Crash - "Nothing to build"

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Raap
Posts: 404
Joined: Wed Jan 12, 2011 1:46 pm

Crash - "Nothing to build"

Post by Raap »

Getting a pretty consistent crash in one of my games. This is on a fresh install of DW/RotS/L with only the 7.0.0.2 beta patch applied, running Win7 64-bit. If I press 'continue' the game will still run, but the graphics won't update. I'm able to save the game however, but reloading and playing again usually sees me having the same error within 15-20 minutes or so. Let me know if you need the saved game( before or after this latest crash).
************** Exception Text **************
System.ApplicationException: Error - nothing to build
at DistantWorlds.Types.BuiltObjectMission.ResolveCommandsForMission(BuiltObjectMission mission, Boolean allowReprocessing, Boolean& couldResolveCommands)
at DistantWorlds.Types.BuiltObjectMission..ctor(Galaxy galaxy, BuiltObject builtObject, BuiltObjectMissionType missionType, Object target, Object target2, CargoList cargo, TroopList troops, PopulationList population, Design design, Double x, Double y, Int64 starDate, BuiltObjectMissionPriority priority, Boolean allowReprocessing, Boolean allowBuiltObjectChanges)
at DistantWorlds.Types.BuiltObjectMission..ctor(Galaxy galaxy, BuiltObject builtObject, BuiltObjectMissionType missionType, Object target, Object target2, CargoList cargo, TroopList troops, PopulationList population, Design design, Double x, Double y, Int64 starDate, BuiltObjectMissionPriority priority, Boolean allowReprocessing)
at DistantWorlds.Types.BuiltObject.AssignMission(BuiltObjectMissionType missionType, Object target, Object target2, CargoList cargo, TroopList troops, PopulationList population, Design design, Double x, Double y, Int64 starDate, BuiltObjectMissionPriority priority, Boolean allowReprocessing, Boolean manuallyAssigned)
at DistantWorlds.Types.BuiltObject.AssignMission(BuiltObjectMissionType missionType, Object target, Object target2, CargoList cargo, TroopList troops, PopulationList population, Design design, Double x, Double y, Int64 starDate, BuiltObjectMissionPriority priority, Boolean allowReprocessing)
at DistantWorlds.Types.BuiltObject.AssignMission(BuiltObjectMissionType missionType, Object target, Object target2, Design design, Double x, Double y, BuiltObjectMissionPriority priority)
at DistantWorlds.Types.Empire.AssignMissionToBuiltObject(BuiltObject ship, Boolean atWar)
at DistantWorlds.Types.BuiltObject.ExecuteCommands(Galaxy galaxy, Double timePassed, DateTime time, Int64 starDate)
at DistantWorlds.Types.BuiltObject.DoTasks(DateTime time, Int64 starDate, Boolean inView)
at DistantWorlds.Main.uxrUXJ5s46c7S2ib0NR(Object , DateTime , Int64 , Boolean )
at DistantWorlds.Main.t7sDSQYg2A(DateTime , Int64 , BuiltObjectList , Boolean )
at DistantWorlds.Main.ProgramLoop()
at DistantWorlds.Main.Launch(Boolean launchFromLoad)
at DistantWorlds.Start.6RAm5teru(Object , LinkLabelLinkClickedEventArgs )
at System.Windows.Forms.LinkLabel.OnLinkClicked(LinkLabelLinkClickedEventArgs e)
at System.Windows.Forms.LinkLabel.OnMouseUp(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Label.WndProc(Message& m)
at System.Windows.Forms.LinkLabel.WndProc(Message& msg)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


*edit*
Had to cut away the 'Loaded Assemblies part, was messing up the site.
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elliotg
Posts: 3851
Joined: Mon Sep 10, 2007 9:32 am

RE: Crash - "Nothing to build"

Post by elliotg »

Thanks for the report - fixed in the next update (1.7.0.4)
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