About AI

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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Jafele
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About AI

Post by Jafele »

Last week I had a debate with some friends about PCO AI. All of us found the scenarios and campaigns extremely challenging. On the other hand we agreed that random battles are not so difficult to win. We have reached the conclusion that the initial position of the AI troops (the Setup) is an important factor to win single games. In other words: in random battles the AI setup is not fixed and tend to have a bizarre position when needs to defend flags. Are we wrong?

PS: Those interesed in these issues should take a look to this article about "Heroes V" AI:

http://www.bonddisc.com/ref/h5/ai.htm
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Mobius
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RE: About AI

Post by Mobius »

You probably are right. Pre-made scenarios have been playtested many times to make them interesting, challenging and more or less fair. The situation is probably chosen because it was so.
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CB60
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RE: About AI

Post by CB60 »

That would explain the Soviet 'anti-tank gun rush' in the last scenario I played as the Germans in a random campaign. The AI is obviously weaker as the attacker in an unscripted scenario, but that's true of most games.
rickier65
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RE: About AI

Post by rickier65 »


I would encourage you to download the mod shown here for random battles:

fb.asp?m=3163545

It will be incorporated into the next patch and should improve the force selection routines in random battles. While the subject title refers to 100%Infnatry battles, it can impact on any Random Battle that includes any infantry.

Another thing that you might consider is increasing the points available to the AI for unit purchases.

Random battle force placement is certainly an issue. If you are using the Random Battle Generator, you can actually create your own force templates that may work better. The templates that are used now have been created with the maximum number of setup locations so that they can be used in Random Campaigns. In Random Campaigns, force mix and objective locations become an issue if setup templates have limited setup locations. This means that map templates have some locations that are less than optimal.

But if you are using the RBG, you can use templates with considerably fewer setup locations.

If folks are interested, I can provide some guidance on creating custom templates.

Thanks
Rick
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