Best Use of Kelly Turner

Share your gameplay tips, secret tactics and fabulous strategies with fellow gamers here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
cfulbright
Posts: 2782
Joined: Tue May 06, 2003 11:12 pm

Best Use of Kelly Turner

Post by cfulbright »

Richmond Kelly Turner comes into the game as commander of Fifth Amphib Force. What is the best way to use him? Do you load his unit into an Amphib, and if so, do you land him on the beach with an invasion, or keep him offshore? Or do you relieve him of command and put him in command of your invasion ammphib TF?
User avatar
dr.hal
Posts: 3447
Joined: Sat Jun 03, 2006 12:41 pm
Location: Covington LA via Montreal!

RE: Best Use of Kelly Turner

Post by dr.hal »

This, I believe, is a headquarters unit that doesn't "land" with the troops but gives assistance and makes the landing more effective, or from another perspective less costly! So you want a good person there in command. Thus it might be best to leave him.... but just a thought. Hal
Schanilec
Posts: 4038
Joined: Sat Jun 12, 2010 6:30 pm
Location: Grand Forks, ND

RE: Best Use of Kelly Turner

Post by Schanilec »

I believe if you place him in a separate amphibious task force on a AGC. Then merge into another amphibious task force he will stay on board the AGC and not land when the invasion begins.
I think that's right.
This is one Czech that doesn't bounce.
User avatar
aphrochine
Posts: 189
Joined: Mon Mar 24, 2008 5:18 pm
Location: Phoenix, AZ
Contact:

RE: Best Use of Kelly Turner

Post by aphrochine »

ORIGINAL: Schanilec

I believe if you place him in a separate amphibious task force on a AGC. Then merge into another amphibious task force he will stay on board the AGC and not land when the invasion begins.
I think that's right.


Any confirmation on this??
VMF-422 fanboy
Grog Virgin fanboy
jmalter
Posts: 1673
Joined: Tue Oct 12, 2010 5:41 pm

RE: Best Use of Kelly Turner

Post by jmalter »

when assembling a phib assault, create a separate phibTF consisting of 1xAGC to load the phib Force LCU, then merge it to your main phibTF as Schanilec suggests. the entire LCU should load aboard the AGC, regardless of cargo-size constraints (iirc). it serves to accelerate unloading at the assault target, & will stay aboard until everything else is unloaded.

AGC in the AmphTF gives an unload benefit, AGC w/ embarked ForceHQ gives a better benefit, AGC + ForceHQ w/ high-$ leader gives the best benefit.

so as your assault proceeds, transfer the emptied transports & ammo-depleted escorts to a new TF, transfer your 2nd wave of shipping & escorts into the AGC's TF.

i used to think that an embarked ForceHQ's leader gave a land-combat bonus to dis-embarked assaulting LCUs, but i got shot down on that awhile back - now i believe that a ForceHQ improves unloading only, & only if it's riding in an AGC. if it's loaded on another ship type, it'll unload normally but will NOT function as a std CorpsHQ for land-combat.

wwengr's report on 'How to choose leaders' lists 'land skill' as the only valid skill for a ForceHQ, to improve its unloading benefit. RKTurner is the best commander available for a ForceHQ, imo you should leave him there.
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: Best Use of Kelly Turner

Post by Alfred »

ORIGINAL: aphrochine

ORIGINAL: Schanilec

I believe if you place him in a separate amphibious task force on a AGC. Then merge into another amphibious task force he will stay on board the AGC and not land when the invasion begins.
I think that's right.


Any confirmation on this??

You want confirmation? Who exactly would qualify to meet your standards of being able to confirm?

Read this thread:

tm.asp?m=2657538&mpage=1&key=amphibious ... e&#2659359

and don't forget to look at the embedded link I provided in post #7 of that thread.

Alfred
Schanilec
Posts: 4038
Joined: Sat Jun 12, 2010 6:30 pm
Location: Grand Forks, ND

RE: Best Use of Kelly Turner

Post by Schanilec »

ORIGINAL: aphrochine

ORIGINAL: Schanilec

I believe if you place him in a separate amphibious task force on a AGC. Then merge into another amphibious task force he will stay on board the AGC and not land when the invasion begins.
I think that's right.


Any confirmation on this??

I'll be putting it to the test in the next few days. I'm actually going by the original WitP. It was in the tutorial. So I guess I could be grossly inacurate.
This is one Czech that doesn't bounce.
Post Reply

Return to “The War Room”