More changes and improvements are in the works for Distant Worlds Legends. There is a new Beta version in the Members Club. Changes are listed below with a link to the previous changes. Let us know how this works for you.
v1.7.0.16 Beta – July 20th, 2012
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CRASH FIXES[/b]
[ul]
- Fixed rare crash when zooming out to galaxy-level
- Fixed rare crash when checking colony resource bonuses
- Fixed rare crash when open Troops screen
- fixed crash when editing development level on super-high quality planets (185+)
- Fixed crash when start new game after reverting from Theme with many custom races
MODDING
- Lowered required file permissions for reading custom Empire Policy files - this should ensure that these customized files are always used when their Theme is enabled. Also should no longer matter whether customized file properties are read-only or read-write
DESIGNS
- Fixed bug where abandoned ships would sometimes have multiple different reactor types in their designs
- Altered order in which components are dropped off AI military ship designs when attempting to fit within construction size limits (armor is now higher priority to keep)
- Improved stickiness of defense fleets to defend target
- HyperStop Gravity Well Projectors now also stop pirates from jumping close to target
- Fixed situation where too many mining ships of the same empire were clustering around a single planet/moon/asteroid
v1.7.0.15 Beta – June 4th, 2012
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Crash Fixes[/b]
[ul]
- Improved memory management to further minimize out of memory crashes.
- Fixed rare crash when new resource appears at colony.
- Fixed rare crash when evaluating ship commands.
- Fixed crash when using game editor to change development level on highly-developed planet (160+).
- Fixed bug where Shakturi would sometimes not declare war on the Ancient Guardians (Return of the Shakturi storyline).
- Fixed bug where some ship designs would be repeatedly auto-created even when no new components researched.
- Fixed bug where bombarded planets (zero population) were often becoming lost colonies that could be reacquired when visited.
- Fixed bug where other empires were asking you to remove military forces from system when they were no longer present.
- Fixed bug where you could sometimes still colonize planets that were outside colonization range.
- Fixed display bug when describing happiness bonus from ruins in Colonies screen.
- Gas clouds with gas mining stations now properly excluded from potential mining locations in Empire Navigation Tool and Expansion Planner screen (note that gas clouds allow more than one empire to build gas mining stations at them - but only one per empire).
- Can now build both mining stations and resort bases at same location if scenery at location.
- Added ‘Move to Top’ button in construction queues on Ships and Bases screen.
1.7.0.14 changes