Stance - changing

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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gargoil
Posts: 389
Joined: Sun Jan 06, 2008 4:23 pm

Stance - changing

Post by gargoil »

I use all manual/suggest AI settings.

When I create fleets I always put them on Posture - when attached, target only, defend. I do not want any fleets going off without orders (escorts are a different store, I leave them totally automated, and not in fleets).

But after I set the posture to when attacked, the ships in the fleets still have posture of System Targets. The seem to ignore my fleet posture and go hunting in system. I have to go to each ship to change their posture to When Attached.

But, definiatley upon refit (and possibly other times), ships revert to System Targets. If I am not looking, these ships will go off hunting and if find them damaged away from were I stationed them.

Ships should revert their stance to always be the fleet stance. And should not change stance when refitted.
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