Hit Counter Modifiers

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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JaguarUSF
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Hit Counter Modifiers

Post by JaguarUSF »

I was looking in the manual for a list of the different hit modifiers (panicked, foot something or other) but couldn't find anything. Is there a list of what can happen when a unit is hit and what it affects? Thanks!
robc04_1
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RE: Hit Counter Modifiers

Post by robc04_1 »

Hey James,
I didn't see a list of the modifiers but the effects are listed in red on the unit card. You can't see the effects on enemies until they take an action where that ability is used.
Because I play too much,
One Guy, Too Many Games
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