optimal altitute for TB?

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fulcrum28
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optimal altitute for TB?

Post by fulcrum28 »

I found some tables for dive, level and glide bombing, but what about the altitute for TB?

and for CAPS?

thank you in advance
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jmalter
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RE: optimal altitute for TB?

Post by jmalter »

if armed w/ torpedoes, TBs fly at whatever altitude you've set them to, then drop to 200' during the combat resolution. if armed w/ bombs, they act as level bombers - no dive or glide attack, reduced bomb-load at LowN alt.

if you've got DBs & TBs from the same base (or CV), set them all to the alt you use for DBs, along w/ their escorts. this improves the chance of a 'coordinated strike'.

for CAP, i generally use 13-15k', unless i've got 3 or more fighter sqns available. when that's the case, CV TFs might get 1 group flying CAP at 8k', for better reaction against a LowN/torp attack; while a land base might get 1 group at 18k' if its got good maneuver-rating at that alt.
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fulcrum28
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RE: optimal altitute for TB?

Post by fulcrum28 »

thank you for your reply
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kbfchicago
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RE: optimal altitute for TB?

Post by kbfchicago »

+1 = jmalter's response...

Also...occasionally you can sneek in a low level raid (TB or otherwise) below a high CAP set by an opponent. If you come in at a say 3000' and the CAP is at 18,000 chances are good you'll get the whole formation into the traget (you may get jumped on the way out...). Works best against lightly defended bases with B-25 strikes but have used it sneek in Swordfish and the like on TB raids. Not recommended for well established bases or targets with lots of AA! This can technique can also work well in combination with a high(er) level escorted strike.

When defending...as jmalter implies, a staggered CAP is best if you have the groups available...

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John 3rd
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RE: optimal altitute for TB?

Post by John 3rd »

I've learned the value of a staggered CAP. If I have 4 CVs in the KB then I set the Zeros: One Daitai @18,000 Ft, 2 Daitai @ 14,000 Ft, and one Daitai @ 8,000 Ft.
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