DCG's in V 1.04 beta

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

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Borst50
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DCG's in V 1.04 beta

Post by Borst50 »

Hi Guys,

I have been exploring 1.04 and just have a couple quick questions and a few observations.

Do the optional assualt and visibility rules apply for DCG's> I have been looking around for a toggle switch and cant seem to find one. Its not on the options pulldown menu. Then it hit me..."WHACK!" I guess the optional options apply only to stand alone senarios and PBEM. I am assuming then, that DCG's default to 1.03 assualt and visibility rules. So for those of us whom are intellectually challenged....ok, thats me...if there is a way to make DCG rules optional tell me how to do it. If not, you may wish to consider adding it to DCG's.

I have noticed a couple of small OOB's mistakes for the Germans, but it will not affect game play. For both EF and WF, the Pz IIIF light companies, the HQ platoon is a (2) Pz IIIG, not the F model. As I said, not a big thing.

For the DCG Budpest to Vienna, there is not an option to command tiger tanks in the MCS OOB's. Yes I know the Talonsoft OOB's one can, but for obvious reasons, I prefer the MCS OOB's. I find it a little odd considering the next DCG is Storm on the Reich and that option IS available, and it uses the same MCS OOB's. Still....lurking somewhere in the back of my memory, I seem to remember being able to choose a Panzer Schwere battalion for Budapest to Vienna....but its not there now. If that is so, then I think it should be brought back....and if it never was, it should be added, and I need to have my meds changed. [:D]

All in all, great job on the update guys! Thanks for all the hard work!
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Warhorse
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RE: DCG's in V 1.04 beta

Post by Warhorse »

I might be wrong, but I believe that when you initially select the options on, they will remain in effect for DCG's also, unless again unchecked?

Mike
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Borst50
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RE: DCG's in V 1.04 beta

Post by Borst50 »

lol...nevermind..I found the toggle switch...sheesh...hid it on me they did.....right in plain sight!
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simovitch
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RE: DCG's in V 1.04 beta

Post by simovitch »

Tom, you may want to check your install - the Tiger Battalion is still available under the Talonsoft Heer (not SS) Panzerkorps. Also, you are prompted to set the optional rules for the DCG just like before - just prior to your first battle. The new check boxes are there.
simovitch

Borst50
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RE: DCG's in V 1.04 beta

Post by Borst50 »

I knew the Talonsoft OOB's had the tiger option, but I really do prefer the MCS OOB's....and as I said...Storm on the reich, has that option under the MCS OOB's.
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simovitch
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RE: DCG's in V 1.04 beta

Post by simovitch »

Using a text editor, this can be fixed by replacing the 6 occurences of the following 3 lines found in Campaign01.oob:

43 06 43 10 B0110338 $(501-505). Schwere Panzer Battalion (VIE)
44 05 44 09 B0110338 $(501-505). Schwere Panzer Battalion (VIE)
44 12 45 05 B0110338 $(501-505). Schwere Panzer Battalion (VIE)

with this single line:

43 01 45 05 B0110007 $(501-505). Schwere Panzer Battalion (VIE -VIb)

This fix will allow the Tiger Bn to appear in any DCG that begins on or after January 1943 using the MCS oobs, and will upgrade to VIb's after August 1944. Jason may want to change this for the final patch (?)
simovitch

Borst50
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RE: DCG's in V 1.04 beta

Post by Borst50 »

WOW...so cool Rich!!!

I appreciate the response. Thanks my man! [&o][&o][&o]
Borst50
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RE: DCG's in V 1.04 beta

Post by Borst50 »

Ohhhh...but a thought....how will that affect the DCG Big Red One? It starts in Dec 1942.
Borst50
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RE: DCG's in V 1.04 beta

Post by Borst50 »

I modified the file for the tigers and it works....I now have tigers in all senarios from Jan 43 onwards....however...

What I am seeing are the Talonsoft OOB's for tigers imported into the MCS OOB's. it had none of the little extras like the Escort company, the additional leaders and the neat little Kittenkrads. But the Good news is they do upgrade to VIB's...which are helpful against Stalin tanks. What I would like to do is to have the MCS OOB for tigers, as found in Storm on the Reich, have that available for all DCG's from jan 43 onwards, and have them upgrade to VIB's by Aug 44.....yeah, I know....I'm picky that way. [:D]

So if you know what I need to do to accomplish that, please let me know and I will modify my files.

Thanks Rich
Borst50
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RE: DCG's in V 1.04 beta

Post by Borst50 »

Adding the following line in the campaign01 file, to replace the above post will give the player the MCS OOB's for tigers AND provide the upgrades to VIB's when appropiate.

42 06 45 05 B0110364 $(501-510). Schwere Panzer Battalion (VIE/VIB)
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Big Ivan
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RE: DCG's in V 1.04 beta

Post by Big Ivan »

Folks,

How does variable visibility work?

Not sure I understand the concept.
Thanks
Big Ivan
Blitz call sign Big Ivan.
cw58
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RE: DCG's in V 1.04 beta

Post by cw58 »

ORIGINAL: Big Ivan

Folks,

How does variable visibility work?

Not sure I understand the concept.
Thanks
Big Ivan

You can find info on visibility on pp. 52-53 of the CS-Manual located in the manuals sub-folder. I believe the 2nd paragraph is the one that pertains to variable visibility.
Borst50
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RE: DCG's in V 1.04 beta

Post by Borst50 »

I am guessing that the "concept" behind the variable visibility is to simulate the transition from day to night, and night to day in battlefield conditions. It affect how far you will spot enemy units and be able to fire on them. In pre 1.03, visibility was usually failry constant during a battle, with full night visibility limited to the adjacent hexes,with the possibility of RS, with highlighted units that fired and used starshells. Now, with optional variable visibility, that will fluxuate dramatically during the transition turns.....turns 6 to 10 or 11 I believe, you'd have to check the read me section of 1.03 update.
awc
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RE: DCG's in V 1.04 beta

Post by awc »

Borst50, I have updated my matrix game files for the tiger tanks, however i have just one question. on the file you gave you say (VIE/VIB). DID YOU MEAN (VIE-VIB)OR WAS A / CORRECT?
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Jason Petho
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RE: DCG's in V 1.04 beta

Post by Jason Petho »

I fixed the PanzerIIIF issue, and will be available with the 1.04 OFFICIAL UPDATE.

Regarding the Tiger battalion.

Presently there is this organization, but I forgot to include it in the OOBs. It will be available in the 1.04 OFFICIAL UPDATE for all of the MCS organizations. As you can see, it will be available from June 1942 onwards.

It will look like this in the campaign file:

42 06 45 05 B0110364 501. Schwere Panzer Battalion - C (VIE/VIB)


And this is how it is organized:

42 06 45 05 B0110364 6 Schwere Panzer Battalion - C (VIE/VIB)
42 06 45 05 P01316 Panzer Battalion HQ
41 06 45 05 P01407 Major
42 08 43 03 + C0100357 1. Heavy Panzer Company (VIE/Pz.III)
43 04 44 08 + C0100366 1. Heavy Panzer Company (VIE)
44 09 45 05 C0100378 1. Heavy Panzer Company (VIB)
42 08 43 03 + C0100357 2. Heavy Panzer Company (VIE/Pz.III)
43 04 44 09 + C0100366 2. Heavy Panzer Company (VIE)
44 10 45 05 C0100378 2. Heavy Panzer Company (VIB)
42 08 43 03 + C0100357 3. Heavy Panzer Company (VIE/Pz.III)
43 04 44 09 + C0100366 3. Heavy Panzer Company (VIE)
44 10 45 05 C0100378 1. Heavy Panzer Company (VIB)
42 09 43 12 + C0100356 HQ Company
44 01 44 08 + C0100361 HQ Company
44 09 45 05 C0100361 HQ Company
43 04 44 08 + C0100362 Begleit-Kompanie
44 09 45 04 C0100386 Begleit-Kompanie
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simovitch
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RE: DCG's in V 1.04 beta

Post by simovitch »

ORIGINAL: awc

Borst50, I have updated my matrix game files for the tiger tanks, however i have just one question. on the file you gave you say (VIE/VIB). DID YOU MEAN (VIE-VIB)OR WAS A / CORRECT?
awc - it doesn't matter which one you use at all, but (VIE/VIB) is probably more consistent with the standard format being used.

EDIT - what Jason said.[:'(]
simovitch

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simovitch
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RE: DCG's in V 1.04 beta

Post by simovitch »

ORIGINAL: Jason Petho

42 06 45 05 B0110364 501. Schwere Panzer Battalion - C (VIE/VIB)


And this is how it is organized:

42 06 45 05 B0110364 6 Schwere Panzer Battalion - C (VIE/VIB)
42 06 45 05 P01316 Panzer Battalion HQ
41 06 45 05 P01407 Major
42 08 43 03 + C0100357 1. Heavy Panzer Company (VIE/Pz.III)
43 04 44 08 + C0100366 1. Heavy Panzer Company (VIE)
44 09 45 05 C0100378 1. Heavy Panzer Company (VIB)
42 08 43 03 + C0100357 2. Heavy Panzer Company (VIE/Pz.III)
43 04 44 09 + C0100366 2. Heavy Panzer Company (VIE)
44 10 45 05 C0100378 2. Heavy Panzer Company (VIB)
42 08 43 03 + C0100357 3. Heavy Panzer Company (VIE/Pz.III)
43 04 44 09 + C0100366 3. Heavy Panzer Company (VIE)
44 10 45 05 C0100378 1. Heavy Panzer Company (VIB)
42 09 43 12 + C0100356 HQ Company
44 01 44 08 + C0100361 HQ Company
44 09 45 05 C0100361 HQ Company
43 04 44 08 + C0100362 Begleit-Kompanie
44 09 45 04 C0100386 Begleit-Kompanie

Jason - with this OOB it seems that only the HQ and a Major is available between June and August 1942. No tanks will appear until August. Why not just make this battalion available 42 08, or is that intended?
simovitch

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Jason Petho
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RE: DCG's in V 1.04 beta

Post by Jason Petho »

ORIGINAL: simovitch

Jason - with this OOB it seems that only the HQ and a Major is available between June and August 1942. No tanks will appear until August. Why not just make this battalion available 42 08, or is that intended?

You're correct. Should be August and I changed it accordingly.

Jason Petho
Borst50
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RE: DCG's in V 1.04 beta

Post by Borst50 »

[:D][:D][:D] I was in here and busily tying away with the same info....you guys (Jason and Rich), beat me to the punch...I did a little tweaking to the OOB's and added tigers for 42....so the player does have something to play with.
Borst50
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RE: DCG's in V 1.04 beta

Post by Borst50 »

I would advise you to back up the orginal files if you dont like the OOB....also, anything after the dollar sign really doesnt seem to matter that much. The numerical value you see (501-510), all that does is generate a random designation to your formation....and wont affect play....and you could call it Pete's Tigers, instead of Schwere panzer battalion...it wont affect play but will appear in your OOB that way.

I would have gotten this info posted sooner, but the server timed out on me again! [:D]
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