Halftracks

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

Moderator: Vic

Post Reply
davebob
Posts: 63
Joined: Tue Sep 09, 2014 7:54 pm

Halftracks

Post by davebob »

What is the game mechanism by which halftracks protect units ? Can't seem to interpret what the numbers mean.
Having said that,that being said,that having been said,saying that,that having been said,having said all that,that said.....
User avatar
Kaldadarnes
Posts: 158
Joined: Tue Aug 06, 2013 6:10 am
Location: Berkshire, UK

RE: Halftracks

Post by Kaldadarnes »

From memory, mechanism is that if your infantry unit gets hit then there is a chance c.50%( I think) that the half track will take the hit instead. As they have good defense vs infantry this can really improve your infantry' survival prospects.
Omnia Videmus
User avatar
Ormand
Posts: 754
Joined: Tue Feb 17, 2009 1:31 am

RE: Halftracks

Post by Ormand »

Kaldadarnes has it right. The actual mechanics of the protection can be seen in the editor. Look at the Halftrack SFT, and go to the Prevent List Property Sheet. Here there is a list of units that the Halftrack will "protect": Infantry, Soft Mobile, Artillery, and Armor. All with a 50% chance and a priority of 10 (meaning that they have equal priority). If successful, the Halftrack will take a hit for the unit it can protect. To the right, you will see the number of MaxPrvPointsUsed and MaxPrvPointsGiven. The first specifies the number of hitpoints the unit can "give" to the units it protects, while the second is the number of hitpoints it can accept. The Halftrack can give up to 20 hitpoints, since it can carry 20 Rifle, this makes sense. But it receives none. So, to make this work, you also have to go back to the Rifle SFT, and in the Prevent List Property Sheet, you will see MaxPrvPointsGiven=1, which is needed in order to receive the protection.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
Post Reply

Return to “Advanced Tactics Series”