Erik's Singleplayer scenarios

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Erik2
Posts: 785
Joined: Thu Nov 02, 2000 10:00 am
Location: Oslo, Norway

Erik's Singleplayer scenarios

Post by Erik2 »

Erik2
Posts: 785
Joined: Thu Nov 02, 2000 10:00 am
Location: Oslo, Norway

Betio Island

Post by Erik2 »

Betio Island, November 20th - November 23rd 1943
On November 20th 1943 the US 2nd Marine Division launched the first amphibious assault against a contested beach. The object was the tiny island of Betio in the Tarawa atoll held by elite troops of the Japanese Special Naval Landing Force.
In one of the most brutal battles of World War II the fighting on the island fortress lasted for four days and left 6000 men dead.
The battle was forever remembered as 'Bloody Tarawa'.

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Erik2
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Iwo Jima

Post by Erik2 »

Iwo Jima, February 19th - March 26th 1945.
The goal of Operation Detachment was to capture the two working airfields and an additional under construction to provide a staging area for attacks on the Japanese main islands.
This battle comprised some of the fiercest and bloodiest fighting in the Pacific.
After the heavy losses incurred in the battle, the strategic value of the island became controversial as it was useless both for the US Army as a staging base and the US Navy as a fleet base.

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VegasOZ
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RE: Erik's Singleplayer scenarios

Post by VegasOZ »

ORIGINAL: Erik Nygaard

These are AI-versions of my multiplayer scenarios.

Betio Island 1943 Japanese AI:
Betio Island

Iwo Jima 1945 Japanese AI:
Iwo Jima

WOW, I was just kidding about having these ready "the first of next week".

Awesome work on getting these scenarios converted to single player.

I'm off to take a look and test them.

Thanks for the great work.
VegasOZ
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RE: Erik's Singleplayer scenarios

Post by VegasOZ »

I put the folders in the Scenario directory but they do not show up in the game single player choice menu.

Are they LOCKED?

Thanks


NEVERMIND

The DUMMY just figured it out and found the My Games Folder.

Thanks
VegasOZ
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RE: Erik's Singleplayer scenarios

Post by VegasOZ »

I just tried Betio scenario. I made my first turn and accomplished some progress. As soon as I hit end turn I received a Defeat message and the scenario ended. Is this a 'bug'?

Is the player to accomplish ALL the primary objectives on the first turn?

I'm going to try it again, but thought I would report in and ask a couple of questions now in case it is some simple "setting" in the editor that will correct the problem, if it is indeed a problem. Again, not sure if I failed or the scenario ended incorrectly.

Thanks.
VegasOZ
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RE: Erik's Singleplayer scenarios

Post by VegasOZ »

UPDATE REPORT: Ok, I took one of the primary objectives and then the scenario rolled over into turn 2. So I guess you MUST take at least one primary or you do get an instant defeat.

NOTE TO DEVELOPERS: The AI took almost 10 minutes to process the second turn on this Betio Scenario. Now I do not know if this is a matter of the programming or the way the scenario is set up, or both, but I thought I should report it. Perhaps this is already being addressed in the upcoming patch.

Thanks.
VegasOZ
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RE: Erik's Singleplayer scenarios

Post by VegasOZ »

By the way, the Betio scenario looks fantastic. Wonderful job on this.

As long as I am here I'll go ahead and press my luck and request/suggest that you do some Iron Bottom Sound battles: Salvo Island, Cape Esperance and so forth. Some Pure Naval battles.

The job you did on Betio really makes me want to see MORE AND MORE AND MORE... LOL
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Lukas
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RE: Erik's Singleplayer scenarios

Post by Lukas »

NOTE TO DEVELOPERS: The AI took almost 10 minutes to process the second turn on this Betio Scenario. Now I do not know if this is a matter of the programming or the way the scenario is set up, or both, but I thought I should report it. Perhaps this is already being addressed in the upcoming patch.

Looking at the map, that looks like a hell of a lot of AI units! It also depends on whether they are all part of the same team (slow) or split up in several groups (faster). If using different teams, it also depends on what tasks they are on. Ideally only a limited number of AI units/teams are set to aggressive/active tasks at the same time, so it depends on the scenario setup. If all these units are throw into a single team with a "Seek & Destroy" task I can imagine the AI calculation will be very slow [8|]
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Erik2
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RE: Erik's Singleplayer scenarios

Post by Erik2 »

ORIGINAL: VegasOZ

By the way, the Betio scenario looks fantastic. Wonderful job on this.

As long as I am here I'll go ahead and press my luck and request/suggest that you do some Iron Bottom Sound battles: Salvo Island, Cape Esperance and so forth. Some Pure Naval battles.

The job you did on Betio really makes me want to see MORE AND MORE AND MORE... LOL

There are quite a few pure naval scenarios in multiplayer, but converting them to single-player is more work than land battles.
Due to the hide & seek nature you really want to have alternate positions for the AI ships. I haven't looked at how this is accomplished yet, but Lukas has done this in several of the stock scenarios.
Erik2
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RE: Erik's Singleplayer scenarios

Post by Erik2 »

bump
scenarios updated in first post
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Templer_12
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RE: Erik's Singleplayer scenarios

Post by Templer_12 »

ORIGINAL: Erik Nygaard

bump
scenarios updated in first post
Update, just when I am right in your Betio Island scenario that I really enjoy. [:D]
How historically accurate are actually your two scenarios?
Erik2
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RE: Erik's Singleplayer scenarios

Post by Erik2 »

The maps and OOB are based on various official USMC books whenever I can find one.
So if you see a specific unit name it should be correct.
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henri51
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RE: Erik's Singleplayer scenarios

Post by henri51 »

The Betio scenario is really good! Trying to keep everyone in supply is stressing. Yesterday your two mod scenarios would quit as soon as the Japanese completed their initial move, but this morning I re-downloaded them and they work fine. Details on the Tech help thread.
VegasOZ
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RE: Erik's Singleplayer scenarios

Post by VegasOZ »

Betio is one of the best scenarios I've ever played regardless of the game in question.

Now I'm going to try Iwo Jima and will report back.

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Meteor2
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RE: Erik's Singleplayer scenarios

Post by Meteor2 »

I had a crash on turn 18.
Where can send the crash reporter file ?
Otherwise, thanks for the interesting scenario.[:)]
Erik2
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Joined: Thu Nov 02, 2000 10:00 am
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RE: Erik's Singleplayer scenarios

Post by Erik2 »

ORIGINAL: Meteor2

I had a crash on turn 18.
Where can send the crash reporter file ?
Otherwise, thanks for the interesting scenario.[:)]

Report it in the support area like the official scenarios.
If you find any scenario design issue, report it here.
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giffin
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RE: Erik's Singleplayer scenarios

Post by giffin »

Betio Island sure was a fun scenario! Have any more single player battles coming up Erik?
Erik2
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Joined: Thu Nov 02, 2000 10:00 am
Location: Oslo, Norway

RE: Erik's Singleplayer scenarios

Post by Erik2 »

I have a cunning plan [;)]
But first I need to finish the internal testing of a small custom campaign [:)]
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giffin
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RE: Erik's Singleplayer scenarios

Post by giffin »

ORIGINAL: Erik Nygaard

I have a cunning plan [;)]
But first I need to finish the internal testing of a small custom campaign [:)]

Outstanding Looking forward to seeing more scenarios & campaigns I can play against AI!

thanks again[&o]
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