Cargo Tutorial

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SirAndrew
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Cargo Tutorial

Post by SirAndrew »

Hello again! [:)]
Knowing there is a request from the community for a Cargo Tutorial, here it is my creation.

There are a few known bugs related to cargo operations:
1) One LCM always spawn in the LCVP davits of San Marco and San Giorgio, no matter how you add them (tried adding first the LCVPs and then the LCMs and seemed ok, but when loading got mixed again).
2) The AAV7 and M113 can't be loaded on the LCMs (I know they are amphibious, but they can't be launched by themselves in the game).
3) LCM/LCVPs don't launch when in a mission, you have to launch them manually.

However, these are only minor bugs and don't affect the playthrough.
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Cargo Tuto..roved V1.zip
(124.1 KiB) Downloaded 198 times
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Andrea G
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RE: Cargo Tutorial

Post by Andrea G »

Thank you, thank you, thank you [:D]
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ultradave
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RE: Cargo Tutorial

Post by ultradave »

Thanks for all of these. I have a fair bit of experience but have made good use of ALL of the tutorials. It's a deep game and never too early to teach an old dog new tricks. Especially on new features
----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
SirAndrew
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RE: Cargo Tutorial

Post by SirAndrew »

I agree with you Dave! I actually started them while playing in the Editor to try out new features, and I've learned more even while creating them! [:D]
Aircraft damage and Cargo operations really gave the game a new depth (and complexity [:D] )!
stolypin
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RE: Cargo Tutorial

Post by stolypin »

Thank you! I really need this.
gregb41352
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RE: Cargo Tutorial

Post by gregb41352 »

These are excellent tutorials that you've created. I've completed
the ASW one and am working my way through the air tutorials.
Very well done and thanks for making these.
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Andrea G
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RE: Cargo Tutorial

Post by Andrea G »

ORIGINAL: ultradave

Thanks for all of these. I have a fair bit of experience but have made good use of ALL of the tutorials. It's a deep game and never too early to teach an old dog new tricks. Especially on new features

I have just learned that if the mission zone of an amphibious landing stretches too far inland the LCAC will get amid the fields and won't unload cargo, until you call back it manually near the shore. [:D]
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Selchu
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RE: Cargo Tutorial

Post by Selchu »

Awesome training mission love it. Are there any missions just dealing with cargo operations that people know about? So I can practise what I have learned.....
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Andrea G
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RE: Cargo Tutorial

Post by Andrea G »

ORIGINAL: Selchu

Awesome training mission love it. Are there any missions just dealing with cargo operations that people know about? So I can practise what I have learned.....

Not only with cargo, but many with a heavy cargo component.
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Gunner98
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RE: Cargo Tutorial

Post by Gunner98 »

Shameless plug!

Indian Ocean Fury #4 has quite a bit of cargo involved. Testing now: tm.asp?m=4476931

Two more on the way.

B
Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
SirAndrew
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RE: Cargo Tutorial

Post by SirAndrew »

I'm really glad that you all found this tutorial useful!
I really recommend Bart's Indian Fury 4, like all his other scenarios it's very well done!

I was creating a few scenarios with heavy cargo component in the past, but stopped them to craft the tutorials...now I may return to them! [;)]

If other authors that created cargo-heavy scenarios are reading this, you're more than welcome to remind us of (or post) your creations! [;)]
magi
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RE: Cargo Tutorial

Post by magi »

thank you very much.....
trebor6669
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RE: Cargo Tutorial

Post by trebor6669 »

It is a great tutorial. Thanks
magi
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RE: Cargo Tutorial

Post by magi »

great tutorial.... my only disappointment with this cargo thing so far.. is you cannot group select units to pick.....
SirAndrew
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RE: Cargo Tutorial

Post by SirAndrew »

Hello everyone!
Just found another Cargo-heavy scenario, Operation Sandstorm IV by [21Tac] Hornet.
It's currently only on the Steam Workshop, here is the link:
https://steamcommunity.com/sharedfiles/ ... earchtext=

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Selchu
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RE: Cargo Tutorial

Post by Selchu »

It's weird but when i try and download it it doesn't show up in the mission list. Not the first time this has happened with steam either.
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ultradave
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RE: Cargo Tutorial

Post by ultradave »

I just played through this cargo tutorial and wanted to say thanks. It's comprehensive and gives a good idea of how to handle cargo/paras/amphib several different ways. Great job.
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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
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michaelm75au
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RE: Cargo Tutorial

Post by michaelm75au »

One LCM always spawn in the LCVP davits of San Marco and San Giorgio, no matter how you add them (tried adding first the LCVPs and then the LCMs and seemed ok, but when loading got mixed again).
This is a known problem and arises when there are more than once docking facility that can handle the various boats; it is using the first facility with least free space to maximize boat storage. This can have the side affect of mixing up different boat types and sometimes causing returning boats from not being able to dock due to 'no space' (as smaller boats have used up the space in the larger dock). It has been logged.
Michael
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ultradave
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RE: Cargo Tutorial

Post by ultradave »

Another item (I posted it in tech support with a save) is that the LCAC's from Kearsarge travel WAY in inland - about 10 nm. They seem to pick a spot in the mission area as if they were helicopters. As far as I know these are over the beach vehicles but not all terrain vehicles :-)

Haven't had anyone answer if it also happened to them.
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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
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michaelm75au
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RE: Cargo Tutorial

Post by michaelm75au »

3) LCM/LCVPs don't launch when in a mission, you have to launch them manually.
Move the ships closer to shore. The boats are too far off shore. I moved them closer to beach and they launched.
Not sure if the tactical radius of the boats shows up in the DB viewer??
Michael
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