Unit stance

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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gliz2
Posts: 454
Joined: Sat Feb 20, 2016 9:04 am

Unit stance

Post by gliz2 »

I must admit it only recently started to bother me yet it seems quite at the basics.

When unit is in stationary position (as in resting or refiting and not dug in) it has the highest strenght. While once moved and in combat stance the strenght deteriorate substantially.
This makes little sense. A refitting unit should have less of combat strenght than an unit in combat stance. Same for unit in transit (moving at speed but not in transport).

I just cannot understand the underlying logic for a resting unit to be stronger than the one in a combat stance.

Does the game recognize unit stance or is it at absteact level?

PS. I gather from the manual that fatigue and supply are computed into the strenght, aren't they?
Plans are worthless, but planning is essential.
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