Titans (normal mode v.1.00)

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AngrySwan
Posts: 435
Joined: Thu Oct 03, 2013 4:21 pm

Titans (normal mode v.1.00)

Post by AngrySwan »

The attack of ONE Recon Titan assisted by the Legion is something the future generations will not fully understand. Maybe this decision was made for political reasons; lets show that we can do at least something.

The Legion commander, however, made two right conclusions from this situation. 1. Titans are the weapons for this war. 2. One Titan has little value if any.

That is why the Legion recruited a large force of Titans as soon as they became available. The Warhounds provided good batlefield intel and made a strong advance guard the Legion lacked until then. The Reavers followed, taking out the unfortunate Orks from safe distance.

By the way, the first attack of a Titan was the only time Orks used their Gargants correctly. They brought several Gargants to fight one Recon Titan and I do not believe, whatever the Comissars say, that the Titan took out any of them. Even a Reaver could not kill a Gargant facing several enemies. In later battles, however, the orks spread their Gargants over the whole area and my Titan force met one Gargant at a time. All that maters in such situations is longer range and concentrated fire. Sometimes a desperate Gargant attacked hoping to use their short range weapons; the Titans retreated and fired again from safe distance. I have never seen a Gargant vs Reaver duel in two campaigns! It takes about five Reavers firing two shots each to kill a Gargant, so, the fighter of the Metallic Legion was by all means a hero, he had no understanding of tactics whatsoever.
The art of war is simple and esay to understand but fighting a war is hard.
AngrySwan
Posts: 435
Joined: Thu Oct 03, 2013 4:21 pm

RE: Titans (normal mode v.1.00)

Post by AngrySwan »

... now ''Resource cheat mod with all Titans available from Campaign 2, v. 1.10''

The Titan Legion was formed at the beginning of Campaign 2. It was divided into 3 tactical groups, each including 4 Reavers and a Warhound, altogether 12 Reavers and 3 Warhounds. Later in the campaign 1 Warhound was added and a tactical group now was 3 Reavers and 1 Warhound. Before the last mission 8 new Reavers were recruited so by the end of the war the Legion had 20 Reavers and 4 Warhounds, a tactical group now including 5 Reavers and a Warhound.

The Legion also had a small Blood Angels force lead by Captain Tycho. By the end of the campaign this force had 4 Land Riders with Helios missiles, 4 Terminator squads with Cyclone missiles and Hellfire Dreadnought. Since the Blood Angels do not have Centurion squads the force had 1 Salamander and 1 Ultramarines Centurion squad by the end of the war. Captain Tycho was the commander of this force.

Since the Titans have faster move, better sight and longer range than Orks they could take out any opponents. In the last battle a Reaver was attacked by 2 Gargants and 3 armored units and its strength was reduced to 4 points. That was the only heavily damaged Titan in the whole war. Some other Titans lost a few strength points now and then. What happened to the Gargants? A salvo of 15 missiles took them out right after the attack. The damaged Reaver was removed from first line but still provided fire support with its missiles.

Gargants? Tough opponents in theory but even they cannot take 12 missiles without getting killed.
The art of war is simple and esay to understand but fighting a war is hard.
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