Should some of the boardgame scenarios be modified?

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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Horvo
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Should some of the boardgame scenarios be modified?

Post by Horvo »

Having played the boardgame I think the persistent APs alter the balance of some of the scenarios. (Monsters being the biggest example) I hope the designers are open to slightly altering the OBs of some of the boardgame scenarios to make them more balanced under the computer rules. (Or at least having a balancing option that players could use when playing against each other.)
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