Played The Origional EF II, Whats different ?

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

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TSkoopCRP
Posts: 48
Joined: Mon Dec 22, 2008 2:05 pm

Played The Origional EF II, Whats different ?

Post by TSkoopCRP »



This game is nostalgia for me, I used to own the orgional EF II and played it exclusively for a few years. What is different from the Eastern Front side of this version. Don't care about the Pacific or Westfront, though it's a bonus they are included.

The original EF II only had 2 linked campaigns, I notice there are now 6 linked campaigns for the eastern front, what are they ?

Has the AI been improved at all over the orgional ?

I know the DCG are pretty generic, what units can you use in the DCG ?
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Jason Petho
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RE: Played The Origional EF II, Whats different ?

Post by Jason Petho »

East Front
Fully functional Map, OOB and Scenario Editors!
180 Scenarios including the Fall of the Reich Expansion!
6 Linked Campaigns!

(Operation Rumyantsev, On to Berlin, Crucible of Death, Grossdeutschland at Kursk, The Road to Moscow, Black Arrows & Red Guards)

New Scenarios:
1. Clash on Hlusk Highway
2. Dubrova Ambush!
3. Steel Rain
4. Showdown at Hlusk
5. Panzers on the Pcic
6. Black Arrows and Red Guards
7. Blitzkrieg at Makaricy!
8. Shootout at Ruhava!
9. Red Storm on the Solan!
10. Panzer Storm!

New LCG:
Black Arrows & Red Guards

New Countries:
Bulgaria
Yugoslavia
Axis Soviet Union

New Units Types:
German: 75+; Soviet: 190+ including:
Sea Going warships! Transports, Frigates, Destroyers, etc!
Pontoon Ferries, self-propelled boats!
Engineer Trucks that transport the ferries and boats!
Russian and German Reconnaissance Aircraft, that move on the map!
New Supply unit types!
New Aircraft types, for both on and off the map.

Variety of units that operate on rails; supply, troop, armoured, AA and escort trains, plus armoured cars that ran on rails!
Commissars for the Soviets, Political Officers for the Germans
Scouting, Sniper and Molotov Squads!
Coastal Batteries with proper graphics!
And so much more!
Trains for Poles

Changes:
OOB editor has been expanded from 1930-1953.
OOB structures have been completely revised for the Soviets; creating historical TO&E for the Great Patriotic War – from company to Division organizations have been created, most utilizing the plethora of new units.
OOB TO&E have been added to the Germans that incorporate new units.
Ships that operate in deep water only; transport, frigates, destroyers
Horses can be moved unmounted!
Mounted Cavalry and motorcyclists can fire on the move!

There are new Optional Rules to try out that will make playing the AI significantly more challenging.

The DCG's have a number of new organizations to try out, they are denoted with a "MCS".

There is a large community that plays the Campaign Series at: http://www.theblitz.org
Excellent place to discuss the game, find opponents or get some tactical advice.

Jason Petho

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