break down of units

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Icier
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break down of units

Post by Icier »

Would appreciate any help in how to break down German divisional units to regiment size. Did it once when playing a solo
game (panzer units), but cant find or remember how I did it. Thanks Guys ( currently playing beta 1.08.02)
Those are my principles, and if you don't like them... well, I have others.
jwolf
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RE: break down of units

Post by jwolf »

b key normally will break up or combine as appropriate.
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Icier
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RE: break down of units

Post by Icier »

My Germans Say Thanks[&o][&o][&o][&o]
Those are my principles, and if you don't like them... well, I have others.
jwolf
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RE: break down of units

Post by jwolf »

Do be careful because the individual regiments have higher movement costs than the whole division. That's not to say you shouldn't break them down, but be aware that there are more limitations than just a weaker combat unit.
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Icier
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RE: break down of units

Post by Icier »

True, but when the mud comes & the Cossack hordes come screaming out of the Russians Lines,
regiments are good for slowing them down & stopping flanking movements.
Those are my principles, and if you don't like them... well, I have others.
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