"Sir, we've confirmed it!"
>"Confirmed what?"
"The attack, sir. It's imminent."
>"The whole world knows that. But where?"
"Pearl Harbor, sir."
>"Huh? Just how have you confirmed this?"
"We decrypted this routine looking banking message."
>"Banking message? Are you kidding me?"
"No sir! It looks like a banking message but it was transmitted over Japan's Imperial Navy radio network. That means the banking stuff was baloney to throw us off the trail!"
>"Oh. If it was over the navy radio net, was it in the Imperial Navy's code?"
"Yes sir."
>"Can we read that now?"
"No sir. That's why we used Google Decrypt."
>"G... Goo... WHAT!?"
"Google Decrypt sir. It's software"
>"Is this some kind of a joke?"
"No sir!
>"So how does lingerie help read codes?"
"No, no! Software isn't clothing sir. It's very specific mathematical logic based on computational..."
>"Whoa! Skip that part!"
"Yes, sir. Here is the original intercept. I'm afraid the intercept station operators couldn't make out the station call sign. That happens sometimes." Hands a typed sheet to CincAE. It reads:
Hello, i am seek for your assist,support on this claim, my name is John Great, our late client Dr. Kenneth Adams died on painful motor together with his family, wife and with 2 sons on 12th June 2007 here in africa and before the death of Dr.Kenneth Adams leaving the sum of Eleven million Euros with the Security Company here Lome-Togo and i am senior head manager which I discovered original copy of certificate issued after the money was deposited by Dr. Kenneth Adams on his file with the company. Please I apply for your help on the collect/claim of this deposit I will give you more details when I get your assurance and willingness to help. I will come over to your country immediately the successful conclusion of the collection and invest my % on a good profitable project. 35% for you and for your time. Please get back to me as quick as possible; please keep this strictly confidential due eyebrow on the money. Please confirm your reply to this private email: {Call Sign Unintelligible} Thanks John Great.
>"Holy smokes, how do you make sense of that?"
"We got a partial decrypt sir. See the part about keeping this confidential? "eyebrow" means attack and "money" means the target. Up here "painful motor" means aircraft carriers, sir. And "Thanks John Great", well John Great must be their code for Pearl Harbor, and Thanks means to execute the attack, and..."
>"Wait a minute! You said "must be their code for Pearl Harbor? It doesn't decrypt that way?"
"Well, it's a very early version of the software, sir. You know that even with modern methods we get a little here and there. With this future stuff..."
>"Huh?"
"I mean that this new tool is in the very early stages. You might even say pre-embryonic. But we're very certain of this sir. It happened that way before."
>"What!? What!? Sergey, I know they say you're some kind of genius from the future, but don't get carried away, OK?"
"Yes, sir."
>"So you show up, supposedly dropped out of some weird tornado or something, and Washington sends you out here to take over SigInt because they can't figure out what to do with you. Fine. You took a knock on the head and it made you a genius. But are you certain of this? An attack on Pearl Harbor is imminent?"
"Yes sir! Absolutely!"
__________________________________________________________
It's deja vu all over again. vicberg and I are embarking on a new venture, and thanks to Vic's understanding and kindness, we are using the same set up, scenario, HRs, etc. etc. as in my game just begun with Andav (the Devious Admiral Wa). This AAR is open to Vic and Andav until I post for December 7th, at which time I will change the title to close it. The games are just too close in time otherwise, 'cause I only get so many good ideas at a time and I'll need some of them in both games!
As time goes by the games will obviously diverge and probably prgress at different rates. In the very early going I am going to try and pace things so that the game with Andav (which began first) is about a week ahead of this game. That's my likely futile attempt to keep my head from exploding due to trying to move ships in the wrong game and so on.
The rest of this post is almost identical to the similar part of the opening post in the other game.
The field of battle is Da Babes Scenario 28-C, Extended Map, Stacking Limits, beginning with Beta 1008r3 and progressing from there. Our house rules, et al:
- Ignore point totals - you decide your own victory conditions and me likewise. At the end maybe we both consider we 'won' or 'lost'!
========================================================
*** House Rules ***
General:
- Respect boundaries and pay PP's on units belonging to restricted commands as appropriate (pay full PP for all such units). Exceptions:
* Restricted units can go up to 3 hexes outside their border without paying PP.
* US and Canadian units can cross their borders without paying PP in the event of invasion.
* Units restricted to Manchuria/Manchukuo can invade Soviet Union without paying PP.
First Turn Restrictions:
Japan:
- Multiple Port Attacks restricted to areas with somewhat close sunrise times (i.e. no port attacks many time zones apart).
Allies:
- No new TF's formed.
- Orders may be given to TF's already formed.
- Ground units everywhere may be given orders regarding Replacements (on/off), Operations Mode, Targets, etc. but no movement orders.
- Air units everywhere may be given orders regarding Replacements (accept/not), Pilots, and Limited Mission Orders, etc. but no Transfers. Limited Mission orders means that current mission orders may be tailored (change altitude, etc.), but no groups may be given attack orders. In other words, only groups already with attack orders at scenario start may have attack orders.
- China, no restrictions (exempted from all first turn restrictions). China excludes Hong Kong.
Clarifications:
- Invasions are allowed at non-base/non-dot hexes.
'No gaminess' and 'be realistic'.
========================================================
Realism Options
Fog of War = Yes
Advanced Weather Effects = Yes
Allied Damage Control = Yes
Player Def. Upgrades = Yes
Historical First Turn = No
December 7th Surprise = Yes
Reliable USN Torpedoes = No
Realistic R&D = Yes
No Unit Withdrawals = No
Reinforcements - Allied = +/- 15 Days
Reinforcements - Japanese = +/- 15 Days
Game Options
Combat Reports = Yes
Auto Sub Ops = No
TF Move Radius = No
Plane Move Radius = No
Set All Facilities To Expand At Start = No
Automatic Upgrade Ships And Air Groups = No
Accept Air And Ground Replacements = No
Turn Cycle = 1 (1 day turns)
Preferences (Delays and Animations should be set as you like them.)
Map Style = With Hexes
Hexside Detail = Off
Map Scroll Delay = 2
Message Delay = 0.1
Air To Air Delay = 0.0
Air To Ground Delay = 0.0
Air To Naval Delay = 0.0
Naval Vs Naval Delay = 0.0
Sub Vs Naval Delay = 0.0
Troop Vs Troop Delay = 0.0
Bombardment Delay = 0.0
Show Combat Animations = Yes
Show Combat Summaries = Yes
Show Clouds = Yes
Main Volume = 0
Music Volume = 0
Background FX = 0
Unit Sounds FX = 0
The Imperial Leader might grace this ARR before the December 7th post. Treat him harshly! [:D]
We're looking forward to seeing how the new stacking limits work out, plus so many other improvements in Babes over the months. We began with the newest version with the devices updated for new bomb devices calculations.
Be sure to participate as you like. [:)] I intend to try the same style as my previous AARs, namely an accounting of what's going on, some planning info (not all - the audience needs surprises!), and a screen shot with almost every post. Combat report excerpts only (and only when relevant).
Wish us luck! [8D]