The best example of the effects of the 1v1=2v1 rule on game play.

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Peltonx
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The best example of the effects of the 1v1=2v1 rule on game play.

Post by Peltonx »

The effect of the rule have been proven out per

Q-ball vs Tarhunnas and Pelton vs Hoooper


Totally historical [8D]

NOT!

What more proof do you guys need? heheheh

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Flaviusx
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RE: The best example of the effects of the 1v1=2v1 rule on game play.

Post by Flaviusx »

Cato the Elder had nothing on you, Pelton. [:)]
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Tarhunnas
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RE: The best example of the effects of the 1v1=2v1 rule on game play.

Post by Tarhunnas »

That WAS a funny picture! LOL! 
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RE: The best example of the effects of the 1v1=2v1 rule on game play.

Post by BletchleyGeek »

ORIGINAL: Flaviusx
Cato the Elder had nothing on you, Pelton. [:)]

Hahaha. I think Pelton sounds more like Cicero exhorting Catilina to GTFO of Rome:
ORIGINAL: Cicero
How long, O Catiline, will you abuse our patience? And for how long will that madness of yours mock us? To what end will your unbridled audacity hurl itself?
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Flaviusx
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RE: The best example of the effects of the 1v1=2v1 rule on game play.

Post by Flaviusx »

Good old Cicero.

But really, this whole exercise in dogged, stubborn, unalterable persistance is pure Cato.

1:1 rule delenda est.

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aciddrinker
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RE: The best example of the effects of the 1v1=2v1 rule on game play.

Post by aciddrinker »

this picture is awsome :D
Mazzah
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RE: The best example of the effects of the 1v1=2v1 rule on game play.

Post by Mazzah »

ROFL![:D]
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Klydon
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RE: The best example of the effects of the 1v1=2v1 rule on game play.

Post by Klydon »

LOL

Good one. [:D]
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RE: The best example of the effects of the 1v1=2v1 rule on game play.

Post by SoliInvictus202 »

ORIGINAL: Flaviusx

Good old Cicero.

But really, this whole exercise in dogged, stubborn, unalterable persistance is pure Cato.

1:1 rule delenda est.


I quite agree....it is a bit obvious BUT: ceterum censeo illam imaginem hilarem esse
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CarnageINC
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RE: The best example of the effects of the 1v1=2v1 rule on game play.

Post by CarnageINC »

I like the steam roller leading the charge of the pigs! [:D]
kevini1000
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RE: The best example of the effects of the 1v1=2v1 rule on game play.

Post by kevini1000 »

is this 1 to 1 thing still around?
Reconvet
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RE: The best example of the effects of the 1v1=2v1 rule on game play.

Post by Reconvet »

ORIGINAL: sath

is this 1 to 1 thing still around?


Don't ask. I did in the 1.05 change list thread. I'll probably be banned for asking, so beware. Even if you don't add Peltons flying pigs pic with your question. [8|]

The biggest threat for mankind is ignorance.

Reconvet
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RE: The best example of the effects of the 1v1=2v1 rule on game play.

Post by Reconvet »

ORIGINAL: Flaviusx
Good old Cicero.
But really, this whole exercise in dogged, stubborn, unalterable persistance is pure Cato.
1:1 rule delenda est.

You feed my hopes. After all Carthago WAS destroyed in the end. [8D]

The biggest threat for mankind is ignorance.

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