Search Arcs problem seems to still be flawd (bugg) ...
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Search Arcs problem seems to still be flawd (bugg) ...
Search Arcs problem seems to still be flawd (bugg) ... in my testing it is my conclution, anyone who has another conclution?
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RE: Search Arcs problem seems to still be flawd (bugg) ...
I didn't think that they tried to fix it with this patch.
fair winds,
Brad
Brad
RE: Search Arcs problem seems to still be flawd (bugg) ...
It's nowhere to be seen in the changelog, and I think I saw an earlier comment saying that it would be in the next patch, so it isn't supposed to work yet I think.
The AE-Wiki, help fill it out
- USSAmerica
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RE: Search Arcs problem seems to still be flawd (bugg) ...
Definitely not included in this patch.
Mike
"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me
Artwork by The Amazing Dixie
"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me
Artwork by The Amazing Dixie
RE: Search Arcs problem seems to still be flawd (bugg) ...
They specifically said only three code changes in this patch, and even went so far as to call them "hot fixes" in a post. Ground radar, attack bombers, and a bug that was causing crashes/freezes. The search arc fix is not included.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Search Arcs problem seems to still be flawd (bugg) ...
Still cannot see the problem with the arcs. In my game vs Ramon they seem to be working just fine. Definitely spotting his wolf packs off Ceylon with no problems.
1966 was a great year for English Football...Eric was born
- michaelm75au
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RE: Search Arcs problem seems to still be flawd (bugg) ...
It all depends on what arc settings are used. Some arcs work fine, some don't. Which originally made me swap the code around. Which made the working one not, and the not working ones work.
I am getting a headache now[:D]
I am getting a headache now[:D]
Michael
RE: Search Arcs problem seems to still be flawd (bugg) ...
Change the interface to be a principal search direction in tens of degrees and a search arc in tens of degrees. If the search arc is 0 degrees, only the search direction is searched.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Search Arcs problem seems to still be flawd (bugg) ...
It is fine with me if they don't fix it. Search works fine with out the arcs and having to set search arcs and watch over them proved to be just another marvelous time suck for me. Leave it as it is.
I am the Holy Roman Emperor and am above grammar.
Sigismund of Luxemburg
Sigismund of Luxemburg
- CapAndGown
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RE: Search Arcs problem seems to still be flawd (bugg) ...
ORIGINAL: crsutton
It is fine with me if they don't fix it. Search works fine with out the arcs and having to set search arcs and watch over them proved to be just another marvelous time suck for me. Leave it as it is.
I thought the point of WitP was to be a time suck? [&:][:D]
- Pascal_slith
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RE: Search Arcs problem seems to still be flawd (bugg) ...
ORIGINAL: cap_and_gown
ORIGINAL: crsutton
It is fine with me if they don't fix it. Search works fine with out the arcs and having to set search arcs and watch over them proved to be just another marvelous time suck for me. Leave it as it is.
I thought the point of WitP was to be a time suck? [&:][:D]
Not if you use HG Wells' Time Machine [:D]
So much WitP and so little time to play....
RE: Search Arcs problem seems to still be flawd (bugg) ...
P=NP if you have a time machine.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
- Roger Neilson II
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RE: Search Arcs problem seems to still be flawd (bugg) ...
There's time sucks and there's TIME SUCKS.
I'd be happy not to have to set arcs, and a few other little time sucks.
I do so wish that the ship withdrawal was automatic, or asked you to confirm you'd let it happen - have had umpteen ships in totally the wrong places and had to spend weeks getting them to a place to get rid of them!
Roger
I'd be happy not to have to set arcs, and a few other little time sucks.
I do so wish that the ship withdrawal was automatic, or asked you to confirm you'd let it happen - have had umpteen ships in totally the wrong places and had to spend weeks getting them to a place to get rid of them!
Roger
RE: Search Arcs problem seems to still be flawd (bugg) ...
I never liked search arcs. IMO this kind of 1-3 day turns grand strategy game is just wrong game to have that kind of micromanagement.
- CapAndGown
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RE: Search Arcs problem seems to still be flawd (bugg) ...
ORIGINAL: Puhis
I never liked search arcs. IMO this kind of 1-3 day turns grand strategy game is just wrong game to have that kind of micromanagement.
But they looks so pretty when you hit the Z key. [:'(]
RE: Search Arcs problem seems to still be flawd (bugg) ...
Well I have never tried the Z key. So maybe there is a reason to have search arcs! [:)]
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RE: Search Arcs problem seems to still be flawd (bugg) ...
I like search arcs. When I hit the Z key I could quickly check to see if I had continuous coverage of the important areas (or at least the semblance of continuous coverage). It doesn't really take that much extra time to set them up - when you move a squadron to its new location you adjust the search zone, big deal. The joy is that the game allowed for both styles of play: those who like search zones and those who ignore them. Right now those who like search zones are left out in the cold...
fair winds,
Brad
Brad
RE: Search Arcs problem seems to still be flawd (bugg) ...
It is a marvelous game but the time needed to play it is twice that of WITP due to a thousand more clicks needed. I find that trying to play two campaigns is almost impossible.
It is like going to see a four hour movie. Might be a great movie but for god sakes who want to see a freaking four hour movie? Edit, edit, edit. Some time spent on the next patch should be devoted to streamlining the game. I know I speak like a heritic but it just has to be done. My wife just gets tired of calling me down for dinner over and over........
It is like going to see a four hour movie. Might be a great movie but for god sakes who want to see a freaking four hour movie? Edit, edit, edit. Some time spent on the next patch should be devoted to streamlining the game. I know I speak like a heritic but it just has to be done. My wife just gets tired of calling me down for dinner over and over........
I am the Holy Roman Emperor and am above grammar.
Sigismund of Luxemburg
Sigismund of Luxemburg
RE: Search Arcs problem seems to still be flawd (bugg) ...
ORIGINAL: Roger Neilson II
I'd be happy not to have to set arcs, and a few other little time sucks.
Roger
But you don't have to set search/ASW arcs and never did. Even after they release the fix you won't have to... [;)]
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Search Arcs problem seems to still be flawd (bugg) ...
Which is a bit like saying the Japanese economy can run itself. You know it CAN but do you WANT it to?
"Grown ups are what's left when skool is finished."
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.