Some Noob questions...

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

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Gizuria
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Joined: Fri Apr 06, 2012 7:56 am

Some Noob questions...

Post by Gizuria »

I'll post them here as they come to me.

First up, when I take command of an artillery unit, changing its command bar to white, it won't fire in support of any other units other than when I tell it to, right? And when I re-attach it to its higher command unit, it can't be used until its organic commander has done a replan, right? So, directing my own artillery fire is a bit of a risky proposition as I'll have to micro-manage it until it is reattached. Have I got that part right?

Second, all I have to do to attach a unit to another formation is to lassoo them with the mouse. Is there another way to assign Regimental artillery assets to a BattleGroup other than lassoo-ing them and 'Control-clicking' to delete the ones I don't want?
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Bil H
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RE: Some Noob questions...

Post by Bil H »

PT,

1 - once you manually target an arty unit. So you should not have to micro-manage it... I don't think manually targeting will break its assignment to an HQ though?

I have been designing and playing with data more lately than playing, so what do I know? ;)

2 - It works, right? ;)
Ah, well, since you do not wish death, then how about a rubber chicken?

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Lieste
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RE: Some Noob questions...

Post by Lieste »

You can also leave the individual batteries 'on call' by firing them using an artillery HQ to call the bombardment - this does strip them from their organic HQ, but as they tend to 'base' anyway at some remove that needn't hurt. It also tends to larger fire concentrations than just a single battery/bn. It is an option when you need to be busy re-organising troop movements/supply orientation and want a smaller impact from player interventions with artillery orders.

Of course, the noticeable result of ordering a bombardment is that by default it will rest immediately after, rather than firing a new mission or displacing. You can experiment with switching that option off, but remembering to manually cycle batteries to rest periods and into/out of ammunition reserve.
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