NATO Counters

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

Moderators: Lukas, Erik2

solops
Posts: 1001
Joined: Thu Jan 31, 2002 10:00 am
Location: Central Texas

NATO Counters

Post by solops »

Are standard NATO counters an option for this game or do I have to use a mod? I detest toy soldiers. This is a make or break item for me.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

RE: NATO Counters

Post by berto »

ORIGINAL: solops

Are standard NATO counters an option for this game or do I have to use a mod? I detest toy soldiers. This is a make or break item for me.
+1

I finally succumbed and bought the game in a recent sale. But after finishing the first tutorial scenario, I have no real urge to play it. Yes, "toy soldiers" are quite the turnoff.
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
rathomp
Posts: 3
Joined: Tue Sep 22, 2015 5:01 pm

RE: NATO Counters

Post by rathomp »

+1
I'm in the same boat.
Bought the game shortly following release last year after much looking. All indications from developer posts showed NATO style counters as an option but that turned out wrong.
There are periodic posts saying the counters are integral to the game and just need a little more work but nothing yet (AFAIK).

I also find the toy soldiers totally distracting for a turn-based strategy game.
Still hoping.

harry_vdk
Posts: 338
Joined: Tue Jun 10, 2014 11:41 am
Location: Drachten

RE: NATO Counters

Post by harry_vdk »

ORIGINAL: berto

ORIGINAL: solops

Are standard NATO counters an option for this game or do I have to use a mod? I detest toy soldiers. This is a make or break item for me.
+1

I finally succumbed and bought the game in a recent sale. But after finishing the first tutorial scenario, I have no real urge to play it. Yes, "toy soldiers" are quite the turnoff.
Berto,

Till there is a official option you can try the mod made by maitrebongo.

I have run the tutorial with his mod and that look very good.
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

RE: NATO Counters

Post by berto »


Yes, thanks, I know of the mod. I've been too busy to try it just yet.

There are issues with that mod that only the devs can fix, it seems.

I'd really like OOB Pacific to work for me. Because it's the probably the closest I'll ever get to one of several life-long war gaming dreams: the ability to play out, at the operational level, all of the significant WWII Pacific land and combined arms campaigns, not just the usual suspects, but many of the "obscure" ones (like New Georgia, Bougainville, China War, etc.). Lite beer & pretzels is better than nothing.
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
User avatar
maitrebongo
Posts: 321
Joined: Tue Mar 18, 2014 11:29 am

RE: NATO Counters

Post by maitrebongo »

ORIGINAL: berto

There are issues with that mod that only the devs can fix, it seems.

What issues ?

Except the size of the fire effects (which is not so much ugly), is there anything else i don't know ?

If you tell me, i could try to fix it.

For information, i tried this mod on almost all the scenarios, and it works fine on my computer...
"Impossible is not French" Napoleon Bonaparte
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

RE: NATO Counters

Post by berto »


Facing issues? Upside down counters?

In the game, for actual game play, not just appearances, is unit facing significant? Or irrelevant? If the latter, things like this are disconcerting. (Click on image to view in full.)
As far as i see, it seems to be in the initial placement of units in the scenario.
Is this fixable in the scenario editor?

As an alternative, what if units always have vertical orientation, no visual rotating, with facing indicated by on-counter markings, or by some other means.

I admit I don't know much about the game beyond a quick run-through of the first tutorial scenario. I admit that I really don't know what I am talking about. I concede that your mod might resolve most issues, and make the game playable (for me; YMMV). I'll see.
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

RE: NATO Counters

Post by berto »


I applied the mod. I had a bit of confusion there, because following your instructions at the Slitherine Forum
To use it, unzip the archive file in the folder "Documents\My Games\Order of Battle-Pacific\Mods" of your computer.
I did the following:

[*]Placed the OoB-Boardgame.zip file in the Mods folder.
[*]Used the Windows 7 Extract All... function to unzip the file in place. I chose the suggested default destination: C:\Users\Robert\Documents\My Games\Order of Battle - Pacific\Mods\OoB-Boardgame

That created:

Documents\My Games\Order of Battle-Pacific\Mods\OoB-Boardgame\OoB - Boardgame

that is, your mod folder nested one level too deep. (And note the difference in spaces in the names.) At game's launch, there was no option to select your mod, and the game display came up with the "toy soldiers" look as usual.

To fix this, I had to cut-and-paste the child OoB - Boardgame folder up one level -- i.e., move the child folder into the Mods folder. Then on game launch, indeed I was prompted to select your mod, else the game default setup.

You might want to doublecheck the packaging of your mod, else word the instructions more carefully. (It might also depend on how the end user "unzips" the file. Different unzipping mechanisms give different results, apparently.) You need to clarify that, however you get there, the OoB - Boardgame folder needs to be right there in Mods.

Is it possible that others have tried your mod, failed, given up in frustration?

Nice splash screens, BTW. <thumbs up>
ORIGINAL: berto

There are issues with that mod that only the devs can fix, it seems.
ORIGINAL: berto

Facing issues? Upside down counters?

...
So, yes, at scenario start, the orientation of the counters is kind of screwy. They certainly don't face all in an up position. In the tutorial, all counters were initially facing westward. Strange, because the action will be to the east. (At the Slitherine Forum, the sample screenshot shows ships upside down initially.)

[edit: I discovered the Classic Unit Facings option, toggling it off to Never. This removed the irritant of, at move's end, units reorienting themselves either to the east or to the west.]

Your mod is quite nice. Thank you! Removes a major impediment to my enjoying the game. I'll give it a more serious try now.
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
User avatar
Wolfe1759
Posts: 798
Joined: Sun Jan 20, 2008 6:34 pm
Location: Shropshire, UK

RE: NATO Counters

Post by Wolfe1759 »

They have been promising this for over a year now - still no sign of it though, or even hint of if it is anything but a mock up and actually is going to be in the game.

tm.asp?m=3751557
"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

RE: NATO Counters

Post by berto »

ORIGINAL: berto

Your mod is quite nice. Thank you! Removes a major impediment to my enjoying the game. I'll give it a more serious try now.
Largely due to this mod, I purchased both the Morning Sun and the U.S. Marines expansions. [8D]
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
User avatar
Lukas
Posts: 349
Joined: Mon May 31, 2010 6:40 pm

RE: NATO Counters

Post by Lukas »

It's very close to completion. We've been a bit overwhelmed recently - trying to do too many things - but with US Marines out of the way and the next expansion already in an advanced state of development it should finally be possible to add the unit counters option in the next update.

Keep an eye out for the next beta test announcement because this new mode will need some proper testing!
Image
harry_vdk
Posts: 338
Joined: Tue Jun 10, 2014 11:41 am
Location: Drachten

RE: NATO Counters

Post by harry_vdk »

ORIGINAL: Lukas

It's very close to completion. We've been a bit overwhelmed recently - trying to do too many things - but with US Marines out of the way and the next expansion already in an advanced state of development it should finally be possible to add the unit counters option in the next update.

Keep an eye out for the next beta test announcement because this new mode will need some proper testing!
Lucas,

You can can add me to the list for this.
User avatar
DonCzirr
Posts: 464
Joined: Fri Oct 03, 2014 1:55 am

RE: NATO Counters

Post by DonCzirr »

ORIGINAL: harry_vdk

ORIGINAL: Lukas

It's very close to completion. We've been a bit overwhelmed recently - trying to do too many things - but with US Marines out of the way and the next expansion already in an advanced state of development it should finally be possible to add the unit counters option in the next update.

Keep an eye out for the next beta test announcement because this new mode will need some proper testing!
Lucas,

You can can add me to the list for this.


+ 1 more customer here if the Dev supplied NATO Mode is released ... been waiting on that ...
Man schlägt jemanden mit der Faust und nicht mit gespreizten Fingern !

https://www.facebook.com/profile.php?id=100032812112896
gravyhair
Posts: 167
Joined: Sat Mar 15, 2003 4:58 am

RE: NATO Counters

Post by gravyhair »

Same here. So lame.
Wise Men Still Seek Him
User avatar
DonCzirr
Posts: 464
Joined: Fri Oct 03, 2014 1:55 am

RE: NATO Counters

Post by DonCzirr »

ORIGINAL: Lukas

It's very close to completion. We've been a bit overwhelmed recently - trying to do too many things - but with US Marines out of the way and the next expansion already in an advanced state of development it should finally be possible to add the unit counters option in the next update.

Keep an eye out for the next beta test announcement because this new mode will need some proper testing!


Hi Lukas,

With Winter War out the door, can we now expect focus on bringing the NATO counters to release status?

Thanks
Man schlägt jemanden mit der Faust und nicht mit gespreizten Fingern !

https://www.facebook.com/profile.php?id=100032812112896
User avatar
bairdlander2
Posts: 2288
Joined: Sat Mar 28, 2009 9:25 am
Location: Toronto Ontario but living in Edmonton,Alberta

RE: NATO Counters

Post by bairdlander2 »

I just came on here to see if there were NATO counters.Count me out if no NATO counters.This is bullshit.
User avatar
OxfordGuy3
Posts: 1179
Joined: Sun Jul 01, 2012 4:44 pm
Location: Oxford, United Kingdom

RE: NATO Counters

Post by OxfordGuy3 »

ORIGINAL: bairdlander

I just came on here to see if there were NATO counters.Count me out if no NATO counters.This is bullshit.

+1
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
User avatar
Wolfe1759
Posts: 798
Joined: Sun Jan 20, 2008 6:34 pm
Location: Shropshire, UK

RE: NATO Counters

Post by Wolfe1759 »

ORIGINAL: Lukas

It's very close to completion.

Posted in April [8|]
"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill
User avatar
DonCzirr
Posts: 464
Joined: Fri Oct 03, 2014 1:55 am

RE: NATO Counters

Post by DonCzirr »

Yep ... I have assets ear-marked for OOB modules ... won't be spent though until they provide this feature.

The Devs probably are thinking that grinding expansions will net them more profit .... but I wonder if that is so?

I've seen extensive threads in the Matrix forum where many old school gamers state that they refuse to buy games that only have "little toy soldiers".

That's worth considering OOB Dev team ....

Man schlägt jemanden mit der Faust und nicht mit gespreizten Fingern !

https://www.facebook.com/profile.php?id=100032812112896
aaatoysandmore
Posts: 2846
Joined: Wed Sep 11, 2013 1:35 pm

RE: NATO Counters

Post by aaatoysandmore »

ORIGINAL: DonCzirr

Yep ... I have assets ear-marked for OOB modules ... won't be spent though until they provide this feature.

The Devs probably are thinking that grinding expansions will net them more profit .... but I wonder if that is so?

I've seen extensive threads in the Matrix forum where many old school gamers state that they refuse to buy games that only have "little toy soldiers".

That's worth considering OOB Dev team ....



There are some games I like with little toy soldiers (Total Wargames for one, Norbsofts Civil War series) but these kind of games should give you a choice since they aren't animated. Though I can't really get past the 10's on all the counters in the first place before we get to toy soldiers and nato counters.
Post Reply

Return to “Order of Battle : World War II”