What was the oucome of the discussion then ?Rob Armstrong has yet to start serious work on the graphics. I discussed this problem with David Heath.
A change of Artist ?
Moderator: Shannon V. OKeets
What was the oucome of the discussion then ?Rob Armstrong has yet to start serious work on the graphics. I discussed this problem with David Heath.
ORIGINAL: FroonpWhat was the oucome of the discussion then ?Rob Armstrong has yet to start serious work on the graphics. I discussed this problem with David Heath.
A change of Artist ?
ORIGINAL: Greyshaft
I agree with Froonp... we're still looking for someone to do the Naval unit commentaries similar to my air unit descriptions.
Todays aircraft is the Italian CR-42
Made by Italy and first flown in 1938 the Fiat CR.42 Falco was the last biplane fighter to be designed, built and flown operationally. Twentyfour of these aircraft were sold to Belgium and delivered between January and May of 1940 when political developments rendered further sales unlikely. The aircraft’s inadequate forward firing armament of two cowl-mounted machine guns (one 7.9mm and one 12.9mm) and the low cruising speed of 378 kph proved no match for the Luftwaffe fighters. In November 2005 the world speed record for a biplane of 520 kph was held by a modified CR-42.
ORIGINAL: Smiffus64ORIGINAL: Greyshaft
I agree with Froonp... we're still looking for someone to do the Naval unit commentaries similar to my air unit descriptions.
Todays aircraft is the Italian CR-42
Made by Italy and first flown in 1938 the Fiat CR.42 Falco was the last biplane fighter to be designed, built and flown operationally. Twentyfour of these aircraft were sold to Belgium and delivered between January and May of 1940 when political developments rendered further sales unlikely. The aircraft’s inadequate forward firing armament of two cowl-mounted machine guns (one 7.9mm and one 12.9mm) and the low cruising speed of 378 kph proved no match for the Luftwaffe fighters. In November 2005 the world speed record for a biplane of 520 kph was held by a modified CR-42.
How can I help? I haven't got WIF, so I don't know which units you need descriptions for. But I'd like to lend a hand.
Historical Detail, Animations, and Sound
Identify with whom at Matrix I should work to define exactly what will be included in the game for all of these.
ORIGINAL: composer99
Historical Detail, Animations, and Sound
Identify with whom at Matrix I should work to define exactly what will be included in the game for all of these.
I certainly will be interested in seeing how the sound stuff works out from a semi-professional point of view.
ORIGINAL: composer99I certainly will be interested in seeing how the sound stuff works out from a semi-professional point of view.Historical Detail, Animations, and Sound
Identify with whom at Matrix I should work to define exactly what will be included in the game for all of these.
You have to mean 'hearing' how the sound stuff works out. Or are you one of those types that can look at sonic wave forms and understand them? They just make me dizzy.
For the current status on MWIF sound see the thread "Historical Details, Animation, and Sound" post #73. That thread is in the second page of threads for this forum. There are a dozen or so other posts that follow #73 you might find worth reading too.
Do you have an updated plan to share, or shall we assume that since the graphics been delayed for three months the overall projects is also delayed by three months, which would get us to somewhere in the summer.Project Management
Hopes for the target date of spring 2006 fade.
Because the map is so important, this will probably have to go through several iterations to make sure each terrain type is easy to identify (doesn’t get confused with another one that looks similar), even for the 10% of the male population that is color blind.
ORIGINAL: c92nichjDo you have an updated plan to share, or shall we assume that since the graphics been delayed for three months the overall projects is also delayed by three months, which would get us to somewhere in the summer.Project Management
Hopes for the target date of spring 2006 fade.
I understand if you don't want to share the plan with us, but as I am working as a project manager I cannot help myself from being curious. Your status reports are very helpful.
ORIGINAL: pak19652002Because the map is so important, this will probably have to go through several iterations to make sure each terrain type is easy to identify (doesn’t get confused with another one that looks similar), even for the 10% of the male population that is color blind.
Thanks for throwing a bone to us poor handicapped types.
The only thing that has saved me so far is that the Italians almost never fight the Chinese and the Americans and Russians start at opposites ends of the world (yes, I believe the Earth is flat). Now, if I could only tell whether my pilots live or die I might be getting somewhere!
Peter
ORIGINAL: StrictlyRockers
Steve,
I am VERY excited to hear that this project has a capable and enthusiastic programmer working on it full time and moving it forward. I have been playing this game since I was a teenager. I have a group of gaming buddies in Santa Cruz who have been avid WiF fans and players for more than 20 years. One of us even got design credits on DoD. I personally met Gred Pinder and Harry Rowland at Origins. We have followed the game religiously through all of its updates, expansions and rules changes.
When I mention to people that CWiF is forthcoming, noone believes me. This game is a bear, a monster, a behemoth. You have taken on a Herculean task and you are to be commended for it!! [&o]
I would like to offer my services in whatver capacity I can be of assistance. I stated over a six months ago on this forum that I am committed to buying two (2) copies of this game for myself when it is completed. I also pledge to personally mail you a check for fifty bucks if the AI works and does not *totally* suck. That is a personal promise. This game has a reasonably large following of fanatical fans who would be giddy with glee to see it finished and shipped.
I am currently a beta-tester for Firaxis games. I have playtester/beta-tester credits on Civilization IV, which just shipped. I am still involved with that company and the forthcoming expansions. If there is anything I can do to help the CWiF project come to fruition, please email me at cjpurdin@yahoo.com. I will attempt to find your email here and email you directly, as well. I may also be able to recruit one or two others to help you on a volunteer basis.
I look forward to your updates. I have faith. There are those who simply refuse to believe that a game with this many variables in the turn sequence can be prgrammed correctly. PBEM will certainly require some streamlining. Use of standing orders and prioritization of targets would help there.
I am going to go through this forum now to see what I have missed in the last six months or so. WiF has always been my favorite wargame, head and shoulders above any other. Empires in Arms is good too, but it is a completely different animal.
Keep up the great work! Rest assured that you will be showered with kudos and more when it is done. You will have attained rockstar, if not minor-demigod status in my eyes when I see this game working on my computer.
SR
Your comments make me wonder if ADG knew about the proximity of the colors when choosing to assign those that are close to countries that are far apart.
MWIF will tell you if your pilot dies or not.
Sadly, this means that you can't use this excuse any more when things go badly. Though you can always fall back on my favorite: "The sun got in my eyes!".
ORIGINAL: pak19652002
Back on point, I volunteer to serve as your official color scheme canary.
Peter