Group Sizes?

Armchair generals and fans of grand strategy can take their turns building great empires or protecting the world from tyranny during these pivotal moments in world history. In addition to nation-level trade and diplomatic concerns, you are tasked with managing region and city-level projects, choosing the right technologies to research, directing military movement and development, conducting international diplomacy, maintaining domestic stability and producing resources vital to making everything else possible. No two games of Making History II: The War of the World will be the same as there are an unlimited number of ways to achieve your goals. The choices you make determine the history of your nation. Whether that history will speak of a liberator or a conqueror is up to you!
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kentcol
Posts: 152
Joined: Sat Jul 01, 2006 3:37 pm

Group Sizes?

Post by kentcol »

I couldn't find this anywhere in the manual. Is there a limit on how many military units can be put into a group? If not, what is an ideal group size and are there any benefits/disadvantages to a certain size group?
Rosseau
Posts: 2931
Joined: Sun Sep 13, 2009 2:20 am

RE: Group Sizes?

Post by Rosseau »

Probably obvious (except to me), but armor runs out of fuel/supplies quickly. If you stack it with infantry or cav, it can severely limit your movement.
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