New Updated Public Beta for WitE v1.07.08 Available

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

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Andrew Loveridge
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New Updated Public Beta for WitE v1.07.08 Available

Post by Andrew Loveridge »

Hello All,

We have a new updated Public Beta in the Members Club. This update includes a few changes since the last update.

Please give it a try, and let us know if you have any feedback on it.

Important Note! - Any scenario saved with this new beta will not be usable with v1.06.27 or older! Do not open a scenario with this version if you might want to open it in an older version. If you have an ongoing PBEM game, you may want to wait until this is official before updating to the latest version of the game.

V1.07.08– May 6, 2013
    New Features and Rule Changes[/b] [ul] 1. Formula Change - Greatly reduced the chance that a unit below its national morale will receive the die(10% of national morale) increase in morale.
Bug Fixes
    1. Fixed a bug that was allowing non-recon air groups to transfer to German Army Airbases (the new rule created in 1.07.07 was not working correctly). 2. Fixed a bug where the “Restore ground element upgrade paths” question was not showing up properly during Multiplayer games.
Data and Scenario Changes
    1. In games where the AI is playing the Axis side, the Soviet player will be asked whether to restore ground element upgrade paths per the change in version 1.07.07. Also, in games started with version 1.07.07 or later, the restore question will not be asked (as the upgrade paths have already been reinstated in the data). 2. Correction for the 1.07.07 readme: [ul] Restored 2 ground element upgrade paths listed below (these are restored along with the German upgrade paths in existing games if the player answers yes to the question):[ul] 0299 Rifle Squad (Hungarian) to 0298 Rifle Squad (Hungarian) 0316 Rifle Squad (Slovakian) to 0315 Rifle Squad (Slovakian)
[/ul][/ul][/ul]
V1.07.07– April 29, 2013
    New Features and Rule Changes[/b] [ul] 1. New Rule - Only recon air groups may be transferred to German Army Airbases. No air groups may be assigned directly from the National Reserve to German Army Airbases.
Data and Scenario Changes
    1. Restored four German ground element upgrade paths listed below. In existing games, the German player will be asked once whether they wish to “Restore Ground Element Upgrade Paths”. If yes, then the upgrade paths below will be set, otherwise the ground elements will remain with no upgrade path and the player will not be asked again. [ul] 0081 Rifle Squad upgrades to 0082 Rifle Squad 0084 Pioneer Squad upgrades to 0085 Pioneer Squad 0094 Motorized Rifle Squad upgrades to 0096 Motorized Rifle Squad 0114 Fallschirmjager Squad upgrades to 0115 Fallschirmjager Squad
2. Corrected start date of the Soviet 42 Flamethrower Company (OB 383) from 5/42 to 7/42.
3. Minor changes to recently added German leaders.
4. Restored 2 ground element upgrade paths listed below:
    0298 Rifle Squad (Hungarian) to 0299 Rifle Squad (Hungarian) 0315 Rifle Squad (Slovakian) to 0316 Rifle Squad (Slovakian)
[/ul][/ul]

v1.07.06– April 12, 2013
    New Features and Rule Changes [/b][ul] 1. Rule Clarifications – HQ and airbase units do not receive the motorized bonus to national morale. Units do not gain morale while routed. Units may only gain morale outside of combat if their morale is less than 10 points above their national morale, or less than 50, whichever is greater.
Bug Fixes
    1. Fixed a bug that prevented a part of rule 9.1.1 from functioning correctly. Units that were below their national morale were not getting the chance to gain morale simply due to the fact that they were below the national morale. Now they get the chance, and if they go up (they must pass various checks), they will receive an increase of die(10% of their national morale), but not to exceed the national morale. 2. Fixed a bug that prevented Soviet players from being able to create new flak units at cities.
[/ul]


V1.07.04– April 4, 2013
    New Features and Rule Changes[/b] [ul] 1. Rule Change – Ground combat in a hex can no longer cause damage to a port in the hex.
Bug Fixes
    1. Fixed a bug that prevented Don to the Danube scenarios from being playable in Multiplayer.
Data and Scenario Changes
    Updated WitE Campaigns and many smaller scenarios 1. German airgroups updated to the latest versions of aircraft 2. Soviet partisan MPs zeroed out 3. Hungarian 39M Armored Car Factory removed
[/ul]

V1.07.03– March 15, 2013
    New Features and Rule Changes[/b] [ul] 1. Change in Save Game Structure – Games that are saved using a 1.07.00 version or later are saved in such a way that they may only be loaded successfully by a 1.07.00 or later version. This change was made to eliminate the potential of players using earlier versions of the game to take advantage of possible exploits.. 2. New Rule – The maximum MPs for Soviet Tank and Motorized Divisions in 1942 are 25. 3. AI Improvements – Made several AI adjustments, including improvements to the AI’s line forming function, improvements to its use of support units (getting them out of rear HQ’s and into active HQs), and improvements to its overuse of counterattacks that put the AI’s units in dangerous situations.
Bug Fixes
    1. Fixed a bug that allowed fort units to attach an unlimited number of construction support units. 2. Fixed a rare AI bug that could cause units from both sides to temporarily occupy the same hex. 3. Fixed a bug that could prevent a destroyed German unit from returning to the game to be rebuilt. 4. Fixed a bug that could prevent the save game screen from closing when the ESC key was pressed. 5. Fixed a bug with the set production usage interface in the editor screen. 6. Fixed a bug with highlighting of Soviet Corps breakdown units. 7. Fixed a bug that caused an attempt to build a Gun Artillery Division in 1943 to instead build a Heavy Artillery Division.
Data and Scenario Changes
    1. Changed frontal armor of IS-1 and early IS-2 and side armor of IS-3. 2. Corrected the Italian Labor Squad’s speed and size and the SU-76’s fuel use. 3. Corrected the availability date of several Soviet leaders to June 1941. These leaders are commanding Corps in June 1941 but were incorrectly listed in the game data as not being available until later. 4. Corrected the missing build cost for Rumanian, Hungarian and Soviet Labor Squads. 5. Changed 41b Tank Division end date to 12/41.
[/ul]
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M60A3TTS
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RE: New Public Beta for WitE v1.07.03

Post by M60A3TTS »

Rule 2- Soviet Divisions or Corps?
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Joel Billings
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RE: New Public Beta for WitE v1.07.03

Post by Joel Billings »

2. New Rule – The maximum MPs for Soviet Tank and Motorized Divisions in 1942 are 25.


Divisions.
All understanding comes after the fact.
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morvael
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RE: New Public Beta for WitE v1.07.03

Post by morvael »

Glad to see many of the bugs I reported fixed in this patch. Minor things, but it's better without them, the game is closer to perfection.

Too bad generic data isn't updating automatically in the game. Perhaps in the new version of the engine it could be made so that some data, that never changes during the game (devices, elements, airplanes) would update itself from generic data, like it does for new games started from a scenario?
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Michael T
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RE: New Public Beta for WitE v1.07.03

Post by Michael T »

I particularly like this one

-1. Change in Save Game Structure – Games that are saved using a 1.07.00 version or later are saved in such a way that they may only be loaded successfully by a 1.07.00 or later version. This change was made to eliminate the potential of players using earlier versions of the game to take advantage of possible exploits..
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M60A3TTS
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RE: New Public Beta for WitE v1.07.03

Post by M60A3TTS »

ORIGINAL: Michael T

I particularly like this one

-1. Change in Save Game Structure – Games that are saved using a 1.07.00 version or later are saved in such a way that they may only be loaded successfully by a 1.07.00 or later version. This change was made to eliminate the potential of players using earlier versions of the game to take advantage of possible exploits..

Now who do you suggest would take advantage of possible exploits? [:D]
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Michael T
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RE: New Public Beta for WitE v1.07.03

Post by Michael T »

Well I think 'exploits' is too kind a word. It would be out and out cheating. No question [:-]
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Peltonx
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RE: New Public Beta for WitE v1.07.03

Post by Peltonx »

ORIGINAL: Michael T

I particularly like this one

-1. Change in Save Game Structure – Games that are saved using a 1.07.00 version or later are saved in such a way that they may only be loaded successfully by a 1.07.00 or later version. This change was made to eliminate the potential of players using earlier versions of the game to take advantage of possible exploits..


Finally !!!!!



2. New Rule – The maximum MPs for Soviet Tank and Motorized Divisions in 1942 are 25.

I will miss that little exploit only got to try it out in 1 blizzard [:(]
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tbone1218
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RE: New Public Beta for WitE v1.07.03

Post by tbone1218 »

is anybody able to sign on to the members area to download new beta?
Denniss
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RE: New Public Beta for WitE v1.07.03

Post by Denniss »

WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
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Seminole
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RE: New Public Beta for WitE v1.07.03

Post by Seminole »

2. New Rule – The maximum MPs for Soviet Tank and Motorized Divisions in 1942 are 25.
I will miss that little exploit only got to try it out in 1 blizzard

This basically cuts the tank divisions theoretical reach in half.

I think you could reasonably assume a morale in the 41-55 band, meaning that entering enemy hexes costs +4 MP.
Couple that with clear hex and blizzard weather and you have a cost of 1+2+4 = 7 MP per hex.
If MP maxes at 25 then 3 hexes of clear terrain (assuming no combat and no EZOC friction costs) is max range.
Under the prior loophole I assume that 50 MP was the theoretical limit, so max range in clear would be 7 hexes, but 6 is probably the most likely even in the event of full fuel and prior turn no movement.

Cavalry corps in the same morale band have a +3 enemy hex cost, but if you have a Gds Cav Corps you can get them over 55 morale and the costs drop to +2/enemy hex. Clear terrain, blizzard and 22 MP max limit the Gds Cav Corps to 4 hex range into enemy territory (again assuming no combat and EZOC friction).

Nothing like the 20+ hex plunges that the Soviets put up with from elite panzers...
"War is never a technical problem only, and if in pursuing technical solutions you neglect the psychological and the political, then the best technical solutions will be worthless." - Hermann Balck
Denniss
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RE: New Public Beta for WitE v1.07.03

Post by Denniss »

These organisation forms were disbanded/reformed in 41 but due to game mechanism the TOE upgrade may be delayed some time into 42. This was exploitable and had to be fixed.
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
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Ketza
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RE: New Public Beta for WitE v1.07.03

Post by Ketza »

I am not sure it was an exploit really. If you managed them carefully you had a few survivors make it into the Blizzard where they could catch an Axis player way off guard.

I am glad they were nerfed however. The Axis has enough issues to deal with.
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Andrew Loveridge
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RE: New Public Beta for WitE v1.07.03

Post by Andrew Loveridge »

Updated to v1.07.04 Public Beta
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Seminole
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RE: New Public Beta for WitE v1.07.03

Post by Seminole »

1. Rule Change – Ground combat in a hex can no longer cause damage to a port in the hex.

D'oh! Could have used this about two weeks ago before I decided to abandon Sevastopol before the port was out of service. [:)]
"War is never a technical problem only, and if in pursuing technical solutions you neglect the psychological and the political, then the best technical solutions will be worthless." - Hermann Balck
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morvael
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RE: New Public Beta for WitE v1.07.03

Post by morvael »

Yeah, I had the same problem, had to abandon Sevastopol after one weak attack. Good change.

Too bad the one with building AA in cities is not listed as fixed, as well as problem with fighter-bomber groups created by the game being unable to upgrade to fighter aircraft.
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Shupov
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RE: New Public Beta for WitE v1.07.03

Post by Shupov »

Saying goodbye to my 104th Tank Division with 48 MP's!

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STALINADE

The real RED soda!
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Andrew Loveridge
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RE: New Public Beta for WitE v1.07.03

Post by Andrew Loveridge »

Updated to 1.07.06 public beta
swkuh
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RE: New Public Beta for WitE v1.07.03

Post by swkuh »

Glad for it and using now. Thks
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RE: New Public Beta for WitE v1.07.03

Post by Peltonx »

Look GHC has Nation Morale now [&o]

Who was that silly man saying there was no national morale for the last 18 months?
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