Need for Player Created Game Manual?

Combat Command is Boku Strategy Games World War II operational game. strategy games played warfare on a hex playing field with turn-based game play utilizing company-sized units. Game design aspects include turn phases, combat resolution, unit design, scenarios and artificial intelligence.

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Max 86
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Need for Player Created Game Manual?

Post by Max 86 »

Gang,

Is there a chance some of you would be interested in creating a new and improved game manual? This would be titled differently from the original manual that comes with the game now and would include player input from the community.

I would be more than happy to take on the project and create a base doc to start with if I could get some minor assistance from some of you. I would hope that improved documentation will increase the appeal of the game and maybe increase the player base.

One thing we might need is some answers from the developers if the community cannot figure out or come to an agreement on a specific detail.

Any interest or is it a waste of time?[&:]
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RE: Need for Player Created Game Manual?

Post by AlvinS »

I would be interested. I think input from the community is a good idea.
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Wolfe1759
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RE: Need for Player Created Game Manual?

Post by Wolfe1759 »

Agreed and happy to contribute.

However at the moment without any input from the developers it is in a lot of instances going to be a case of making educated guesses at what the answers should be, some more obvious than others and assumptions that things are working as designed rather than being bugs.
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Fred98
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RE: Need for Player Created Game Manual?

Post by Fred98 »

Having read the manual about 4 times I reckon almost everything is there.
 
A better idea is to list omissions and errors and bad english have a new manual included in the patch.
 
-
 
 
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sabre1
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RE: Need for Player Created Game Manual?

Post by sabre1 »

Joe, you get elected, since you read it 4 times...[:D]
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Max 86
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RE: Need for Player Created Game Manual?

Post by Max 86 »

Would it be possible to get an editable version of the existing manual, make correctrions and issue as Rev 1? That would save a lot of time.

On second thought, I would like to add a hotkey list, special unit attributes and of course fix the tables.
No problem Chief!
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Magpius
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RE: Need for Player Created Game Manual?

Post by Magpius »

why not convert the existing pdf into text and dump it all into a wiki
(I'm also wondering just how many people are onto this game, as it seems about only a dozen actually post)
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Fred98
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RE: Need for Player Created Game Manual?

Post by Fred98 »

Find below a list of short cut keys I produced.

Unfortunately I don't know how to attch a file to a post.


"Copy" and "Paste" to a Word doc and then print it out



1 Show out of supply units. Draw lines from units up to their suppply source
2 Highlights the units under a leader. Shows the Command Range of a leader.
3 Show Disruption Levels
4 Show fort Levels
5 Show Dispersed units
6 Shows unit with movement points remaining.
7 Show Postures
8 Show Command level: Regimental “ III ” or Divisional “ xx “ or Out of Command
9 Not used
0 Show artillery range. Need to click on an artillery unit.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
~ Show order of Battle. A HQ must have attached a min of 3 non-artillery units.
S Scenario data of the current scenario
V Victory Objectives
SPACE Movement Dialog Box
TAB Toggle Division and Regiment command level
ESCAPE Toggle full window map display
BACKSPACE Undo
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
A Attack Posture
T Travel Posture
R Reserve Posture
D Defend Posture
W Withdraw Posture
E Emplaced Posture Only applies to artillery and anti-tank units
M Move Posture Only applies to artillery and anti-tank units. “Move” = “Travel”
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
+ Zoom In
- Zoom Out
J Toggle Jump map
Z Toggle Zoom In and Out of the jump map





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PirateJock
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RE: Need for Player Created Game Manual?

Post by PirateJock »

Good idea and count me in for input and review.

I'd agree it'll definitely need some developer review though to make sure what's been updated is corrected, in particular with rejigging of tables and game mechanics text.

The Wiki idea is also a good one as an online resource. However I'd see it as secondary source with the manual as the primary, i.e. cut and paste text and tables from .doc to .html format.

Another thing to bear in mind is the Scenario chapter - the manual lists 20 but there are in fact 42 in the game. I've pulled and compiled the text from the scenario text file. The next step would be to do a unit count on each one. Anybody doing this already or got a partial list?

Cheers
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Max 86
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RE: Need for Player Created Game Manual?

Post by Max 86 »

OK then. I will develop a Table of Contents and post it here later today. Then I will start piecing together a draft copy of the manual. Hope to have at least the text done by the weekend. I'll keep you posted.
 
In the meantime, if there is other data/info that needs to be included post it here.
 
Thanks,
No problem Chief!
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sabre1
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RE: Need for Player Created Game Manual?

Post by sabre1 »

Thanks Joe!

Printed it out.
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JMass
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RE: Need for Player Created Game Manual?

Post by JMass »

ORIGINAL: Joe 98
+ Zoom In

= Zoom In on my italian keyboard...
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Max 86
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RE: Need for Player Created Game Manual?

Post by Max 86 »

Sorry for the delay, had a family emergency.  Here is the top two levels of the TOC. There are sub-headings below this that are not listed but will basically mirrir the original manual in topic coverage. I want to move all things UNIT related to the section covering units.  Things like Postures, Dispersal, LOS, Ranges, Digging IN, Destruction of HQs and Engineering Functions. I would like this to be comprehensive so it will include all special unit bonuses for combat and movement too.
 
Also, I want to move Infiltration Movement just after the ZOC section since they go hand in hand.
 
[font=arial]1.0 Starting a Game[/font]
[font=arial]            1.1 Scenario Selection[/font]
[font=arial]            1.2 Choosing Sides[/font]
[font=arial]            1.3 AI Settings[/font]
[font=arial]            1.4 PBEM Setup and Play[/font]
[font=arial]            1.5 First Turn Checks and Initiative (basic phases explanation)[/font]
[font=arial]2.0 Game Interface[/font]
[font=arial]            2.1 Map Scrolling and the Jump Map[/font]
[font=arial]            2.2 Viewing / Selecting Units and Objectives on Map[/font]
[font=arial]            2.3 Game Scale[/font]
[font=arial]            2.4 Menus and Reports[/font]
[font=arial]3.0 Units[/font]
[font=arial]            3.1 Headquarters and Command Organizations[/font]
[font=arial]            3.2 Infantry[/font]
[font=arial]            3.3 Armor[/font]
[font=arial]            3.4 Artillery[/font]
[font=arial]            3.5 Anti-Tank[/font]
[font=arial]4.0 Sequence of Play (eliminating redundancy in CoCo manual section 5)[/font]
[font=arial]            4.1 Phase 1 - Supply Status[/font]
[font=arial]            4.2 Phase 2 - Initiative Determination[/font]
[font=arial]4.3 Phase 3 - Reinforcement[/font]
[font=arial]4.4 Phase 4 - Command Status[/font]
[font=arial]4.5 Phase 5 - Unit Recovery from Disruption / Dispersion[/font]
[font=arial]4.6 Phase 6 - Movement[/font]
[font=arial]4.7 Phase 7 - Direct Fire[/font]
[font=arial]4.8 Phase 8 - Assault[/font]
[font=arial]4.9 Phase 9 - Assault Execution[/font]
[font=arial]4.10 Phase 10 - Withdrawal / Advance After Assault[/font]
[font=arial]5.0 Miscellaneous Rules[/font]
[font=arial]            5.1 Night Turns[/font]
[font=arial]            5.2 Weather[/font]
[font=arial]            5.3 Soft Ground[/font]
[font=arial]            5.4 Limited Intelligence[/font]
[font=arial]6.0 Victory[/font]
[font=arial]            6.1 Reserve Points[/font]
[font=arial]7.0 Scenarios[/font]
[font=arial]Sort by size or alphabetically?[/font]
[font=arial]8.0 Scenario Editor[/font]
[font=arial]            8.1 Create Map[/font]
[font=arial]            8.2 Create Forces[/font]
[font=arial]            8.3 Assign Leadership[/font]
[font=arial]            8.4 Limit on Number of Units (move under 8.2 Create Forces)[/font]
[font=arial]            8.5 Defining Scenario Parameters[/font]
[font=arial]            8.6 Guidelines for Creating Units (move under 8.2 Create Forces)[/font]
[font=arial]9.0 Charts and Tables[/font]
[font=arial]Keep same structure as original manual but fix and better define all tables[/font]
[font=arial]10.0 Hot Key List[/font]
We have a Hot Key List thanks to Joe 98 and I will be getting the text together over the next few days.  Could someone compile the special unit bonuses?  If someone wants to start cleaning up the tables that would be appreciated.
So take a look and tell me what you think.
 
No problem Chief!
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PirateJock
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RE: Need for Player Created Game Manual?

Post by PirateJock »

Hi Max

I'll sort out the Scenarios chapter as I've already started it. Will send something through by end of the weekend. Do you want to PM a mail address I can use?

I've also got Chapter 10 - Tables and Charts as a Word document. If you've got Adobe Acrobat it's possible to save the manual .pdf in the .doc format. I can start working through that but reckon it'd take me until at least the end of next week ... There's a lot there [X(]

Cheers
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Max 86
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RE: Need for Player Created Game Manual?

Post by Max 86 »

Pirate, check your matrix inbox. Thanks
No problem Chief!
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Obsolete
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RE: Need for Player Created Game Manual?

Post by Obsolete »

The Wiki idea is also a good one as an online resource.

Well now you've made me think. There should at least be something basic we could put up on wiki, perhaps starting with this as a profile for now?
http://en.wikipedia.org/wiki/Panzer_General

Of course, Combat Command is already taken...
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Max 86
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RE: Need for Player Created Game Manual?

Post by Max 86 »

When first selecting or starting a scenario can a player see who moves first?  Only talking about the very first turn of a scenario.  thanks
No problem Chief!
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RE: Need for Player Created Game Manual?

Post by PirateJock »

But 'Combat Command Matrix Edition' isn't ... shall I create it?
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Obsolete
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RE: Need for Player Created Game Manual?

Post by Obsolete »

When first selecting or starting a scenario can a player see who moves first? 

I don't remember a way to check that, aside from just starting the scenario.
But 'Combat Command Matrix Edition' isn't ... shall I create it?
I have never set-up any wiki before, I think the most I ever did was a little editing or something years ago, so go for it.
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Magpius
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RE: Need for Player Created Game Manual?

Post by Magpius »

@Piratejock, it's a field of dreams, "if you build it they will come.."
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