Map mod

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JMass
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Map mod

Post by JMass »

Buyed and modded! Just a test of "moddability", I could release a mod in the next future. [;)]


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ccme.jpg
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Bison36
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RE: Map mod

Post by Bison36 »

You might be on to something here.
Joram
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RE: Map mod

Post by Joram »

That makes the game about a 1000 times more attractive.
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RE: Map mod

Post by elmo3 »

Nice work.
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sabre1
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RE: Map mod

Post by sabre1 »

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Obsolete
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RE: Map mod

Post by Obsolete »

What is this!? Using GIMP on a Winblows box!

Tut-tut-tut! [:-]



Awww, just teasing.

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JMass
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RE: Map mod

Post by JMass »

Thanks guys, I replaced CCME NATO symbols with those from my TOAW mod, a bit more clear, SS when possible.

ORIGINAL: Obsolete
What is this!? Using GIMP on a Winblows box!

I know, I know, unfortunately PC Ostfront doesn't run on Linux and I must work on seven to test my models...
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JMass
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RE: Map mod

Post by JMass »

Desert terrain:


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sullafelix
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RE: Map mod

Post by sullafelix »

Great work thank you.
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sabre1
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RE: Map mod

Post by sabre1 »

Just let us know when we can have your wonderful creations, and thanks!

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JMass
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RE: Map mod

Post by JMass »

ORIGINAL: sabre1
Just let us know when we can have your wonderful creations, and thanks!

I don't know when a full mod will be available because I am working mainly on Ostfront models but I can attach here some files (in two zip files), I worked only on zoom 1. NATO symbols are new, desert graphics are almost completed, other environments graphics are usable but they lacks tile and transition effects.
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JM_CCME_mod01p1.zip
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"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

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JMass
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RE: Map mod

Post by JMass »

Second file:
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JM_CCME_mod01p2.zip
(488.04 KiB) Downloaded 91 times
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sabre1
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RE: Map mod

Post by sabre1 »

Thanks JMass,

I DL, so will this work if I unzip into what directory? I'm a real noob when it comes to this stuff, and apologize upfront for being one.
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JMass
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RE: Map mod

Post by JMass »

ORIGINAL: sabre1
I DL, so will this work if I unzip into what directory?

You should unzip it in the main game directory, my files are in a directory named SupportFiles as the game directory so you must integrate them.
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junk2drive
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RE: Map mod

Post by junk2drive »

sabre1 or anyone else, would you like to use a mod swapper program with these?

I can set these up to be used with JSGME.
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junk2drive
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RE: Map mod

Post by junk2drive »

They are already set up for JSGME.
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Erik Rutins
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RE: Map mod

Post by Erik Rutins »

Those look great, JMass!
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Magpius
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RE: Map mod

Post by Magpius »

[&o]
Thanks JMass, downloaded almost on the strength of the mod alone.
Been a fanboy of your work since TOAW.
(consider this further encouragement)
[:)]

vonRocko
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RE: Map mod

Post by vonRocko »

Very nice Jmass! That makes me wonder why the developers couldn't do it? It appears to have taken just a few days for you to improve the game, why couldn't they do it and make the game look a little newer? After all, they want new game prices.
Anyhow, thanks Jmass.
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RE: Map mod

Post by Emx77 »

ORIGINAL: vonRocko

Very nice Jmass! That makes me wonder why the developers couldn't do it? It appears to have taken just a few days for you to improve the game, why couldn't they do it and make the game look a little newer? After all, they want new game prices.
Anyhow, thanks Jmass.

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