ORIGINAL: macgregor
If Steve says 1Q/07 I'll give him the benefit of the doubt. I'll admit I'm upset that the AI has to trump a playable internet game. This doesn't make sense to me...with all the WiF players out there. But that's the way it is. Still there's no one I know with a better, more methodic way to play the game. He's never been beaten. Perhaps once, though it was his teammates follies that I feel dragged their side down. I know this: If he does make an AI play remotely like he does, watch out.
The game looks breathtakingly good. The work shows.
For those of you who don't know this, my involvement in MWIF is all Greg's fault. He asked me to look into it in June 2005, and a few weeks later I was project manager. So you can credit/blame him, depending on how you feel about the project at the moment. Oh, and the humorous part of this is that Greg wanted me to push to get the game published ASAP. I regret that I have not been able to achieve that goal for him.
Without looking at the code in detail, as of July 2005, I thought this would take 10-12 months.[8|] I've looked at the code more closely since then.[:D] For example, I just spent over 3 months: (1) bringing the code base up to 2006 compatibility (from 2003), (2) restructuring the player interface modules to support the use of Theme Engine, and (3) revising virtually every component of all 100+ forms to the new player interface theme.
The AI is going to take time but it is only 20% of what I calculate still needs to be done. More revisions to the player interface will take the same amount of time. I'll give a longer report on this at month's end.