Pursuing cavalry

Hannibal: Rome and Carthage in the Second Punic War is a new and innovative turn-based strategy game that puts you in command of the Carthaginian military during a period of total war over land and sea with the young Roman Republic. With this military juggernaut of the ancient world at your disposal, you will vie for control over Italy, Carthage, Spain and the Mediterranean Sea using a combination of strategic political maneuvering and sheer tactical skill both on land and sea. Play consists of two layers; the first is a strategic layer where you must prudently steer your forces to the destruction of Rome’s army and the ultimate destruction of the Republic and city itself. At your disposal are a variety of unit types and historical commanders from which to form your armies. On the tactical scale, when meeting the enemy in battle, skilled leadership and a knack for war come into play as you use a simple but engaging battle system to best your opponents.

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nalivayko
Posts: 141
Joined: Thu Mar 31, 2005 2:50 pm

Pursuing cavalry

Post by nalivayko »

If the number of cavalry units in your army exceeds 8, is there a factor(s) that determine(s) which units take part in the pursuit or is the selection completely random? It pains me to see my Companion cavalry on the bench, while Italian units take the lead (more poetic than accurate, the presence of four Numidian units did balance things out, but still, my manual selection would have been a bit better).
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mercenarius
Posts: 742
Joined: Tue Jul 06, 2010 1:51 am

RE: Pursuing cavalry

Post by mercenarius »

When there are more than 8 cavalry units available for pursuit, the units which actually populate the pursuit line are chosen randomly. There is an exception: if a unit is doubled by the use of the Inspired Troops option (and hasn't been routed), that unit is always one of the 8 units selected.

The game's philosophy is that pursuit is somewhat chaotic. Of course, you are allowed to make the choice of any pursuit losses manually. That is something of a contradiction, but the alternative is to have the losses removed somewhat randomly as well.
James Warshawsky
Forced March Games, LLC
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