In-Game Scheduling

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league!

Moderator: David Winter

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james17
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Joined: Fri Nov 11, 2005 7:56 pm

In-Game Scheduling

Post by james17 »

I've been wondering (and I apologize if this has been asked before but I looked and didn't see it) how is the in-game scheduling going to be handled? There are so many possibilities with the different types of leagues and rules it's hard for me to see how the game is going to automatically build schedules. Will we have to do them manually?

Can anybody address this? David?
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David Winter
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RE: In-Game Scheduling

Post by David Winter »

Scheduling is done automatically but it's a very simplified schedule system. Playoff structures are created manually.
"They're not dolls. They're action figures. Valuable Action figures!"
james17
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Joined: Fri Nov 11, 2005 7:56 pm

RE: In-Game Scheduling

Post by james17 »

Thanks David for the quick reply.
bigticket
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RE: In-Game Scheduling

Post by bigticket »

Can the regular season schedule be made manually as well?
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David Winter
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RE: In-Game Scheduling

Post by David Winter »

No. The schedule is the schedule. There is no way to create one manually from within the game itself. You'd have to edit the database directly.
"They're not dolls. They're action figures. Valuable Action figures!"
bigticket
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Joined: Fri Apr 22, 2005 5:57 pm

RE: In-Game Scheduling

Post by bigticket »

What are the options for regular season schedule length?
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