Scenario Creation Tutorial

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Mad Russian
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Scenario Creation Tutorial

Post by Mad Russian »

In this tutorial I'll show you step by step how to create a scenario.

The biggest issue for is always creating the map. Once I have a map done the rest goes very quickly.

When I'm done with this tutorial you'll be making scenarios in no time.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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Mad Russian
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RE: Scenario Creation Tutorial

Post by Mad Russian »

When you start the game you will be given a menu of options. Select the Scenario tab in the Editors section.

Good Hunting.

MR

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The most expensive thing in the world is free time.

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Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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RE: Scenario Creation Tutorial

Post by Mad Russian »

When you do the program will take you into the scenario editor. It opens to a screen of instructions. We will follow these instructions to create our own scenario.

Note that these steps can be done in any order you like. For ease of instruction I will be going from the top of each page to the bottom in order.

When you make your scenario you can go in any order that you like.

Good Hunting.

MR

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The most expensive thing in the world is free time.

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Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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Mad Russian
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RE: Scenario Creation Tutorial

Post by Mad Russian »

Once you are ready to proceed you click the 'Next' tab to open the scenario editor.

Good Hunting.

MR

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The most expensive thing in the world is free time.

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Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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RE: Scenario Creation Tutorial

Post by Mad Russian »

When you click Next the editor will move to a screen showing a list of scenarios in the game. These can be opened and analyzed but they are password protected and cannot have changed made and saved without the password.

Good Hunting.

MR

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The most expensive thing in the world is free time.

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Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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RE: Scenario Creation Tutorial

Post by Mad Russian »

If you select one of the scenarios to edit the "Load Scn File" tab near the bottom lights up to show that you have this scenario set to open in the editor.

It shows the scenario description as well.

Good Hunting.

MR

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The most expensive thing in the world is free time.

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Panzer Command Ostfront Development Team.
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RE: Scenario Creation Tutorial

Post by CapnDarwin »

MR, can you switch out of debug mode, for the rest of the tutorial. It shows functions the players won't have.

Thanks.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
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Mad Russian
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RE: Scenario Creation Tutorial

Post by Mad Russian »

To edit the scenario you have highlighted you simply click the "Load Scn File" tab.

If you want to start a new scenario you would click on the "Next" tab.

Good Hunting.

MR

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The most expensive thing in the world is free time.

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Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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RE: Scenario Creation Tutorial

Post by Mad Russian »

The first page of creating a new scenario will be displayed if you chose the "Next" tab.

This page allows you to set the date and start time for the scenario. The program identifies four light settings from your selection of start time. It identifies if it's dawn, day, dusk or dark. (Dawn and Dusk are marked to the right of the Start Time to remind you when those are.)

You determine how long the scenario is. From 4 to 14 hours. Again there is a reminder by the selection box.

You can set the weather to one of four settings:

Clear, Maximum Visibility
Mist
Light Precipitation
Heavy Precipitation

Below that you determine the Electronic Warfare settings. These settings are the hindrance level for that side. Meaning, that if you choose high for NATO they are having a high electronic warfare package used against them. The same applies to the Warsaw Pact.

Effects of Electronic Warfare are explained below the settings slide bars.

Author Details is about you.

Author - Who you are.
Author Email - you can put your email in the scenario to be contacted by those that have questions or comments about the scenario.
Date Started - shows the start date of when, you the author, started work on the scenario.
Last Revision - shows when you last edited the scenario.
Version - what version number you are currently working on.
Password - a password that the author uses to keep the scenario from being changed and saved by someone else.

When you have filled in all the information you want on this page you click on the "Next" tab to continue.

Good Hunting.

MR







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Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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RE: Scenario Creation Tutorial

Post by Mad Russian »

Here is a screen shot of the Weather pull down menu showing the selections available.

Good Hunting.

MR

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RE: Scenario Creation Tutorial

Post by Mad Russian »

The next page is where you select the sides and map, add setup zones and map overlays.

Good Hunting.

MR

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Panzer Command Ostfront Development Team.
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RE: Scenario Creation Tutorial

Post by Mad Russian »

When you select the side for Player 1, there are 6 choices. An OTS version and a USER version of each Countries data. The USER file is one the players can edit to add or modify the data and the OTS is the "official" game data.

You should select either:

American (1979-1989)
British (1979-1989)
West German (1979-1989)

Unless you have edited the USER data file and wish to use that particular data in your scenario.

NATO is always Player 1 in the game.

Good Hunting.

MR





Good Hunting.

MR

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The most expensive thing in the world is free time.

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Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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RE: Scenario Creation Tutorial

Post by Mad Russian »

When you select the side for Player 2, there are two choices. One is the OTS version and is the "official" data file and the USER file is one the players can modify.

You should select Soviet (1979-1989) unless you need to use a modified version for your scenario.

The Soviets are always Player 2 in the game.

Good Hunting.

MR

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The most expensive thing in the world is free time.

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Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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RE: Scenario Creation Tutorial

Post by Mad Russian »

After selecting the Player Sides you will select a map. Any map in the inventory of the game is available for use in any scenario. You can select a map by double clicking it in the menu.

Good Hunting.

MR

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The most expensive thing in the world is free time.

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Panzer Command Ostfront Development Team.
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RE: Scenario Creation Tutorial

Post by Mad Russian »

Once you get the map selected you can now draw setup zones by putting a check in the "Draw player setup areas now" box.

Good Hunting.

MR

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The most expensive thing in the world is free time.

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Panzer Command Ostfront Development Team.
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RE: Scenario Creation Tutorial

Post by Mad Russian »

Once you have clicked the "Draw Player setup areas now" box you can then select Player 1 or Player 2 to put their setup zones on the map.

Selecting Player 1 and right clicking on the map gets you blue highlighted hexes. These hexes can now have NATO units put in them for both setup and reinforcement entry locations.

Good Hunting.

MR

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The most expensive thing in the world is free time.

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Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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RE: Scenario Creation Tutorial

Post by Mad Russian »

Selecting the Player 2 tab with the "Draw player setup areas now" box checked allows you to create setup and reinforcement entry locations for the Soviet player.

Selecting the Clear tab allows you to remove any highlighted area from the map.

Good Hunting.

MR

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Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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RE: Scenario Creation Tutorial

Post by Mad Russian »

To add other features to the map such as:

Bridges at all water crossing locations
Exit Locations for either side
Minefields for either side
Obstacles for either side
Pre-plotted fire for either side
Improved positions for either side
Chemical Contamination for either side
Nuclear Contamination for either side

right click in an empty hex. The item selected will be applied to the hex. Right click and select the checked item to remove an effect. Bridges are added, removed or "blown" from their own dialog.

Good Hunting.

MR

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The most expensive thing in the world is free time.

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Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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RE: Scenario Creation Tutorial

Post by Mad Russian »

If you select the Bridge controller selection from the menu it will open a view of the hex you have selected and show you the options that you have for any water obstacles in that hex or any hexside border.

The three options are:

Eligible
Bridged
Blown

To have a bridge on your map at a location you must add it from this menu selection. The menu selection also has comments and instructions on the page.

Good Hunting.

MR

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The most expensive thing in the world is free time.

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Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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RE: Scenario Creation Tutorial

Post by Mad Russian »

When you have finished making any changes to the disposition of your forces locations, engineering support and the bridges you will go to the next screen.

Here you will have the ability to add Victory Point Locations and values, name the opposing battle formations and select unit insignias.

Good Hunting.

MR

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The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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