Map editor

Post new mods and scenarios here.
Post Reply
Manu
Posts: 186
Joined: Thu Jul 22, 2010 4:07 pm
Contact:

Map editor

Post by Manu »

Is there any plan to release the new map editor that allows to edit Pitf maps?

Thanks
User avatar
SteveMcClaire
Posts: 4303
Joined: Mon Nov 19, 2007 9:31 pm

RE: Map editor

Post by SteveMcClaire »

Mafi's latest 5CC map editor has support for Panthers in the Fog maps.  I believe you can get the latest version here:

http://cc2revival.npage.de/cc2revival.html
Manu
Posts: 186
Joined: Thu Jul 22, 2010 4:07 pm
Contact:

RE: Map editor

Post by Manu »

ok thanks I had not seen any advertisement for this.
davidss
Posts: 374
Joined: Thu Dec 10, 2009 5:24 am

RE: Map editor

Post by davidss »

Thanks for the link
 
Also,
1.Where does a person get the Terrain Elements data (specific to PitF) that 5CC requires for editing elements?
2.Is 5CC compatible with Windows 8?
 
thanks
User avatar
SteveMcClaire
Posts: 4303
Joined: Mon Nov 19, 2007 9:31 pm

RE: Map editor

Post by SteveMcClaire »

Hi David,
 
5CC should run on Windows 8, but I haven't tried it myself.
 
You should be able to use the "Last Stand Arnhem" elements data for coding Panthers in the Fog maps as the element indexes are identical.
 
davidss
Posts: 374
Joined: Thu Dec 10, 2009 5:24 am

RE: Map editor

Post by davidss »

that worked ... thanks Steve

and, thanks Mafi
DAK_Legion
Posts: 88
Joined: Fri Nov 28, 2008 12:41 pm
Contact:

RE: Map editor

Post by DAK_Legion »

WOW!

CCMT Coding work fine in PitF;)

Thanks Mafi!!!!
heia safari!
User avatar
CSO_Talorgan
Posts: 783
Joined: Sat Mar 10, 2007 5:53 pm

RE: Map editor

Post by CSO_Talorgan »

On the subject of map editing, and with an eye to the future, should we be learning about new and unfamiliar programs:

http://www.packtpub.com/google-sketchup ... guide/book

http://www.amazon.co.uk/dp/1849691444/r ... pe_vfe_dt2

?
User avatar
SteveMcClaire
Posts: 4303
Joined: Mon Nov 19, 2007 9:31 pm

RE: Map editor

Post by SteveMcClaire »

The current plan is to have an integrated map editor next time around.  But like all things aspirational and a long way out, it is subject to change. ;)
 
User avatar
CSO_Talorgan
Posts: 783
Joined: Sat Mar 10, 2007 5:53 pm

RE: Map editor

Post by CSO_Talorgan »

That would be superb, if possible.
User avatar
CSO_Talorgan
Posts: 783
Joined: Sat Mar 10, 2007 5:53 pm

RE: Map editor

Post by CSO_Talorgan »

I've been looking at the videos on YouTube concerning the existing map editing facility in Unity3d. Has anybody figured out how you would take your common-or-garden Ordinance Survey map and turn it into a Unity3d (and therefore next-generation Close Combat) map?

Something tells me I have the wrong approach. Maybe we'll just go to Google Maps, press a couple of buttons and a sizeable chunk will appear on the combat map.

"Armored Brigade" is not a million miles away from Close Combat in overall concept and look at what their community has been up to: http://www.armoredbrigade.com/forums/vi ... f=13&t=333
User avatar
SteveMcClaire
Posts: 4303
Joined: Mon Nov 19, 2007 9:31 pm

RE: Map editor

Post by SteveMcClaire »

Sort of? I did not read through the whole thread on that other forum, but our current plan is to have the ability to import gray-scale elevation bitmaps into the editor, as a way to terrain heights. It will not be as simple as pressing a couple of buttons on Google Maps, though.
User avatar
CSO_Talorgan
Posts: 783
Joined: Sat Mar 10, 2007 5:53 pm

RE: Map editor

Post by CSO_Talorgan »

ORIGINAL: Steve McClaire

our current plan is to have the ability to import gray-scale elevation bitmaps into the editor, as a way to terrain heights.

Grand
ORIGINAL: Steve McClaire

It will not be as simple as pressing a couple of buttons on Google Maps, though.

Don't worry. That suggestion was tongue-in-cheek.
User avatar
CGGrognard
Posts: 596
Joined: Wed Oct 02, 2013 9:31 pm
Location: USA

RE: Map editor

Post by CGGrognard »

Thanks for the Map Editor.
"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu
WoT
Posts: 83
Joined: Tue Nov 20, 2012 10:44 pm

RE: Map editor

Post by WoT »

How about a Strategic map editor.

I'm tired of having the same style of Strat for the last 3 releases... push, push, push... no flair.

Wacht am Rhein gave you much more discretion.



Image
Attachments
4CCs.jpg
4CCs.jpg (472.1 KiB) Viewed 929 times
Post Reply

Return to “Mods and Scenarios”