time at see error

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napoleric
Posts: 20
Joined: Mon Jan 23, 2012 7:40 pm

time at see error

Post by napoleric »

When deploying a new ship, it appears that its time at see attribute = turn game !

For example, should you deploy a ship at the turn 100, its time at see will be...100.

not a big issue either.
regards
gwgardner
Posts: 6909
Joined: Fri Apr 07, 2006 1:23 pm

RE: time at see error

Post by gwgardner »

That's the way it works. Deploy and it shows the turn of deploy. Next turn, go to sea, and it will go to zero turns at sea. Never go to sea the turn of deploy.

napoleric
Posts: 20
Joined: Mon Jan 23, 2012 7:40 pm

RE: time at see error

Post by napoleric »

I understand it is the way it works...however the IA doesn't seems to understand it as it keep is feet at see forever. Another alternative way would be to disable the 'move at see' button when a new ship is deployed.

again, this is not a big issue either.
regards
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doomtrader
Posts: 5319
Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
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RE: time at see error

Post by doomtrader »

From the 1.02 patch readme:
AI fleets now reduces time on sea of it's fleets
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