:25 am

RE: unpackaged modS?

Post by Dragonlead »

Yes, the -filesys extension is still required. The "how-to" has been spelled out in another thread in this forum.

V/R
USAF Ret.
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