Scale

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

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Empire101
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Scale

Post by Empire101 »

Does anyone know what the scale of the map is; ie what is the distance between one hexside and another.

I'm guessing its 50 miles. Is that correct?
[font="Tahoma"]Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
[/font] - Michael Burleigh

Myrddraal
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RE: Scale

Post by Myrddraal »

I know this isn't the answer you want, but it isn't really relevant. If, for example, I was to tell you that a hex is50 miles wide, that wouldn't mean that artillery can fire 100 miles, and it wouldn't mean that the trench networks are 50 miles deep. The game is more abstracted than that.

We could come up with an answer, which would be roughly right for the scale of the map, but it wouldn't mean much.
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jack54
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RE: Scale

Post by jack54 »

ORIGINAL: Myrddraal

I know this isn't the answer you want, but it isn't really relevant. If, for example, I was to tell you that a hex is50 miles wide, that wouldn't mean that artillery can fire 100 miles, and it wouldn't mean that the trench networks are 50 miles deep. The game is more abstracted than that.

We could come up with an answer, which would be roughly right for the scale of the map, but it wouldn't mean much.

Lack of 'Stacking' in a game usually makes me crazy. This is the first game 'WITHOUT STACKING' that I am still enjoying. The size and scale 'abstraction' seems to work fine, IMHO.
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Empire101
Posts: 1950
Joined: Tue May 20, 2008 2:25 pm
Location: Coruscant

RE: Scale

Post by Empire101 »

ORIGINAL: Myrddraal

I know this isn't the answer you want, but it isn't really relevant. If, for example, I was to tell you that a hex is50 miles wide, that wouldn't mean that artillery can fire 100 miles, and it wouldn't mean that the trench networks are 50 miles deep. The game is more abstracted than that.

We could come up with an answer, which would be roughly right for the scale of the map, but it wouldn't mean much.

Thanks Myrddraal, that solves that conundrum!!
ORIGINAL: jack54
Lack of 'Stacking' in a game usually makes me crazy. This is the first game 'WITHOUT STACKING' that I am still enjoying. The size and scale 'abstraction' seems to work fine, IMHO.

I totally agree
+1
[font="Tahoma"]Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
[/font] - Michael Burleigh

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