CV unlimited torpedoes bug? [no Docup]

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koniu
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CV unlimited torpedoes bug? [no Docup]

Post by koniu »

Game version Beta 1.7.11.22a


I have MKB in middle of Indian Ocean.
Last turn TB from it attack enemy cargo ships using torpedoes.
they should use at lest 32 TT. But when o go to carriers they still showing full load of torpedoes
Maybe it is only GUI problem and inside game code numbers are right?


Combat reports
Morning Air attack on TF, near Diego Garcia at 17,77

Weather in hex: Partial cloud

Raid spotted at 20 NM, estimated altitude 6,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
A6M2 Zero x 15
B5N2 Kate x 12

No Japanese losses

Allied Ships
xAK Ettrickbank, Torpedo hits 3, and is sunk

Aircraft Attacking:
12 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo

and

Afternoon Air attack on TF, near Diego Garcia at 16,73

Weather in hex: Heavy rain

Raid spotted at 20 NM, estimated altitude 5,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
A6M2 Zero x 30
A6M5 Zero x 8
B5N2 Kate x 21

Japanese aircraft losses
B5N2 Kate: 1 destroyed by flak

Allied Ships
xAK Gorgon, Torpedo hits 3, and is sunk
xAK Autolycus
xAK Scottish Chief, Torpedo hits 1, on fire, heavy damage
xAK Queda, Torpedo hits 2, and is sunk

Aircraft Attacking:
20 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo




Image

I have tree more CVE in THAN TF but they are not TT equipped
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RE: CV torpedoes usage [np docup]

Post by koniu »

And save

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RE: CV torpedoes usage [np docup]

Post by koniu »

Save from day before combat
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RE: CV torpedoes usage [np docup]

Post by btd64 »

MichaelM; I am experencing the same issue. Am running the april 1st beta. And before the 4/1 beta download was not showing this issue. What happened is ingame on 3/17/42, 2 US carriers launched two raids on IJN ships in the same day with all of the Devastators onboard. Two raids with all planes should have left me with 6 torpedo loadouts left on each CV. But I had the full 36 at the next orders phase. Hope this helps with determining the issue. And of course your great work on this Beta is loved by all.[&o][&o][&o]
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RE: CV torpedoes usage [np docup]

Post by kevin_hx »

CV unlimited torpedoes is great![:D]
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RE: CV torpedoes usage [np docup]

Post by btd64 »

Yes it is[:)][:D], but not very realistic. [8D]
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RE: CV torpedoes usage [np docup]

Post by n01487477 »

Im on a later beta and everthing is fine.
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RE: CV torpedoes usage [np docup]

Post by koniu »

I run few turns of Coral Sea scenario under 22a beta
Torpedoes where used properly. I start to think it is code glitch. Something that happen once every 10000 turns under very special circumstances.

I hope michaelm will find time to look at that. I know he is very busy man.


PS. I will try to run that turn from post 1 under official patch. I am not sure if this is passable but i will try and i will see what will happen.

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RE: CV torpedoes usage [np docup]

Post by btd64 »

I just set my CV's to port for upgrades. will see what happens after that[;)]
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RE: CV torpedoes usage [np docup]

Post by michaelm75au »

There is an issue when torpedo planes fly from ships without a slot for torpedo ordnance. They consume the normal air ordnance but use torpedoes. Shouldn't.
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RE: CV torpedoes usage [np docup]

Post by PaxMondo »

Michael,

Thanks for all the ongoing support!!! WOW!

[&o][&o][&o]
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RE: CV torpedoes usage [np docup]

Post by btd64 »

haven't been able to duplicate. every time my CV's move to intercept the IJN there gone by the time my CV's arrive. would have been a big carrier battle too. The IJN had 4 CV's, 3 CVL's and a few CVE's. oh well.[:D]
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