Port Stanley

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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wolfclan
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Port Stanley

Post by wolfclan »

Has anyone used Port Stanley? I normally play Allies and have never made use of Port Stanley--am I missing something?
Torplexed
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RE: Port Stanley

Post by Torplexed »

I think there is at least one convoy that unloads there. I suppose it provides a lone stopover on a long alternate route into the Pacific from the Atlantic, but I've never used it.
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geofflambert
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RE: Port Stanley

Post by geofflambert »

If the Japanese capture Panama (as any Japanese player worth a poop will [:D]) you may prefer to ship stuff around Cape Horn instead of the other way, and Port Stanley then becomes a useful base.

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crsutton
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RE: Port Stanley

Post by crsutton »

Never seen it come into play.
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wolfclan
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RE: Port Stanley

Post by wolfclan »

Thx all, makes me feel better
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DOCUP
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RE: Port Stanley

Post by DOCUP »

So what do you all do with the fuel and supplies in the UK?
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Omat
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RE: Port Stanley

Post by Omat »

Hello

I use Port Stanley as exit point for damaged ships. Especially for damaged ships because I fear surface raiders and submarines. At the beginning you don`t have enough escorts. So I use this route.

In the first 3 months I bring some supplies and especially fuel to Port Stanly.

Omat
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
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Roger Neilson II
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RE: Port Stanley

Post by Roger Neilson II »

ORIGINAL: geofflambert

If the Japanese capture Panama (as any Japanese player worth a poop will [:D]) you may prefer to ship stuff around Cape Horn instead of the other way, and Port Stanley then becomes a useful base.

Capturing Panama..... pray tell me how given the comments by the AE team....

These locations, which are termed "off map" areas because they are not part of the main map, are only for use by the Allied player. my emboldening. P 317 Appendix to Rules.

A form of “off map” movement is provided for the Allied player, allowing them to move units between the external edges of the main map (see below). p316 Main handbook

4.2.4.4.3 INTERACTION BETWEEN DIFFERENT MAP AREAS:
All interactions between units and bases are prohibited in the following circumstances:
» Units on the main map interacting with units or locations in an off-map area.
» Units in an off-map area interacting with units or locations on the main map.
» Units in one off-map area interacting with units
or locations in another off-map area.
» Units on either the main map or an off-map area interacting
with units or locations in a holding box.
» Units in a holding box interacting with units or
locations in any other hex on the map.
» Units in a task force in a holding box interacting with
any other task force in the same holding box.
This prohibition includes air missions. For example, an air unit located in Panama cannot select a hex on the main map as the target for any type of air mission, including transfer.

4.2.4.4 OFF-MAP AREAS
The Allied player may make use of special movement to, from and between special map areas that lie outside the main map area. These special map areas, or “off-map areas” are placed around the edge of the main map, and represent areas of the globe that are separate from the Pacific and Indian ocean areas represented on the main map itself.

Roger
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Bullwinkle58
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RE: Port Stanley

Post by Bullwinkle58 »

Way back when AE shipped I started a GC without reading the manual (like many here--you know who you are!)

I dutifully fortified Panama with AA and CAP fighters, knowing what a vulnerable base it was in RL. One of my elementary school principals had been stationed there during the war and had impressed on me that as Panama went, so went the Allied cause. I mean, if a principal said it, it had to be true, right? [:)]
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EUBanana
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RE: Port Stanley

Post by EUBanana »

I did use it once, to sent a British CVTF from the Tahiti area to Cape Town. It needed refuelling to make it all the way, so I had some AKs from Cape Town dump some fuel at Stanley.

A marginal use. :P
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AcePylut
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RE: Port Stanley

Post by AcePylut »

ORIGINAL: Roger Neilson II

ORIGINAL: geofflambert

If the Japanese capture Panama (as any Japanese player worth a poop will [:D]) you may prefer to ship stuff around Cape Horn instead of the other way, and Port Stanley then becomes a useful base.

Capturing Panama..... pray tell me how given the comments by the AE team....
Roger

You can't. He's pulling your leg [:D]
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Roger Neilson II
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RE: Port Stanley

Post by Roger Neilson II »

Guess the 'humour' escaped me then.

Roger
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geofflambert
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RE: Port Stanley

Post by geofflambert »

Omat, while it's very dutiful of you to escort your off map TFs, I never do and I've never lost a ship.  I've also never had any damage to said TFs, the normal wear and tear.  It's not part of the game.

Schanilec
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RE: Port Stanley

Post by Schanilec »

I use Port Stanley. It helps if I need to supply Capetown or points West in a pinch. Most supply and fuel come from the East Coast. But that's just me.
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dr.hal
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RE: Port Stanley

Post by dr.hal »

I've not used it. And the Argies are ready to land!!!!!
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Omat
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RE: Port Stanley

Post by Omat »

Hello

Maybe I did not expressed very well. I did not escort my off maps TF

When a ship is damged and I want to send it back to the west coast or east coast form asutralia or new Zeeland. Than it might risky to send them direct without protection. Because player and the ai (sometimes) using surface raiders and submarines. When I inlcude a damged ship in a convoy it slows it down which I do not like.
So what I do is send the damged ship alone without protection (1942 you don not have many escort ships) from New Zeeland or Australia to Port Stanley. So far south it is very unlikely taht there are enemy ships. And if yes he wasted his ship for a unimportant route.

Omat


ORIGINAL: geofflambert

Omat, while it's very dutiful of you to escort your off map TFs, I never do and I've never lost a ship.  I've also never had any damage to said TFs, the normal wear and tear.  It's not part of the game.
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell
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HansBolter
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RE: Port Stanley

Post by HansBolter »

I hope no Japanese players are reading this. That direct route to the east map edge very far south in the Port Stanley region is also the route ships going from Balboa to Auckland follow as they enter the map near Port Stanley and run a straight line to Auckland. IJN raiders could have a field day on that route.
Hans

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LargeSlowTarget
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RE: Port Stanley

Post by LargeSlowTarget »

Only used it once - to send Warspite from Bremerton (for some reason she starts at Seattle in stock and DBB) to CT.

But in my mod I am experimenting a bit with this base. I have included the German and Italian blockade runners und u-boats in the OOB. For want of an Axis off-map base, I have created a dot base called "Occupied Europe" in the south-east corner of the map near Port Stanley, where some light industry converts resources shipped from Japan into supplies - Japan need all they can get. I use Port Stanley - renamed "South Atlantic Station" - as base for US cruisers (Omaha, Cinncinati, Memphis, Milwaukee) of the South Atlantic Patrol Force which was tasked to intercept blockade runners going to "Europe".
Endurance will force the Allied cruisers to refuel at Port Stanley from time to time, creating windows of opportunity for blockade runners. Since neither side knows whether an enemy will be present or not, getting through resp. interception will be a matter of chance and luck. The Allies start with just one cruiser in the South Atlantic Patrol Force in 1942, get another in 1943 and two more in 1944, increasing coverage of Europe and thus chances for intercepts - which is "historic". The "Europe" base will be occupied in May 1945 by an Allied ground unit.
Of course this requires some house rules. Axis ships - not daring to risk the direct route through the US-Australia lifeline - must go around Australia and along the southern map border in order to reach "Europe" (time & fuel consumption). Allied ships are not allowed to enter the "Europe" hex, but can patrol in the vicinity. No additional Alied ships are allowed at Port Stanley or on patrol near "Europe" except those showing up at Port Stanley per scenario design. This includes no use of AO allowed in this corner to prolong "loiter time" of a patrol. I hope that the setup and rules will allow for a mix of succesful blockade runs and succesful intercepts. Now, all this might be a useless brainfart for some, but well...

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DSwain
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RE: Port Stanley

Post by DSwain »

Somewhat off topic, but if you want to see what Port Stanley actually looks like, search on YouTube for 'An Ungentlemanly Act' - a dramatisation of the days leading up to and the actual Argentine invasion in 1982. Filmed in Stanley and darkly humorous, it's well worth a watch. It's on YouTube in its entirity.
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