TLD for LSA...Matrix, may I?

Post new mods and scenarios here.
TAIL_GUNNER
Posts: 248
Joined: Mon Jun 14, 2004 1:33 pm

TLD for LSA...Matrix, may I?

Post by TAIL_GUNNER »

gonna do it anyway....but really what good is a mod if you can't share it?

Pretty much a straight port of TLD to LSA engine.

This will allow all "WN" units to become static, thus freeing up a huge number of new BGs to create. Also create new static BGs on beachside maps that currently don't have one.

Can also LOCK all static BG guns into their correct bunkers....hell, could even lock MGs and mortars into Tobruks.

Further down the road will add new stuff like captured French half-tracks, Marder I and others..

If Matrix will not allow distribution I will respect that..
AKA "Juggalo"
User avatar
Q.M
Posts: 1823
Joined: Thu Mar 13, 2003 12:00 pm
Location: Townsville QLD Australia

RE: TLD for LSA...Matrix, may I?

Post by Q.M »

Sounds great! Look forward to it.
Marc von Hoffrichter
Priapus1
Posts: 115
Joined: Thu Jun 16, 2011 5:24 pm

RE: TLD for LSA...Matrix, may I?

Post by Priapus1 »

Sounds great.
User avatar
Andrew Williams
Posts: 3862
Joined: Mon Jan 08, 2001 10:00 am
Location: Australia
Contact:

RE: TLD for LSA...Matrix, may I?

Post by Andrew Williams »

Love to give it a whirl
ImageImage
TAIL_GUNNER
Posts: 248
Joined: Mon Jun 14, 2004 1:33 pm

RE: TLD for LSA...Matrix, may I?

Post by TAIL_GUNNER »

Just thought of a brilliant solution!

Well, more of a plus for me as I have horribly slow internet (1Mbps), and it would take me all day to upload such a monster...

So I'll just mod and create a package of the data and graphic files, and require the end-user to copy his TLD maps over.

This way, you would have to own both TLD and LSA to play it, thus avoiding any problems with Matrix..

Only downside is there won't be a simple ModSwap plugin...but I'll think of something...

ETA is early August..
AKA "Juggalo"
User avatar
kweniston
Posts: 144
Joined: Tue Jul 05, 2011 6:32 pm

RE: TLD for LSA...Matrix, may I?

Post by kweniston »

Keeping tabs on your progress, thanks man!
TAIL_GUNNER
Posts: 248
Joined: Mon Jun 14, 2004 1:33 pm

RE: TLD for LSA...Matrix, may I?

Post by TAIL_GUNNER »

Thanks for the interest guys...[8D]

After turning all WN and Ost Battalion into static BGs and consolidating FJ Regiment 6 into one unit (it will have the strength of 3 battalions instead of two seperate) I've freed up 18 slots for new BGs.

EDIT: Is there any limit to the formations.txt file?

To add for the Germans:
731 Rgt./711 ID
744 Rgt./711 ID
Sturm-Bataillon AOK 7
SS-Aufklärungs-Abteilung 17
858 Rgt./346 ID

And for the Allies:
22nd Armoured Brigade (7th Armoured Div/June 7)
131st Infantry Brigade (7th Armoured Div/June 8)
66th Armored Regiment (US 2nd Armored Div/June 9)
41st Armored Infantry Regiment (US 2nd Armored Div/June 9)
6th Airlanding Brigade (6th AB/most June 6; reinforced June 7)
359th Infantry Regiment (part of 90th ID, subordinated to 4th Division at Utah)
327th Glider Infantry Regiment (part of 101st AB, subordinated to 4th Division at Utah)
152nd Infantry Brigade (51st Highland Div/June 8)
153rd Infantry Brigade (51st Highland Div/June 7)
154th Infantry Brigade (51st Highland Div/June 10)
9th Infantry Regiment (US 2nd Infantry/June 7)
23rd Infantry Regiment (US 2nd Infantry/June 7)
AKA "Juggalo"
Tejszd
Posts: 3466
Joined: Sat Nov 17, 2007 4:32 pm

RE: TLD for LSA...Matrix, may I?

Post by Tejszd »

Sounds good TAIL_GUNNER!

Also good solution to save upload/download bandwidth and give Matrix some protection.

One thing to keep in mind for later is that some of the weapon and element calculations were adjusted between TLD and LSA in the exe thus the TLD data may or may not work as expected/the same in LSA.
Nomada_Firefox
Posts: 1270
Joined: Mon Nov 12, 2001 10:00 am
Location: Spain
Contact:

RE: TLD for LSA...Matrix, may I?

Post by Nomada_Firefox »

If Matrix will not allow distribution I will respect that..
I do not see any problem and I have asked before these type of questions. If you import TLD stuff to LSA, the people should buy TLD if they want play your mod because they would need the TLD maps. As you can see the answer to your problem was easy.;)
TAIL_GUNNER
Posts: 248
Joined: Mon Jun 14, 2004 1:33 pm

RE: TLD for LSA...Matrix, may I?

Post by TAIL_GUNNER »

Well my earlier estimate of early August release might've been a bit presumptuous...

It seems the 2, 3, and 4 slots in LSA weapons.txt are now hard-coded...guess I'll have to add these to the old TLD weapons.txt and modify the teams and vehicles accordingly...[:@]

Also realized today I'm gonna have to make a bunch of unit icons for the strategic map.....I figured the program made these for you...[8|]

Not to mention some new unit badges.....geesh.
AKA "Juggalo"
TAIL_GUNNER
Posts: 248
Joined: Mon Jun 14, 2004 1:33 pm

RE: TLD for LSA...Matrix, may I?

Post by TAIL_GUNNER »

Status update:

After tons of graphic manipulation, finally got the mod to boot in the LSA engine.
Scenario Editor works correctly and shows all Normandy maps in correct locations.

Was originally gonna do a 5-day campaign, but after some thought, I think I'll stick with the original 4-day campaign. Not sure how many strategic turns per day yet...probably will do 5 ala LSA..

New revisied BG list: (Axis denoted with '*')

0 501st Parachute Infantry Regiment (101.AB)
1 502nd Parachute Infantry Regiment (101.AB)
2 506th Parachute Infantry Regiment (101.AB)
3 505th Parachute Infantry Regiment (82.AB)
4 507th Parachute Infantry Regiment (82.AB)
5 508th Parachute Infantry Regiment (82.AB)
6 325th Glider Infantry Regiment (82.AB)
7 8th Infantry Regiment (4.ID)
8 12th Infantry Regiment (4.ID)
9 22th Infantry Regiment (4.ID)
10 16th Infantry Regiment (1.ID)
11 18th Infantry Regiment (1.ID)
12 26th Infantry Regiment (1.ID)
13 115th Infantry Regiment (29.ID)
14 116th Infantry Regiment (29.ID)
15 175th Infantry Regiment (29.ID)
16 2nd Ranger Battalion
17 38th Infantry Regiment (2.ID)
18 7th Infantry Brigade (Ca. 3.ID)
19 8th Infantry Brigade (Ca. 3.ID)
20 9th Infantry Brigade (Ca. 3.ID)
21 8th Infantry Brigade (Br. 3.ID)
22 9th Infantry Brigade (Br. 3.ID)
23 185th Infantry Brigade (Br. 3ID)
24 56th Infantry Brigade (Br. 49.ID, subordinated to 50ID)
25 69th Infantry Brigade (Br. 50.ID)
26 151st Infantry Brigade (Br. 50.ID)
27 231st Infantry Brigade (Br. 50.ID)
28 5th Para Brigage (6.AB)
29 3rd Para Brigade (6.AB)
30 *731. Infanterie Regiment (711.ID) NEW UNIT
31 *744. Infanterie Regiment (711.ID) NEW UNIT
32 *919. Infanterie Regiment (709.ID)
33 *6. Fallschirmjäger Regiment (original game had two Btls., now consolidated as one 3 Btl. BG)
34 *1057. Infanterie Regiment (91.LL)
35 *1058. Infanterie Regiment (91.LL)
36 *Sturm-Bataillon AOK 7 (AOK 7) NEW UNIT
37 *920. Infanterie Regiment (243. ID) NEW UNIT
38 *729. Infanterie Regiment (709. ID)
39 *739. Infanterie Regiment (709. ID)
40 *858. Infanterie Regiment (346. ID) NEW UNIT
41 22nd Armoured Brigade (7. AD) NEW UNIT
42 131st Infantry Brigade (7. AD) NEW UNIT
43 Combat Command A (2. AD) NEW UNIT
44 *921 Infanterie Regiment (243. ID) NEW UNIT
45 6th Airlanding Brigade (6. AB) NEW UNIT
46 *914. Infanterie Regiment (352. ID)
47 *915. Infanterie Regiment (352. ID)
48 *916. Infanterie Regiment (352. ID)
49 359th Infantry Regiment (90. ID - subordinated to 4. ID at UTAH) NEW UNIT
50 327th Glider Infantry Regiment (101. AB - subordinated to 4. ID at UTAH) NEW UNIT
51 152nd Infantry Brigade (51. ID) NEW UNIT
52 153rd Infantry Brigade (51. ID) NEW UNIT
53 9th Infantry Regiment (2. ID) NEW UNIT
54 23rd Infantry Regiment (2. ID) NEW UNIT
55 *922. Infanterie Regiment (243 ID) NEW UNIT
56 *125. Panzergrenadier (21. Pz)
57 *192. Panzergrenadier (21. Pz)
58 *25. SS Panzergrenadier (12. Pz)
59 *26. SS Panzergrenadier (12. Pz)
60 *857. Infanterie Regiment (346. ID)
61 *901. Panzergrenadier (Pz. Lehr)
62 *902. Panzergrenadier (Pz. Lehr)
63 *30. Schnelle Brigade

Left to do:

1. Edit uniticons.bmp COMPLETE
2. Edit gadget STRMAPNAME
3. Edit gadget STRPATCH
4. Edit gadgets STRBGICONS** COMPLETE
5. Build Bgroups.txt
6. Build Fpools.txt
7. Build StaticBGs.txt (currently 18 static BGs planned)
8. Build Campaign in scenario editor


I hope for at least one new weapon will make the 1.00 release, the 5cm Sockellafette (L/42 and L/60 versions)

Image
Attachments
5cmbunkermo4.jpg
5cmbunkermo4.jpg (163.49 KiB) Viewed 405 times
AKA "Juggalo"
Tejszd
Posts: 3466
Joined: Sat Nov 17, 2007 4:32 pm

RE: TLD for LSA...Matrix, may I?

Post by Tejszd »

Thanks for the update!!!
Manu
Posts: 186
Joined: Thu Jul 22, 2010 4:07 pm
Contact:

RE: TLD for LSA...Matrix, may I?

Post by Manu »

Good work!
Priapus1
Posts: 115
Joined: Thu Jun 16, 2011 5:24 pm

RE: TLD for LSA...Matrix, may I?

Post by Priapus1 »

Looks great. Are you going to expand infantry units to 7 men?
TAIL_GUNNER
Posts: 248
Joined: Mon Jun 14, 2004 1:33 pm

RE: TLD for LSA...Matrix, may I?

Post by TAIL_GUNNER »

ORIGINAL: Priapus1

Looks great. Are you going to expand infantry units to 7 men?

No, at least not in the 1.00 version..

If I were to do it, I'd only do it for the Allies...to reflect the higher number of men per squad versus the Germans...

By the way...anyone know what this font is called?

Image
Attachments
untitled.jpg
untitled.jpg (23.72 KiB) Viewed 405 times
AKA "Juggalo"
TAIL_GUNNER
Posts: 248
Joined: Mon Jun 14, 2004 1:33 pm

RE: TLD for LSA...Matrix, may I?

Post by TAIL_GUNNER »

ORIGINAL: Tejszd

Sounds good TAIL_GUNNER!

Also good solution to save upload/download bandwidth and give Matrix some protection.

One thing to keep in mind for later is that some of the weapon and element calculations were adjusted between TLD and LSA in the exe thus the TLD data may or may not work as expected/the same in LSA.

Are you saying I should use LSA's weapon.txt and elements.txt?
AKA "Juggalo"
Tejszd
Posts: 3466
Joined: Sat Nov 17, 2007 4:32 pm

RE: TLD for LSA...Matrix, may I?

Post by Tejszd »

It might be the safest to use the LSA data in those two files.

Unfortunately I do not how exactly the formulas where changed, the only way to tell might be to compare the same weapons and or elements from TLD and LSA to see how/if the data changed....
TAIL_GUNNER
Posts: 248
Joined: Mon Jun 14, 2004 1:33 pm

RE: TLD for LSA...Matrix, may I?

Post by TAIL_GUNNER »

Elements.txt is easy to swap.....weapons.txt not so much..

Just compared M2 60mm Mortar in both weapons.txt files...and indeed there have been changes to the LSA data mostly dealing with blast radius and such..

Unfortunately these files are as different as night and day between the two versions....switching to LSA weapons.txt would add much suffering and gnashing of the teeths..

So, I'll replace values on a case-by-case basis....I know mortars have been a contentious issue so I'll definitely swap all those out..

Thanks for the heads up.

AKA "Juggalo"
User avatar
RD Oddball
Posts: 4836
Joined: Sat Feb 10, 2007 6:38 pm

RE: TLD for LSA...Matrix, may I?

Post by RD Oddball »

ORIGINAL: TAIL_GUNNER


By the way...anyone know what this font is called?

Franklin Gothic Medium
TAIL_GUNNER
Posts: 248
Joined: Mon Jun 14, 2004 1:33 pm

RE: TLD for LSA...Matrix, may I?

Post by TAIL_GUNNER »

Thanks very much Oddball....I appreciate it!



Still crackin' along....bgroups.txt is done (if I could only find the names of the 346. Inf. Div. regimental commanders) and got some new guns to show off.

Want to also add an R35 turret Tobruk....but not yet sure if or how that's gonna work..

Image
Attachments
untitled.jpg
untitled.jpg (6.03 KiB) Viewed 407 times
AKA "Juggalo"
Post Reply

Return to “Mods and Scenarios”