Time of Fury editor 1.03 released

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

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doomtrader
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Time of Fury editor 1.03 released

Post by doomtrader »

We have finished new version of the Editor.
The idea standing behind the editor is to allow you to easily modify and create new scenarios. Of course much easier is to just modify already existing scenarios, but please before you will do that, remember to make a backup.
Editor for the game is a constant Work in Progress. We have reached the stage, where further development is impossible without community feedback. Please post any ideas for new functionalities, features and improvements which will allow you to work with it easier and faster.
Post reports about any unexpected behavior of the Editor.

Please tag any thread about the editor by writing editor in square brackets. [EDITOR]

Thanks in advance for your feedback and for your understanding.



IMPORTANT NOTE!

You need to have XNA installed to run the editor, you can download it here:
http://www.microsoft.com/download/en/de ... x?id=20914


Time of Fury' download link:
http://www2.wastelands-interactive.com/ ... y_1_03.exe

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doomtrader
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RE: Time of Fury editor 1.03 released

Post by doomtrader »

1.03
-------------
Added:
* "Modified" info when data in database editor are changed.

Fixed:
* Creating new scenario exception are now handled.
* Placing units and cities on map works properly.
* Editing rivers works properly

Improved:
* Adding new object to the database.
* If data in database editor was modified, information stating so will appear.
aspqrz02
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RE: Time of Fury editor 1.03 released

Post by aspqrz02 »

OK. Modifications to units now stay when made.

I can see how to move existing units around, but not how to place new units ... create them in the database first and then place them on the map?

Also, the Override command which, I presume, allows you to change const values from the generic value for a specific country doesn't work. Tells you "country has already been created" even though you can change generic const values.

Improving!

Phil
Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)
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Magpius
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[Editor]

Post by Magpius »

The 'cancel' button for the 'add new object: Country' dialog box does not work.

The remove selected country button does not work, initiates a sequence that ends with error comments.

The country colour does not stay fixed. Unable to save changed country colour.

Unable to assign a commander to country.

Unclear as to how to allocate a hex for amphib assault.

New map had to be square, could not make a 75x80 map had to be 80x80

Pulldown button on Land Unit Ownership only give 1 country option. Has to be typed in manually.

the terrain tile 'jungle' (SOP throw-back), should probably read as 'rough' terrain.

can not assign a naval unit to a fleet. No fleet names selectable.

Fleets not saved

Naval Unit changes not saved.


despite the above, it is much more stable than 1.0

@Mark: If you're reading this thread.
HELP!!!



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aspqrz02
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RE: [Editor]

Post by aspqrz02 »

Yes. The country colour can be changed, but not reliably. Forex, I was able to change it for the UK, but nothing would let me do it for Germany. Also, when you change one country colour it seems as if it randomly changes all the colours of the minor countries to variations of Green [&:]

Phil
Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)
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Ret44
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RE: Time of Fury editor 1.03 released

Post by Ret44 »

I can see how to move existing units around, but not how to place new units ... create them in the database first and then place them on the map?

Yes. When you create a new unit in the database editor, the new unit will be added to the unit list on main window.
The country colour does not stay fixed. Unable to save changed country colour.

Do you pressed "Save modified data" button after change? If yes and color will still be the same, try move around on map.
Unclear as to how to allocate a hex for amphib assault.

We will implement this in future release.
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RE: Time of Fury editor 1.03 released

Post by Magpius »

Do you pressed "Save modified data" button after change? If yes and color will still be the same, try move around on map.
no, it reverts to green.
Many of these dialog boxes are NQR (not quite right). Often the 1st input works, but the problems exist when trying to add a second line of data.
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RE: Time of Fury editor 1.03 released

Post by aspqrz02 »

Sorry, by "changed country colour" I mean unit colour ... and, no, using the Save Modified data makes no difference at all.

Also, for a future release, would it be possible to select units (air/land/naval) and other map items (cities/fortifications) by country ... scrolling through a list of all the air or naval or land units in the entire game is not a good way to have to select a unit ... [8|]

Also, can units be named on the map? Trying to figure out which unit is which (see previous paragraph) is pain enough as it is [X(]

Still, as I said, significant parts of the editor now work ... but significant parts still don't work (yeah, I know, "work in progress" [:)] ... )

Phil
Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)
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RE: Time of Fury editor 1.03 released

Post by StellarRat »

Here's a couple of features that would be quite handy:


1. I'm trying to figure how to take a "real world" map (jpg) and use it to produce a new map for the game. I'm not opposed to just using the real map as a trace for the TOF map. Is there a simple trick for this? Or could this be added as an editor function?

2. Being able to cut and paste pieces of an existing game map and rescale them to create a new map would be hugely helpful too.
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RE: Time of Fury editor 1.03 released

Post by doomtrader »

If you are trying to use the real world map, just use another layer with hexes, and put it over the map.
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RE: Time of Fury editor 1.03 released

Post by Magpius »

Can the options dialog be fixed.
I keep having to set the hex grid on, every time I open the file.
The settings hould be permanent, once changed.
Also the boxes should 'stay on top' not get hidden behind the map
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RE: Time of Fury editor 1.03 released

Post by Hairog »

I still can't delete air units or naval units in the editor. You need to fix that soon please.
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RE: Time of Fury editor 1.03 released

Post by Magpius »

Could you please review the posts in my Gallipoli mod thread before you release 1.04.
Thanks.
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RE: Time of Fury editor 1.03 released

Post by Magpius »

Editor still very busted, an update soon?
please!
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RE: Time of Fury editor 1.03 released

Post by Magpius »

Please explain to me the sequence of defining the connections of sea zones without creating an error.
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RE: Time of Fury editor 1.03 released

Post by Magpius »

when defining a commander, the dialog box will only show 1 country
commander dialog box not saving anything
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RE: Time of Fury editor 1.03 released

Post by Magpius »

Im sure ive gone over these before...
cancel naval unit button not working
fleets and naval units not working.

seriously guys, I really want to try and make a scenario here, and this editor, in its current state makes me want to abandon the work entirely.
I'd much rather be playing a host of other games than bashing my head in frustration over this crappy editor.
fix it!
[:@]
(its bloody hot in Melb. at the moment, and I'm not a happy camper).


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RE: Time of Fury editor 1.03 released

Post by doomtrader »

I need to wrap new version on my other PC.
Will try to do it tonight
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RE: Time of Fury editor 1.03 released

Post by Magpius »

much appreciated.

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RE: Time of Fury editor 1.03 released

Post by doomtrader »

I've got a little delay as there was a power line break.
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