AVAILABLE
NOW !
Across the Dnepr
addon for Korsun
Pocket
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Gamespy,
2003 Game of the Year - PC Wargame
"Korsun Pocket is arguably the best traditional hex-based wargame
of all time."
"Korsun Pocket is the runaway winner of wargame of the year -- and ranks among
the best in the genre of all-time." |

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PC
Gamer - 93% stars,
Editors Choice Award
" The best wargame ever made for the PC. A monumental achievement in Game
Design."
- William R. Trotter -PC Gamer - November 2003 |
5 out of 5 stars,
Editors Choice
" The best hex-based wargame ever made. Period."
- Bruce Geryk Computer Gaming World - September 2003 |
8.6
- GameSpot
" Korsun Pocket is an excellent game,
is compelling and addictive and is easily the best
2D wargame for the PC to date. "
- Jeff Lackey GameSpot - September 2003
Icronticgames
- 86% ,
Silver Award
" It is probably THE best hex strategy game out to date though,
and indeed possibly one of the best single campaign one too. If you like true-to-life,
historical battles or are an avid strategist there’s only one thing left
to say… Why are you still here reading this review?… you should
be on the way out to buy this game!!"
- Andrew St.Denis - IcronticGames
Gamershall
- 80% ,
Silver Award
" Für eine gute Spielumsetzung , gute Detailtreue und
hervorragende AI verleiht Gamershall den Silver Award ! "
- Monty - Gamers Hall |
The Game
Korsun
Pocket uses a greatly improved version of the Ardennes Offensive
engine to recreate the desperate German attempt to escape encirclement
on the Russian Front early in 1944. The battle is a tense and
exciting struggle, with neither side having a decisive advantage,
as the Russians struggle to form the pocket, then try to resist
successive German rescue efforts and last ditch attempts at breakout.
The System
The Decisive Battles system features an integrated move/combat
system that exploits the computer's processing and data storage
powers to create a system that is more fluid and realistic than
traditional boardgames. Prior combats can influence movement,
units have a wide variety of combat and supply abilities and SSG's
legendary AI routines make fearsome opponents.
The Decisive Battles combat system faithfully reports all aspects
of a battle to the user. This allows him to make fully informed
decisions before a battle, and to determine whether a particular
outcome was the result of generalship or luck.
The
Battle
By January 1944 the Soviet Army had forced the Germans back from
the river Dnieper everywhere except for the area between Kanev
and Cherkassy, south of the Ukrainian capital Kiev. This area
formed a bulge in the German line and was an obvious target for
a battle of encirclement.
On January 25th two Soviet fronts under Generals Konev and Vatutin
launched attacks at the base of the bulge. Three days later they
closed a ring around two German army corps and formed the Korsun
Pocket.
Unwilling to allow an immediate breakout, Hitler ordered panzer
divisions moved to the area and counterattacks made. From February
4th to 15th the Germans struggled unsuccessfully to break into
the pocket, engaging in swirling battles with Soviet armor. Finally,
on February 16th the order was given for the trapped men to break
out. In a hellish night battle 40,000 Germans broke through to
their own lines, but lost half their number on the way.
System Improvements
Play by Email support
Enhanced AI routines
More detailed unit data
Better unit graphics
Improved replacement system
Improved supply rules
Improved weather/ground condition rules |
System Requirements
Windows 98 / Me / 2000 / XP
Pentium II 450 MHz CPU
128 MB RAM
DirectX 8.1
8 MB Video Card 16bit color
Sound Card (DirectX 8 comp.)
8x CD-ROM
400 MB free Hard Disk space
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History
For most of 1943 the German army in Russia had slowly fallen back
under successive hammer blows from the Russians. By January 1944
the Dnieper River had been crossed and Kiev had been liberated.
South of the Ukrainian capital the Germans still held one stretch
of the Dnieper, between the cities of Kanev and Cherkassy.
The Germans knew that an attack was imminent. In early January
the Russians launched several small attacks around the flanks
of the bulge. South of Cherkassy, General Konev had massed four
armies and there were slightly fewer men north of the bulge under
General Vatutin.
On January 25th the offensive began. Three days later the Soviet
spearheads met in the town of Zvenigorodka and two German corps
were encircled in a pocket centered on the town and airfield of
Korsun. The logical response was for the encircled units to attempt
a break out to the southwest, but Hitler was rarely logical. Instead
he envisaged a massive stroke north along the Dnieper to Kiev.
It would have been a good plan if the Germans had possessed the
forces to carry it out, but they simply didn't.
Initially the German problem was more serious than simply rescuing
the 56,000 men inside the pocket. There was a gaping hole in their
line, one that fortuitously, General Konev didn't exploit. Instead
minefields were laid in the south against any German attempt to
break into the pocket and the Russians settled down to a siege.
Meanwhile the Germans were gathering forces for a counterattack.
On February 4th, two Panzer divisions with attached heavy panzer
units attacked towards the pocket. However, on February 6th the
skies cleared for the Soviet airforce and more seriously for the
panzers, the ground melted into a sea of mud. The next day the
attack was stopped with twenty miles between the relief force
and the Korsun Pocket.
As preparations were made for fresh relief attempts, the Germans
inside the pocket slowly retreated from the Dnieper and made their
own attacks in the southwest. On February 11th, with the ground
once again frozen, four panzer divisions of the III Panzer Corps
launched a fresh attack northeast towards Korsun. The key town
of Lisyanka was captured and the objective became Hill 239 from
which observers could see into the pocket. For two days German
and Soviet armor fought over this hill. Finally the Germans had
to admit their inability to capture Hill 239 and the second relief
attempt failed.
Inside the pocket the supply situation was becoming desperate.
General Stemmerman inside the pocket realized that he had to break
out. On February 13th he abandoned the airfield at Korsun in order
to reduce the size of the pocket and free up men to attack to
the southwest and the relief force. Shanderovka, six miles east
of Hill 239 was captured. Finally, on February 16th, without consulting
Hitler, Generalfeldmarschall von Manstein ordered the breakout
from the pocket to begin at 11PM. Three spearheads were organized
and all papers were destroyed in preparation for the move.
At 11PM in falling snow the breakout began. The Germans steadily
ground southwest, under constant Russian shelling and attacks
by tanks that suddenly found the pocket empty. Successfully breaking
through the positions in front of them the Germans eventually
ran into Soviet trenches facing southwest. A vicious battle began.
As dawn broke on February 17th the Russians saw a German column
stretching from Hill 239 to Shanderovka. Their response was immediate
and brutal. Attacks were launched from all directions and the
German retreat became a rout.
While the III Panzer Corps attacked Hill 239, 20,000 others had
reached the Gniloy Tikich River, two miles to the south. The river
was normally a sluggish stream, but with the intermittent thaw,
it was a freezing torrent. Thousands of men who had made it as
far as the river, perished while trying to swim across. Others
who waited on the northeast bank were killed by Russian artillery
fire. Later on the 17th elements of 1st Panzer Division, alerted
by half frozen swimmers made it to the river and managed to rescue
at least 10,000 men.
Of the 56,000 men trapped in the pocket about 30,000 were lost,
as was the equipment of six divisions. It was another pointless
battle that the Germans never should have fought and which they
could ill afford.
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